Re: [Wormux-dev] Map pseudo-generator

2006-03-05 Par sujet Kurosu
Matthieu Fertré wrote: I've added this to the example program, option -k, which selects the proper function to build the ground points. Why option -k ? (I'm just curious :-)) I was out of interesting letters, so instead of specifying the landscape type, I decided that the switch would speci

Re: [Wormux-dev] Map pseudo-generator

2006-03-02 Par sujet Matthieu Fertré
I suggest that it must create an island from which it is impossible to go out of screen walking !! So the first coordinates on the left should be ZERO, idem for the right! I've added this to the example program, option -k, which selects the proper function to build the ground points. Wh

Re: [Wormux-dev] Map pseudo-generator

2006-02-28 Par sujet Kurosu
Is it my thunderbird or are there strange things happening with quoting in the previous mail? I redid it manually for this one olivier boyer wrote: See the zip in attached file OK. I could remake the different files in order to use those new ones, but I feel lazy for now. > OK. I don't re

Re: [Wormux-dev] Map pseudo-generator

2006-02-22 Par sujet olivier boyer
> I'll give you the brown too.OK. It wasn't really a matter, I was merely surprised your resources didn't match. See the zip in attached file > I'll do them in a gimp brushe. Soon i put on the wiki a kit with OK. I don't really know how that works.It can help you : all the 60 (pixel i think) Gimp g

Re: [Wormux-dev] Map pseudo-generator

2006-02-21 Par sujet Kurosu
olivier boyer wrote: I'll give you the brown too. OK. It wasn't really a matter, I was merely surprised your resources didn't match. I'll do them in a gimp brushe. Soon i put on the wiki a kit with OK. I don't really know how that works. animated brushes for the surface ground, motif for

Re: [Wormux-dev] Map pseudo-generator

2006-02-21 Par sujet Kurosu
olivier boyer wrote: I'll give you the brown too. OK. It wasn't really a matter, I was merely surprised your resources didn't match. I'll do them in a gimp brushe. Soon i put on the wiki a kit with OK. I don't really know how that works. animated brushes for the surface ground, motif for

Re: [Wormux-dev] Map pseudo-generator

2006-02-21 Par sujet olivier boyer
> Elements for the desert map, it can helps you.Thanks, I'll see what I can do with them. I guess those are the images of the small rocks of which the ground surface is made? It's strange, because theyare yellowish, whereas they are brown on the map you generated.I'll give you the brown too. Also,

Re: [Wormux-dev] Map pseudo-generator

2006-02-21 Par sujet olivier boyer
> Elements for the desert map, it can helps you.Thanks, I'll see what I can do with them. I guess those are the images of the small rocks of which the ground surface is made? It's strange, because theyare yellowish, whereas they are brown on the map you generated.I'll give you the brown too. Also,

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet Kurosu
Au fait, pour ceux qui ne le sauraient pas, je suis français, et peux donc parler la langue de Ronsard. :) Mais ça serait bien d'avoir plus de contributeurs/participants non-francophones, donc je poste des messages les plus génériques possibles. Cordialement, Kurosu

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet Kurosu
olivier boyer wrote: Elements for the desert map, it can helps you. Thanks, I'll see what I can do with them. I guess those are the images of the small rocks of which the ground surface is made? It's strange, because they are yellowish, whereas they are brown on the map you generated. Also,

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet Kurosu
Matthieu Fertré wrote: it's pretty great :-) Thanks! Although the cactus height makes it unplayable. Players can hardly move outside the area surrounded by cactus where they are. I suggest that it must create an island from which it is impossible to The function used to generate the lands

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet olivier boyer
> The output is rather ugly, the program is probably leaking and may> segfault. Still, it's a start point. btw, the images are not my > property: they are only made available for the purpose of showcasing.> The bonus is that it mostly uses  SDL so this could probably be ported> over to wormux after

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet Kurosu
olivier boyer wrote: Elements for the desert map, it can helps you. Thanks, I'll see what I can do with them. I guess those are the images of the small rocks of which the ground surface is made? It's strange, because they are yellowish, whereas they are brown on the map you generated. Also,

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet Kurosu
Au fait, pour ceux qui ne le sauraient pas, je suis français, et peux donc parler la langue de Ronsard. :) Mais ça serait bien d'avoir plus de contributeurs/participants non-francophones, donc je poste des messages les plus génériques possibles. Cordialement, Kurosu _

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet Kurosu
Matthieu Fertré wrote: it's pretty great :-) Thanks! Although the cactus height makes it unplayable. Players can hardly move outside the area surrounded by cactus where they are. I suggest that it must create an island from which it is impossible to The function used to generate the lands

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet Matthieu Fertré
Hi, it's pretty great :-) I suggest that it must create an island from which it is impossible to go out of screen walking !! So the first coordinates on the left should be ZERO, idem for the right! Bye, Matt Kurosu a écrit : Hello, I guess this is a pet peeve for some of you but I though

Re: [Wormux-dev] Map pseudo-generator

2006-02-20 Par sujet olivier boyer
On 2/18/06, Victor Stinner <[EMAIL PROTECTED]> wrote: Le Samedi 18 Février 2006 01:12, Kurosu a écrit:> I guess this is a pet peeve for some of you but I thought I may give a try> at this stuff. So here it comes, in all its brutal, non-glamourish,> C-source shape. The attached tarball holds a RGBA

Re: [Wormux-dev] Map pseudo-generator

2006-02-18 Par sujet Victor Stinner
Le Samedi 18 Février 2006 01:12, Kurosu a écrit : > I guess this is a pet peeve for some of you but I thought I may give a try > at this stuff. So here it comes, in all its brutal, non-glamourish, > C-source shape. The attached tarball holds a RGBA image called out.png > which is an example of what