> I'll give you the brown too.
OK. It wasn't really a matter, I was merely surprised your resources didn't match.
See the zip in attached file
> I'll do them in a gimp brushe. Soon i put on the wiki a kit with
OK. I don't really know how that works.
It can help you : all the 60 (pixel i think) Gimp generates one rock and for mine there are generated in the same order (we can select random)
> animated brushes for the surface ground, motif for the background, sky
That would be very interesting, thanks! Although I'm not sure I'll be able to
come up with anything as efficient. :/
> and many explanation for use them in Gimp. If you are using Gimp for
> generated map i can give you my animated brushes else i will give you
I don't but I will learn something from your explainations. I have added a new
way of generating the surface ground, by simply putting a number of sprites
(border). The result is OK only because the sprite is somewhat regular in all
directions. From time to time, gaps appear. I need to find a better algorithm.
> the other pictures. But i think it's better than i finished each map for
> giving you the pictures (the quality will be better, colors, ambient
> ...) and now i just give you all the elements to the map "desert" for
> your tests, is it ok for you ?
Yeah, suits me.
> How did you put objects on the map ?
> I have seen the futur worms who put object on the map anywhere but
> that's pitty to do the same thing, i'm sure we can do better :
> http://www.jeuxvideo.com/screenshots/00015/00015153_028_news.htm
> http://www.jeuxvideo.com/screenshots/00015/00015153_028_news.htm
I would say my way of doing is far worse. I'm not a professional video game
coder, and my time is limited. :)
The current maps generated are very dull.
--
Zi olive
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<<attachment: GeneratedMapBorderDark.png.zip>>