Hi, Le lundi 14 novembre 2005 à 14:59 +0100, Jean-Christophe Duberga a écrit : > We can start with the simpler cases as menus... and progressively made > it for all objects.
See my patch for the two first weapons (SVN version 110) : http://svn.gna.org/viewcvs/wormux?rev=110&view=rev Just take a look to: - bazooka.cpp & .h - weapons_list.cpp & .h I created WeaponsList::weapons_list_type todelete; marked as "EVIL HACK", but it could be a good solution to free memory, no ? Bye, Haypo *** PLEASE: DON'T CC-me in your emails, I'm still subscribed to this mailing list. Thank you. *** -- Victor Stinner - étudiant à l'UTBM (Belfort, France) http://www.haypocalc.com/wiki/Accueil
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