>> - check the conditions where a character is propelled by an explosion
>>
>
> To clarify this point: people are reporting that explosions often leave
> the character in place.
>
>
And as far as I know, it leaves them not only in place but also
undamaged. For instance, once a guy threw
Kurosu a écrit :
> There's an interesting post on the forums:
> http://wormux.org/forum/viewtopic.php?pid=2420#p2420
>
> I'm thinking about reducing the pistol damage to 15 per bullet, and
So far, opinions are, per shot:
- reduce (original thread)
- 15 (myself)
- 20 (lynxlynxlynx)
- 10 (plorf)
There's an interesting post on the forums:
http://wormux.org/forum/viewtopic.php?pid=2420#p2420
I'm thinking about reducing the pistol damage to 15 per bullet, and
reduce the mine delay by 1s to make it more menacing.
Other points I was thinking about:
- force a delay between jumps
- check the c