Hi,
Wormux 0.8beta2 is 2 years old. Please retry with last version. We do
not make any support for such old versions.
Regards,
Matt (gentildemon)
Kees Cook a écrit :
> ** Description changed:
>
> Binary package hint: wormux
>
> Wormux crashed before it even started. I used the menu sho
2008/8/20 Matthieu Fertré <[EMAIL PROTECTED]>:
>> By the way, on Ubuntu 8.04, the maps should be extracted to
>> ~/.wormux/map/, not the path metioned in the README file in the mappack.
>> Please update the README file.
>>
>
> Well, the path indicated in the README file is the right path for
Hi,
thanks for your bug report!
chenliang a écrit :
> Dear author,
> I found a bug in mappack "BonusPack_32Maps_20080715.tar.gz" (I
> downloaded it from www.wormux.org)
> In this mappack, "map/base militaire/Background.png" should be
> "map/base militaire/background.png".(the first le
Hello,
Eng. Bruno Queiroz a écrit :
> When a player is in front of the other, the one in the back cant pass by
> him.. not even jumping.
The current version is 0.8, and 0.7.9 is like 2 years old, so we can't
do much about this it. I think archlinux should upgrade the version they
package. The
Which version are you using exactly ?
Is it really freezing your computer ? Does it respond to ping ? Does the
capslock key still working ? Can you access to other terminals
(ctrl-alt-F1) ?
Launchpad Bug Tracker a écrit :
> You have been subscribed to a public bug:
>
> Binary package hint: wo
Hi,
Eddy Petrișor a écrit :
> Hello all,
>
> After a discussion I had with gentildemon about bug
> https://gna.org/bugs/index.php?11180
> I though it would be a good idea to get a feeling about what meaning people
> consider that the
> severity should have?
>
>
>
> Here follows my interpretatio
Hi,
Mike Diaz a écrit :
> Didn't want to register to submit this. Anyway, if a bonus box falls
> near a mine, it will say 'bonus_box is next to a mine' and the mine
> explodes.
The only occurrence of such text I've found is for characters (for devs:
weapon/mine.cpp, line 121). That an object can
It does seem natural, but the text throws it off. 'bonus_box is next to
a mine', sounds like the box is a person rather than an object. Maybe
switch the bonus_box for 'A bonus box is next to a mine'
Just a thought.
-Mike
On Fri, 2008-02-22 at 02:21 +0200, Eddy Petrișor wrote:
> Mike Diaz wrote:
Mike Diaz wrote:
> Didn't want to register to submit this. Anyway, if a bonus box falls
> near a mine, it will say 'bonus_box is next to a mine' and the mine
> explodes.
It seems natural to do that. After all, an object falling from the sky
over a mine would, certainly, trigger a mine.
What wou
Hi,
J. Snell a écrit :
> When using the jetpack, the character will sometimes instantly move to
> another part of the map, a short distance away. The direction this
> happens in does not seem related to which direction you attempt to fly
> the jetpack in, at least not as far as I can tell.
>
> Mo
That happened to me either, but with Med Kit. There is no clear path to
reproduce, that is why I haven't log this bug to gna.org's bugbase.
I thought it has something to do with falling to the very narrow
surface, I mean it looks like the game cannot decide if the box should
fell down or stop.
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello
I removed the three maps and it stopped crashing. Thanks!
Best regards,
Florian
Kurosu wrote:
> Sandra et Yannig a écrit :
> [...]
>> #0 0x0808dbec in Sprite::Sprite ()
>> #1 0x080a1541 in PictureWidget::SetSurface ()
>> #2 0x080e58b6 in Ma
Sandra et Yannig a écrit :
[...]
> #0 0x0808dbec in Sprite::Sprite ()
> #1 0x080a1541 in PictureWidget::SetSurface ()
> #2 0x080e58b6 in MapSelectionBox::UpdateMapInfo ()
> #3 0x080e5a8c in MapSelectionBox::ChangeMap ()
> #4 0x080e6623 in MapSelectionBox::MapSelectionBox ()
> #5 0x080df709 in
$ gdb wormux
GNU gdb 6.6-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely
Hello,
I've cc'ed you in case you aren't registered. Sorry if you receive twice
this mail.
Florian Köberle a écrit :
> The new version crash when I click "play". I tried to make a backtrace
> and attached it as a attachment to this email.
Thanks for taking the time.
Unfortunately, it seems thi
Victor Stinner a écrit :
> Hi,
>
> I found a bug in IndexServer::Connect(): if a connection to an IP
> address fails, the function doesn't remove the IP or skip this IP in
> next try.
>
> I added "server_lst.erase(current_server);" but it crashs. It looks like
> current_server equals server_li
johannes a écrit :
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> - -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> hi,
> I found another bug.
> When you use a jetpack and hurt yourself, while doing this, your turn
ends but
> the next turn never starts.
>
> patch:
> void JetPack::SignalT
Salut!
ce bug a normalement été corrigé dans la version 0.7.9rc1 disponible en
téléchargement sur le site internet. Est-ce que tu peux confirmer ?
Bonne fêtes de fin d'année à tous!!
Bye,
Matt
fufuu a écrit :
Bonjour,
J'ai remarqué que dans la version 0.8alpha1 et surment dans les
versio
Le Jeudi 22 Juin 2006 18:13, olivier boyer a écrit :
> Est-ce qu'il ne faudrait pas créer une touche de secours pour revenir à la
> taille d'écran par défaut ?
Si. Il faudrait des options :
--no-fullscreen
--fullscreen
--screen-resolution=800x600
--ignore-config
etc.
Haypo
__
olivier boyer a écrit :
j'ai un bug récurrent sur le changement de taille d'écran :
- un musicien m'a décrit qu'en utilisant la version windows (sur un
mac en windows !) en sélectionnant 1200*800 il a les 2 valeurs qui se
sont inversées (800x1200).
