Re: [Wormux-dev] [Bug 174363] Re: wormux crashed with SIGSEGV in TTF_SetFontStyle()

2009-09-16 Par sujet Matthieu Fertré
Hi, Wormux 0.8beta2 is 2 years old. Please retry with last version. We do not make any support for such old versions. Regards, Matt (gentildemon) Kees Cook a écrit : > ** Description changed: > > Binary package hint: wormux > > Wormux crashed before it even started. I used the menu sho

Re: [Wormux-dev] bug report

2008-08-20 Par sujet Eddy Petrișor
2008/8/20 Matthieu Fertré <[EMAIL PROTECTED]>: >> By the way, on Ubuntu 8.04, the maps should be extracted to >> ~/.wormux/map/, not the path metioned in the README file in the mappack. >> Please update the README file. >> > > Well, the path indicated in the README file is the right path for

Re: [Wormux-dev] bug report

2008-08-20 Par sujet Matthieu Fertré
Hi, thanks for your bug report! chenliang a écrit : > Dear author, > I found a bug in mappack "BonusPack_32Maps_20080715.tar.gz" (I > downloaded it from www.wormux.org) > In this mappack, "map/base militaire/Background.png" should be > "map/base militaire/background.png".(the first le

Re: [Wormux-dev] bug or issue

2008-05-24 Par sujet Kurosu
Hello, Eng. Bruno Queiroz a écrit : > When a player is in front of the other, the one in the back cant pass by > him.. not even jumping. The current version is 0.8, and 0.7.9 is like 2 years old, so we can't do much about this it. I think archlinux should upgrade the version they package. The

Re: [Wormux-dev] [Bug 191195] [NEW] Wormux freeze computer

2008-04-10 Par sujet Matthieu Fertré
Which version are you using exactly ? Is it really freezing your computer ? Does it respond to ping ? Does the capslock key still working ? Can you access to other terminals (ctrl-alt-F1) ? Launchpad Bug Tracker a écrit : > You have been subscribed to a public bug: > > Binary package hint: wo

Re: [Wormux-dev] Bug severities and their meanings/interpretation

2008-03-11 Par sujet Matthieu Fertré
Hi, Eddy Petrișor a écrit : > Hello all, > > After a discussion I had with gentildemon about bug > https://gna.org/bugs/index.php?11180 > I though it would be a good idea to get a feeling about what meaning people > consider that the > severity should have? > > > > Here follows my interpretatio

Re: [Wormux-dev] bug

2008-02-22 Par sujet Kurosu
Hi, Mike Diaz a écrit : > Didn't want to register to submit this. Anyway, if a bonus box falls > near a mine, it will say 'bonus_box is next to a mine' and the mine > explodes. The only occurrence of such text I've found is for characters (for devs: weapon/mine.cpp, line 121). That an object can

Re: [Wormux-dev] bug

2008-02-21 Par sujet Mike Diaz
It does seem natural, but the text throws it off. 'bonus_box is next to a mine', sounds like the box is a person rather than an object. Maybe switch the bonus_box for 'A bonus box is next to a mine' Just a thought. -Mike On Fri, 2008-02-22 at 02:21 +0200, Eddy Petrișor wrote: > Mike Diaz wrote:

Re: [Wormux-dev] bug

2008-02-21 Par sujet Eddy Petrișor
Mike Diaz wrote: > Didn't want to register to submit this. Anyway, if a bonus box falls > near a mine, it will say 'bonus_box is next to a mine' and the mine > explodes. It seems natural to do that. After all, an object falling from the sky over a mine would, certainly, trigger a mine. What wou

Re: [Wormux-dev] Bug in Wormux 0.8beta4

2008-01-31 Par sujet Kurosu
Hi, J. Snell a écrit : > When using the jetpack, the character will sometimes instantly move to > another part of the map, a short distance away. The direction this > happens in does not seem related to which direction you attempt to fly > the jetpack in, at least not as far as I can tell. > > Mo

Re: [Wormux-dev] Bug Report

2008-01-06 Par sujet Paweł Dyda
That happened to me either, but with Med Kit. There is no clear path to reproduce, that is why I haven't log this bug to gna.org's bugbase. I thought it has something to do with falling to the very narrow surface, I mean it looks like the game cannot decide if the box should fell down or stop.

