Ouch, I can see why. OK, the evil rules will change by the end of the month.
This run had been done on a 75 meg spamtrap that was spanning many many
moons. I found I needed much better spamtrap managment. So now I will update
evilrules every month, using only the previous 30+ days of spamtrap. running
the hit frequency script on my traps showed me that many of these evil
domains died out anyway.

Also I gots me a good text editor now ;)  So no more of this hidden
character junk. Plus I don't feel like looking thru 1700+ rules anymore :) 

I may do an evilrules short run today. But the trap will only be about 15+
days old. But it may help for now. Depends on how the day goes. So far we
had a power outage and my firewall went belly up, and the line printer
decided it would like to eat greenbar rather then print on it. 

--Chris S.

> -----Original Message-----
> From: Paul Farber [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, October 14, 2003 9:44 PM
> To: Chris Santerre; 'Robert Leonard III';
> [EMAIL PROTECTED]
> Subject: Re: [SAtalk] Too many rules?
> 
> 
> I tried the evilrules.cf on my dual AMD 1Gb 2 Ultra-SCSI 
> qmail server and it 
> died in minutes.
> 
> I run 100K+ emails in a 24 hour period. (98+% are tagged as spam)
> 
> After reboot I see that spamd takes a while to catch up... 
> avg is 30+ seconds 
> per msg (all rbl look ups are set to timeout at 5 seconds, so 
> anything more 
> than 10 seconds is a spamd issue).
> 
> Using perl may be a quick way to get spamassassin to work, 
> but it totally 
> sucks on moderate volumes of mail.
> 
> On Tuesday 14 October 2003 10:44, Chris Santerre wrote:
> > Well, all I can tell you is what I'm running. 266 mhz, 64 
> megs ram, and
> > probably around 3000 rules. Yup, I'll get an exact count 
> later. But I test
> > and run all the great rules people send me for the 
> emporium. I am using
> > spamd and I think you will see a bug difference there.
> >
> > The system runs nothing else. Nothing. No telnetd, no ftp, 
> no local users,
> > ect.... I have to get up off my butt and walk to the 
> computer room on all
> > my servers. Nice and secure ;)
> >
> > I haven't had a single crash, but no load isn't that great.
> >
> > HTH
> >
> > Chris Santerre
> >
> > > -----Original Message-----
> > > From: Robert Leonard III [mailto:[EMAIL PROTECTED]
> > > Sent: Saturday, October 11, 2003 11:09 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: [SAtalk] Too many rules?
> > >
> > >
> > > I've been playing with and implementing a lot of the rules I
> > > have found that
> > > many of you have contributed.. They have worked wonders for
> > > my system..
> > > However.... When I implemented the gigantic evilrules.cf,
> > > they worked great
> > > for about an hour.. Then the whole server went into such a
> > > slow mode that I
> > > had to do a hard reboot just to get it back.. It wasn't dead,
> > > but just so
> > > bogged down that it couldn't function.  My SA box is NOT a
> > > superPC.. It's a
> > > leftover from the closet.. So..
> > >
> > > Can implementing too many rules, slow down the machine to the
> > > point of near
> > > stoppage?  Is this something that perhaps more RAM could
> > > help?  I'm not in a
> > > position to replace the whole PC yet, but I can, perhaps,
> > > beef up it's ram..
> > >
> > > Ahh.. If only I had all the time and money I needed :)
> > >
> > > Thanks again all!
> > >
> > >
> > >
> > >
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> >
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> 
> -- 
> Paul Farber
> Farber Technology
> 
> 570-628-5303
> 
> www.f-tech.net
> 
> 
> -------------------------------------------------------
> This SF.net email is sponsored by: SF.net Giveback Program.
> SourceForge.net hosts over 70,000 Open Source Projects.
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> 


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