Victor STINNER wrote:
Le lun 20/09/2004 à 17:58, Michael Prager a écrit :
- crash after loading and playing several different maps:
physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE".
Strange bug ... But we need more informations ...
Was an issue with the clanlib inst
- charging bazooka/grenate sound never stops
No idea ...
Corrected since one week (method jukebox.Stop() )
- weapon graphics ontop of player have random graphic errors (which are
changing when turning the weapon)
Which weapon ?
All weapons which turn : bazooka, grenade. It
Le lun 20/09/2004 à 17:58, Michael Prager a écrit :
> - crash after loading and playing several different maps:
> physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE".
Strange bug ... But we need more informations ...
> - error in text messages like "The team 'Poulpe' won %5 automat
Laurent wrote:
hi
- map pirates: broken (can't scroll around on the map, some players die
when map starts)
I can't reproduce it... Does anyone obtain the same behaviour with this
map or any other map??
There must have been an issue with my clanlib installation, after
recompiling a
hi
> - map pirates: broken (can't scroll around on the map, some players die
> when map starts)
I can't reproduce it... Does anyone obtain the same behaviour with this
map or any other map??
> - crash after loading and playing several different maps:
> physical_obj.cpp:601: Assertion manquée "m
Matthieu Fertré wrote:
> - weapons located on the wrong place (always in the upper left
corner of the player)
We have to update the skin (see Alien), this is the only skin I have
updated.
You're right, when using the alien team the weapons are placed correctly.
> - charging bazooka/grenate
Hi Michael,
> - weapons located on the wrong place (always in the upper left corner
of the player)
We have to update the skin (see Alien), this is the only skin I have
updated.
> - charging bazooka/grenate sound never stops
strange, work greet here. Only one code for charging the two weapon,