Oups, bizarre!
Sinon quel est le fichier a
J'ai vu ça dans la 792, mais après divers essais à partir du svn anonyme
en incrémentant petit à petit de 767 à 793, j'ai jamais revu le bug, argh!
Du coup, j'ai refait un update sur mon autre répertoire, j'ai refait un
make clean (j'en avais déjà fait, mais il semble déconner chez moi
d'aille
J'arrive pas à reproduire ce bug...
T'as une idée depuis quelle révision tu vois ça ?
Pour la poutre fantome, elle y ait sur l'image d'origine :)
Mais avec une valeur alpha de 2, donc (normalement) on la voit pas, et les
joueurs passent à travers.
Si elle est visible, c'est que la carte est affic
Hi,
it's commited in revision 770 :-)
I have just remove #include in your patch ;-)
You can ask for being Wormux member on the Gna site! Then you will have
access to svn in read/write mode !!!
Bye,
Matt
Thibaud Reygner a écrit :
Hi,
I have constated a little bug with the uzi : when you
Hi!
thanks for your bug report :-)
We allready know this bug, it should be resolved soon ;-)
Bye!
Matt
WeiS a écrit :
Hi!
When use airstrike, if bombs fly off behind border of map, then game
"hang" - time go, but lead don't cross to other crew.
Sorry for my english :)
Bye!
_
Le Mardi 17 Janvier 2006 13:48, Matthieu Fertré a écrit :
> Using source from the SVN, it doesn't work (without doing make install)
> because the font is not loaded from the data dir configured in
> ~/.wormux/config.xml
> See bug 5076 : https://gna.org/bugs/index.php?func=detailitem&item_id=5076
F
Jean Parpaillon a écrit :
olivier boyer, de ses petites mimines habiles, tapotait il y a peu :
I try the deb package (on a deb unstable and ubuntu) and when i start
wormux i've this error :
[ Lancement du jeu ]
Error: Font Vera.ttf can't be found (./data/font/Vera.ttf)!
Error during initi
olivier boyer, de ses petites mimines habiles, tapotait il y a peu :
> I try the deb package (on a deb unstable and ubuntu) and when i start
> wormux i've this error :
>
> [ Lancement du jeu ]
> Error: Font Vera.ttf can't be found (./data/font/Vera.ttf)!
>
> Error during initialisation...
>
>
> Je
Thanks a lot for feeback ! :-)
Bye,
Matt
Collin Scangarella a écrit :
Excellent, works like a charm. I know you must hear a lot of this, but
I have a couple improvements that you could make. the animation of the
worms walking needs a bit of work. it would also be cool to change the
way the
did you have run ./autogen.sh before ?
perhaps, it is corrected in latest svn version, it's really "moving"
this week! Could you try ?
Collin Scangarella a écrit :
When i run the configure script of 0.7, i get a syntax error at line
1891. here is the output:
linux:~/wormux # ./configure
ch
Hi,
Le Mardi 10 Janvier 2006 23:00, Collin Scangarella a écrit :
> linux:~/wormux # ./configure
> checking build system type... i686-pc-linux-gnu
> checking host system type... i686-pc-linux-gnu
> checking target system type... i686-pc-linux-gnu
> checking for a BSD-compatible install... /usr
Hi!
> Why not reload it when beginning a new game, is it so difficult ?
>
Je voulait pas passer trop de temps la-dessus, il y'a plusieurs parties de
code qui rentrent en jeu.. Mais bon, maintenant c'est fait :)
> >For the 'translation' xml flag, I tried to make it work as it was working
> > in c
lds a écrit :
Hi!
I found the bug in the sky.. a SDL_FreeSurface(sky) was called at the end of a
game, and not reloaded when begining the next game.
So, the dirty fix I did is to not free the sky at all :p -> I send a bug on
gna for this.
Why not reload it when beginning a new game, is it
Hi!
I found the bug in the sky.. a SDL_FreeSurface(sky) was called at the end of a
game, and not reloaded when begining the next game.
So, the dirty fix I did is to not free the sky at all :p -> I send a bug on
gna for this.
For the 'translation' xml flag, I tried to make it work as it was workin
lds a écrit :
Hi!
It seems like the bug comes from the option menu.
#3 0x08061f81 in Box::Draw (this=0x1e, mouse_x=519, mouse_y=737) at
gui/box.cpp:54
The adress of the box is wrong. I have added some "assert" in the box class,
which shows that a NULL Widget* is in the stdlist (myster
I answer to myself...
I have just correcting the misplacing image problem. This is a problem
of camera, widget use image->Draw(x, y) instead of doing
image->Blit(sdlwindow, x, y). The Draw method takes care of the camera,
the Blit don't.
But, I still have the problem for playing, it is quite
Hi,
I have another problems here. Translations doesn't work but this is not
the main problem.
Let's see on an example,
- I run Wormux
- I press Play
- I play ... then press Escape, then yes to quit
- I arrive to main menu, the texts are correctly placed but the images
of the buttons are mispla
Hi!
It seems like the bug comes from the option menu.
> #3 0x08061f81 in Box::Draw (this=0x1e, mouse_x=519, mouse_y=737) at
> gui/box.cpp:54
The adress of the box is wrong. I have added some "assert" in the box class,
which shows that a NULL Widget* is in the stdlist (mysteriously added...).
As
Hi,
I got the same bug. The problem comes from ClanLib. I didn't understood
it. So, I just removed (comment lines) all IRC things because Wormux
don't use IRC functions in file :
/usr/include/ClanLib-0.7/ClanLib/network.h
Lines :
//#include "Network/IRC/irc_connection.h"
//#include "Network/IRC/i
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