Victor STINNER wrote:

Hi,

Can I remove all CL* code?

ClanLib really sucks:

// Fucking API
#if CL_CURRENT_VERSION <= 0x0708
 CL_System::keep_alive(sleep_fps);
#else
 CL_System::keep_alive();
#endif
The question is "Decide we to definitively forget Clanlib ?"

if we make a vote : my voice is "pro"

// Bug or feature? (but SDL don't need this ... "trick")
if (ActiveCharacter().GetDirection()==-1)
   x -= m_image.get_width();

Not a bug, neither a feature : a need when using clanlib / irrelevant with SDL

// Can we hope less memory leaks from SDL? Yes I think so. So we will be
able to use Valgrind or sthg else to track Wormux memory leaks
Yes good idea... valgrind do great job even if wormux is very slow when launched trought valgrind




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Jean-Christophe Duberga - http://jeanchristophe.duber.free.fr
webmaster du site MNEA  - http://www.mnea.fr


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