Re: [Wormux-dev] bug: a click on "play" let wormux 0.8beta3 crash

2007-12-01 Par sujet Florian Köberle
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello I removed the three maps and it stopped crashing. Thanks! Best regards, Florian Kurosu wrote: > Sandra et Yannig a écrit : > [...] >> #0 0x0808dbec in Sprite::Sprite () >> #1 0x080a1541 in PictureWidget::SetSurface () >> #2 0x080e58b6 in Ma

Re: [Wormux-dev] bug: a click on "play" let wormux 0.8beta3 crash

2007-12-01 Par sujet Kurosu
Sandra et Yannig a écrit : [...] > #0 0x0808dbec in Sprite::Sprite () > #1 0x080a1541 in PictureWidget::SetSurface () > #2 0x080e58b6 in MapSelectionBox::UpdateMapInfo () > #3 0x080e5a8c in MapSelectionBox::ChangeMap () > #4 0x080e6623 in MapSelectionBox::MapSelectionBox () > #5 0x080df709 in

Re: [Wormux-dev] bug: a click on "play" let wormux 0.8beta3 crash

2007-12-01 Par sujet Sandra et Yannig
$ gdb wormux GNU gdb 6.6-debian Copyright (C) 2006 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely

Re: [Wormux-dev] bug: a click on "play" let wormux 0.8beta3 crash

2007-12-01 Par sujet Kurosu
Hello, I've cc'ed you in case you aren't registered. Sorry if you receive twice this mail. Florian Köberle a écrit : > The new version crash when I click "play". I tried to make a backtrace > and attached it as a attachment to this email. Thanks for taking the time. Unfortunately, it seems thi

Re: [Wormux-dev] Bug in IndexServer::Connect()

2007-11-27 Par sujet Kurosu
Victor Stinner a écrit : > Hi, > > I found a bug in IndexServer::Connect(): if a connection to an IP > address fails, the function doesn't remove the IP or skip this IP in > next try. > > I added "server_lst.erase(current_server);" but it crashs. It looks like > current_server equals server_li

Re: [Wormux-dev] bug: jetpack turn does not end

2007-03-05 Par sujet yekcim
johannes a écrit : > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > - -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > hi, > I found another bug. > When you use a jetpack and hurt yourself, while doing this, your turn ends but > the next turn never starts. > > patch: > void JetPack::SignalT

Re: [Wormux-dev] Bug

2006-12-26 Par sujet Matthieu Fertré
Salut! ce bug a normalement été corrigé dans la version 0.7.9rc1 disponible en téléchargement sur le site internet. Est-ce que tu peux confirmer ? Bonne fêtes de fin d'année à tous!! Bye, Matt fufuu a écrit : Bonjour, J'ai remarqué que dans la version 0.8alpha1 et surment dans les versio

Re: [Wormux-dev] bug screen size

2006-06-22 Par sujet Victor Stinner
Le Jeudi 22 Juin 2006 18:13, olivier boyer a écrit : > Est-ce qu'il ne faudrait pas créer une touche de secours pour revenir à la > taille d'écran par défaut ? Si. Il faudrait des options : --no-fullscreen --fullscreen --screen-resolution=800x600 --ignore-config etc. Haypo __

Re: [Wormux-dev] bug screen size

2006-06-22 Par sujet Matthieu Fertré
olivier boyer a écrit : j'ai un bug récurrent sur le changement de taille d'écran : - un musicien m'a décrit qu'en utilisant la version windows (sur un mac en windows !) en sélectionnant 1200*800 il a les 2 valeurs qui se sont inversées (800x1200). Oups, bizarre! Sinon quel est le fichier a

Re: [Wormux-dev] Bug très bizarre !!

2006-06-01 Par sujet Matthieu Fertré
J'ai vu ça dans la 792, mais après divers essais à partir du svn anonyme en incrémentant petit à petit de 767 à 793, j'ai jamais revu le bug, argh! Du coup, j'ai refait un update sur mon autre répertoire, j'ai refait un make clean (j'en avais déjà fait, mais il semble déconner chez moi d'aille

Re: [Wormux-dev] Bug très bizarre !!

2006-05-31 Par sujet lds
J'arrive pas à reproduire ce bug... T'as une idée depuis quelle révision tu vois ça ? Pour la poutre fantome, elle y ait sur l'image d'origine :) Mais avec une valeur alpha de 2, donc (normalement) on la voit pas, et les joueurs passent à travers. Si elle est visible, c'est que la carte est affic

Re: [Wormux-dev] Bug + Patch : Uzi bullets make separated holes when shooting exactly vertical .

2006-05-23 Par sujet Matthieu Fertré
Hi, it's commited in revision 770 :-) I have just remove #include in your patch ;-) You can ask for being Wormux member on the Gna site! Then you will have access to svn in read/write mode !!! Bye, Matt Thibaud Reygner a écrit : Hi, I have constated a little bug with the uzi : when you

Re: [Wormux-dev] Bug in wormux v0.7.1

2006-05-22 Par sujet Matthieu Fertré
Hi! thanks for your bug report :-) We allready know this bug, it should be resolved soon ;-) Bye! Matt WeiS a écrit : Hi! When use airstrike, if bombs fly off behind border of map, then game "hang" - time go, but lead don't cross to other crew. Sorry for my english :) Bye! _

Re: [Wormux-dev] Bug on deb package

2006-01-17 Par sujet Victor Stinner
Le Mardi 17 Janvier 2006 13:48, Matthieu Fertré a écrit : > Using source from the SVN, it doesn't work (without doing make install) > because the font is not loaded from the data dir configured in > ~/.wormux/config.xml > See bug 5076 : https://gna.org/bugs/index.php?func=detailitem&item_id=5076 F

