olivier boyer wrote:
I'll give you the brown too.

OK. It wasn't really a matter, I was merely surprised your resources didn't 
match.

I'll do them in a gimp brushe. Soon i put on the wiki a kit with

OK. I don't really know how that works.

animated brushes for the surface ground, motif for the background, sky

That would be very interesting, thanks! Although I'm not sure I'll be able to come up with anything as efficient. :/

and many explanation for use them in Gimp. If you are using Gimp for generated map i can give you my animated brushes else i will give you

I don't but I will learn something from your explainations. I have added a new way of generating the surface ground, by simply putting a number of sprites (border). The result is OK only because the sprite is somewhat regular in all directions. From time to time, gaps appear. I need to find a better algorithm.

the other pictures. But i think it's better than i finished each map for giving you the pictures (the quality will be better, colors, ambient ...) and now i just give you all the elements to the map "desert" for your tests, is it ok for you ?

Yeah, suits me.

How did you put objects on the map ?
I have seen the futur worms who put object on the map anywhere but that's pitty to do the same thing, i'm sure we can do better :
http://www.jeuxvideo.com/screenshots/00015/00015153_028_news.htm
http://www.jeuxvideo.com/screenshots/00015/00015153_028_news.htm

I would say my way of doing is far worse. I'm not a professional video game coder, and my time is limited. :)

The current maps generated are very dull.

Best regards,
Kurosu

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