hello wormux people.
ive built a map called 'Diagram Chase'.
its beta stage somehow, but playable.
what you need is tetex-bin, xymatrix and imagemagick and the files from
svn.d-labs.de/felix/src/worm/.
in case of lack of interest i will just stop wasting my time on this.
sincerely
felix
PS: iv
hello mathias.
maybe you are right here and i should add some more checking, but:
how does a missing /usr/bin/ps2epsi make a command like 'ps2epsi
file.ps' print anything at all?
i have heard of a (probably broken/misconfigured) ps2epsi piping output
directly to `lpr`. if that is the problem, cou
i found a bug in the current development trunk.
to reproduce do the following:
- start a game (i use araignee map),
- place worm at a rightmost position,
- bazooka to the left.
the rocket will disappear and the game will freeze.
this does not apply to the left border.
sincerely
felix
__
hello wormux people.
if anyone cares: the ps2epsi problem was a dvips problem. dvips pipes
output directly to `lpr` (at least on some systems).
the current Makefile calls dvips with '-o $@'.
i am sorry about the paper you wasted :|.
felix
___
Wormux-de
hello out there.
> It works now, at least I'm getting images. I tried playing it, but for
> some reason the images don't contain an alpha channels, so the map is a
diag.png is made from the espi file with convert. i cannot reproduce it
not being transparent, although i have added an extra '-b
hello.
> Well, it looks like the epsi file isn't transparent, so it's not
> imagemagick's fault.
the epsi file is not supposed to be transparent. actually 'transparent'
might not even be defined for eps.
your problem is a different imagemagick version or at least different
default setting.
'con