Re: [Wormux-dev] Bug on deb package

2006-01-17 Par sujet Matthieu Fertré
Jean Parpaillon a écrit : olivier boyer, de ses petites mimines habiles, tapotait il y a peu : I try the deb package (on a deb unstable and ubuntu) and when i start wormux i've this error : [ Lancement du jeu ] Error: Font Vera.ttf can't be found (./data/font/Vera.ttf)! Error during initi

Re: [Wormux-dev] Bug on deb package

2006-01-17 Par sujet Jean Parpaillon
olivier boyer, de ses petites mimines habiles, tapotait il y a peu : > I try the deb package (on a deb unstable and ubuntu) and when i start > wormux i've this error : > > [ Lancement du jeu ] > Error: Font Vera.ttf can't be found (./data/font/Vera.ttf)! > > Error during initialisation... > > > Je

Re: [Wormux-dev] Bug in compile script of 0.7 Wormux

2006-01-11 Par sujet Matthieu Fertré
Thanks a lot for feeback ! :-) Bye, Matt Collin Scangarella a écrit : Excellent, works like a charm. I know you must hear a lot of this, but I have a couple improvements that you could make. the animation of the worms walking needs a bit of work. it would also be cool to change the way the

Re: [Wormux-dev] Bug in compile script of 0.7 Wormux

2006-01-11 Par sujet Matthieu Fertré
did you have run ./autogen.sh before ? perhaps, it is corrected in latest svn version, it's really "moving" this week! Could you try ? Collin Scangarella a écrit : When i run the configure script of 0.7, i get a syntax error at line 1891. here is the output: linux:~/wormux # ./configure ch

Re: [Wormux-dev] Bug in compile script of 0.7 Wormux

2006-01-11 Par sujet Victor Stinner
Hi, Le Mardi 10 Janvier 2006 23:00, Collin Scangarella a écrit : > linux:~/wormux # ./configure > checking build system type... i686-pc-linux-gnu > checking host system type... i686-pc-linux-gnu > checking target system type... i686-pc-linux-gnu > checking for a BSD-compatible install... /usr

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-14 Par sujet lds
Hi! > Why not reload it when beginning a new game, is it so difficult ? > Je voulait pas passer trop de temps la-dessus, il y'a plusieurs parties de code qui rentrent en jeu.. Mais bon, maintenant c'est fait :) > >For the 'translation' xml flag, I tried to make it work as it was working > > in c

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-14 Par sujet Matthieu Fertré
lds a écrit : Hi! I found the bug in the sky.. a SDL_FreeSurface(sky) was called at the end of a game, and not reloaded when begining the next game. So, the dirty fix I did is to not free the sky at all :p -> I send a bug on gna for this. Why not reload it when beginning a new game, is it

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-13 Par sujet lds
Hi! I found the bug in the sky.. a SDL_FreeSurface(sky) was called at the end of a game, and not reloaded when begining the next game. So, the dirty fix I did is to not free the sky at all :p -> I send a bug on gna for this. For the 'translation' xml flag, I tried to make it work as it was workin

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-13 Par sujet Matthieu Fertré
lds a écrit : Hi! It seems like the bug comes from the option menu. #3 0x08061f81 in Box::Draw (this=0x1e, mouse_x=519, mouse_y=737) at gui/box.cpp:54 The adress of the box is wrong. I have added some "assert" in the box class, which shows that a NULL Widget* is in the stdlist (myster

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-13 Par sujet Matthieu Fertré
I answer to myself... I have just correcting the misplacing image problem. This is a problem of camera, widget use image->Draw(x, y) instead of doing image->Blit(sdlwindow, x, y). The Draw method takes care of the camera, the Blit don't. But, I still have the problem for playing, it is quite

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-13 Par sujet Matthieu Fertré
Hi, I have another problems here. Translations doesn't work but this is not the main problem. Let's see on an example, - I run Wormux - I press Play - I play ... then press Escape, then yes to quit - I arrive to main menu, the texts are correctly placed but the images of the buttons are mispla

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-11 Par sujet lds
Hi! It seems like the bug comes from the option menu. > #3 0x08061f81 in Box::Draw (this=0x1e, mouse_x=519, mouse_y=737) at > gui/box.cpp:54 The adress of the box is wrong. I have added some "assert" in the box class, which shows that a NULL Widget* is in the stdlist (mysteriously added...). As

Re: [Wormux-dev] Bug when building from latest CVS with GCC 3.4.2 and Clanlib-0.7.8

2005-01-01 Par sujet Victor STINNER
Hi, I got the same bug. The problem comes from ClanLib. I didn't understood it. So, I just removed (comment lines) all IRC things because Wormux don't use IRC functions in file : /usr/include/ClanLib-0.7/ClanLib/network.h Lines : //#include "Network/IRC/irc_connection.h" //#include "Network/IRC/i