Hi,
Thanks a lot and you are at the right place :)
Regards,
Drayan
On Wednesday 24 October 2007 13:54:17 verly j-s wrote:
> I created a map for wormux, hope you'll like it.
> ( And hope I send it at the right place :D )
> I'll try to create some more.
> Continue your work, you do great! Wormux
On 18.07.2007, 17:40 Uhr, Felix Salfelder <[EMAIL PROTECTED]> wrote:
> ive built a map called 'Diagram Chase'.
> its beta stage somehow, but playable.
Just a warning: Better make sure /usr/bin/ps2epsi exists before you run
this, I didn't have it and it just printed the map to my printer (with
Matthieu Fertré wrote:
I've added this to the example program, option -k, which selects the
proper function to build the ground points.
Why option -k ? (I'm just curious :-))
I was out of interesting letters, so instead of specifying the landscape type,
I decided that the switch would speci
I suggest that it must create an island from which it is impossible
to go out of screen walking !! So the first coordinates on the left
should be ZERO, idem for the right!
I've added this to the example program, option -k, which selects the
proper function to build the ground points.
Wh
Is it my thunderbird or are there strange things happening with quoting in the
previous mail? I redid it manually for this one
olivier boyer wrote:
See the zip in attached file
OK. I could remake the different files in order to use those new ones, but I
feel lazy for now.
> OK. I don't re
> I'll give you the brown too.OK. It wasn't really a matter, I was merely surprised your resources didn't match.
See the zip in attached file > I'll do them in a gimp brushe. Soon i put on the wiki a kit with
OK. I don't really know how that works.It can help you : all the 60 (pixel i think) Gimp g
olivier boyer wrote:
I'll give you the brown too.
OK. It wasn't really a matter, I was merely surprised your resources didn't
match.
I'll do them in a gimp brushe. Soon i put on the wiki a kit with
OK. I don't really know how that works.
animated brushes for the surface ground, motif for
olivier boyer wrote:
I'll give you the brown too.
OK. It wasn't really a matter, I was merely surprised your resources didn't
match.
I'll do them in a gimp brushe. Soon i put on the wiki a kit with
OK. I don't really know how that works.
animated brushes for the surface ground, motif for
> Elements for the desert map, it can helps you.Thanks, I'll see what I can do with them. I guess those are the images of the
small rocks of which the ground surface is made? It's strange, because theyare yellowish, whereas they are brown on the map you generated.I'll give you the brown too.
Also,
> Elements for the desert map, it can helps you.Thanks, I'll see what I can do with them. I guess those are the images of the
small rocks of which the ground surface is made? It's strange, because theyare yellowish, whereas they are brown on the map you generated.I'll give you the brown too.
Also,
Au fait, pour ceux qui ne le sauraient pas, je suis français, et peux donc
parler la langue de Ronsard. :)
Mais ça serait bien d'avoir plus de contributeurs/participants
non-francophones, donc je poste des messages les plus génériques possibles.
Cordialement,
Kurosu
olivier boyer wrote:
Elements for the desert map, it can helps you.
Thanks, I'll see what I can do with them. I guess those are the images of the
small rocks of which the ground surface is made? It's strange, because they
are yellowish, whereas they are brown on the map you generated.
Also,
Matthieu Fertré wrote:
it's pretty great :-)
Thanks! Although the cactus height makes it unplayable. Players can hardly
move outside the area surrounded by cactus where they are.
I suggest that it must create an island from which it is impossible to
The function used to generate the lands
> The output is rather ugly, the program is probably leaking and may> segfault. Still, it's a start point. btw, the images are not my
> property: they are only made available for the purpose of showcasing.> The bonus is that it mostly uses SDL so this could probably be ported> over to wormux after
olivier boyer wrote:
Elements for the desert map, it can helps you.
Thanks, I'll see what I can do with them. I guess those are the images of the
small rocks of which the ground surface is made? It's strange, because they
are yellowish, whereas they are brown on the map you generated.
Also,
Au fait, pour ceux qui ne le sauraient pas, je suis français, et peux donc
parler la langue de Ronsard. :)
Mais ça serait bien d'avoir plus de contributeurs/participants
non-francophones, donc je poste des messages les plus génériques possibles.
Cordialement,
Kurosu
_
Matthieu Fertré wrote:
it's pretty great :-)
Thanks! Although the cactus height makes it unplayable. Players can hardly
move outside the area surrounded by cactus where they are.
I suggest that it must create an island from which it is impossible to
The function used to generate the lands
Hi,
it's pretty great :-)
I suggest that it must create an island from which it is impossible to
go out of screen walking !! So the first coordinates on the left should
be ZERO, idem for the right!
Bye,
Matt
Kurosu a écrit :
Hello,
I guess this is a pet peeve for some of you but I though
On 2/18/06, Victor Stinner <[EMAIL PROTECTED]> wrote:
Le Samedi 18 Février 2006 01:12, Kurosu a écrit:> I guess this is a pet peeve for some of you but I thought I may give a try> at this stuff. So here it comes, in all its brutal, non-glamourish,> C-source shape. The attached tarball holds a RGBA
Le Samedi 18 Février 2006 01:12, Kurosu a écrit :
> I guess this is a pet peeve for some of you but I thought I may give a try
> at this stuff. So here it comes, in all its brutal, non-glamourish,
> C-source shape. The attached tarball holds a RGBA image called out.png
> which is an example of what
Hello Michael,
wouw, since I was very buzy when you have send your mail with the map, I
hadn't see it before ! It's really great !! I play a lot at Worms 2, and
I don't think I have seen such a beautiful map !!
I don't think we can have problems with Team 17 for this map. The first
things to
any chance that the map will be added to cvs? :)
Michael Prager wrote:
Victor STINNER wrote:
<>I don't have Worms2, so I *thought* it's a clone of an original
map. So
seriously, do you think that Team17 can make the difference between your
map and their ? If yes, the map will be include in t
Victor STINNER wrote:
<>I don't have Worms2, so I *thought* it's a clone of an original map. So
seriously, do you think that Team17 can make the difference between your
map and their ? If yes, the map will be include in the CVS.
Well I can tell you that it's not a Worm2 map ripp. Worms2's grap
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