Hi,

Le lundi 14 novembre 2005 à 14:59 +0100, Jean-Christophe Duberga a
écrit :
> We can start with the simpler cases as menus... and progressively made 
> it for all objects.

See my patch for the two first weapons (SVN version 110) :
http://svn.gna.org/viewcvs/wormux?rev=110&view=rev

Just take a look to:
- bazooka.cpp & .h
- weapons_list.cpp & .h

I created WeaponsList::weapons_list_type todelete; marked as "EVIL
HACK", but it could be a good solution to free memory, no ?

Bye, Haypo

*** PLEASE: DON'T CC-me in your emails, I'm still subscribed to this
mailing list. Thank you. ***
-- 
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Accueil

Attachment: signature.asc
Description: This is a digitally signed message part

Répondre à