Matthieu Fertré wrote:
it's pretty great :-)
Thanks! Although the cactus height makes it unplayable. Players can hardly move outside the area surrounded by cactus where they are.
I suggest that it must create an island from which it is impossible to
The function used to generate the landscape is named 'ground_generate_valley'. I guess I should make another function named 'ground_generate_island' :)
go out of screen walking !! So the first coordinates on the left should be ZERO, idem for the right!
Yeah, should mostly be a matter of tweaking start/end position and how the bias evolves. Well, disregard that if you don't wanna check the code. :)
I guess that once implemented into wormux. This would go this way: XML describes textures, and a map type. The map type points to a landscape generating function.
Best regards, Kurosu _______________________________________________ Wormux-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wormux-dev