Matthieu Fertré wrote:
it's pretty great :-)

Thanks! Although the cactus height makes it unplayable. Players can hardly move outside the area surrounded by cactus where they are.

I suggest that it must create an island from which it is impossible to

The function used to generate the landscape is named 'ground_generate_valley'. I guess I should make another function named 'ground_generate_island' :)


go out of screen walking !! So the first coordinates on the left should be ZERO, idem for the right!

Yeah, should mostly be a matter of tweaking start/end position and how the bias evolves. Well, disregard that if you don't wanna check the code. :)

I guess that once implemented into wormux. This would go this way: XML describes textures, and a map type. The map type points to a landscape generating function.

Best regards,
Kurosu


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