Salut,
Je trouve que Wormux manque de pub. Même si c'est en ultra
développement, faire de la pub fait pas de mal (surtout que là c'est
juste un journal linuxfr.org, pas une actu').
http://linuxfr.org/~haypo/19959.html
---
Je vais vous filer un coup de main pour la 0.7, mais euh, j'ai pas
beaucou
Hi,
Ninja rope works well, great!
I just noticed that it's not possible to switch direction (right/left)
when using this weapon ...
Haypo
--
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Accueil
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Only in french today:
http://fr.wikipedia.org/wiki/Wormux
Victor
--
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Accueil
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Hi,
Can I remove all CL* code?
ClanLib really sucks:
// Fucking API
#if CL_CURRENT_VERSION <= 0x0708
CL_System::keep_alive(sleep_fps);
#else
CL_System::keep_alive();
#endif
// Bug or feature? (but SDL don't need this ... "trick")
if (ActiveCharacter().GetDirection()==-1)
x -= m_image.ge
Hi,
I'm thinking about global variables. We have to minimize their number.
Examples:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
extern ResourceManager resource_manager;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
lds wrote:
Hi!
I modified the tile code, to free all totally transparent tiles.. so we gain
free ram, and transparent tiles aren't blitted to screen anymore..
So the speed should have increased with this :/
Mhh.. Could you come on irc, to discuss it?
Why not, I just look on the Contact pag
Victor STINNER a écrit :
Salut,
Je trouve que Wormux manque de pub. Même si c'est en ultra
développement, faire de la pub fait pas de mal (surtout que là c'est
juste un journal linuxfr.org, pas une actu').
http://linuxfr.org/~haypo/19959.html
Cool :) Je voulais le faire depuis une semaine ou
Victor STINNER wrote:
Hi,
Can I remove all CL* code?
ClanLib really sucks:
// Fucking API
#if CL_CURRENT_VERSION <= 0x0708
CL_System::keep_alive(sleep_fps);
#else
CL_System::keep_alive();
#endif
The question is "Decide we to definitively forget Clanlib ?"
if we make a vote : my voice i
Victor STINNER wrote:
I'm thinking about global variables. We have to minimize their number.
Examples:
completely agree
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
extern ResourceManager resource_manager;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hi,
Le lundi 14 novembre 2005 à 14:59 +0100, Jean-Christophe Duberga a
écrit :
> We can start with the simpler cases as menus... and progressively made
> it for all objects.
See my patch for the two first weapons (SVN version 110) :
http://svn.gna.org/viewcvs/wormux?rev=110&view=rev
Just take a
We can start with the simpler cases as menus... and progressively made
it for all objects.
But before, what thinks the other about taht ? we can not choose alone..
it's ok for mee!
A+
Matt
Can I remove all CL* code?
I think so, but take care, do not remove it automatically, all is not
ported...
Bye,
Matt
I'm here right now :)
Generally, you can find me during evenings.
See you
Lodesi
Le Lundi 14 Novembre 2005 13:31, Jean-Christophe Duberga a écrit :
> lds wrote:
> >Hi!
> >I modified the tile code, to free all totally transparent tiles.. so we
> > gain free ram, and transparent tiles aren't blitt
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