Re: [Wormux-dev] Gameplay modifications

2008-03-02 Par sujet M Gagnon
>> - check the conditions where a character is propelled by an explosion >> > > To clarify this point: people are reporting that explosions often leave > the character in place. > > And as far as I know, it leaves them not only in place but also undamaged. For instance, once a guy threw

Re: [Wormux-dev] Gameplay modifications

2008-03-02 Par sujet Kurosu
Kurosu a écrit : > There's an interesting post on the forums: > http://wormux.org/forum/viewtopic.php?pid=2420#p2420 > > I'm thinking about reducing the pistol damage to 15 per bullet, and So far, opinions are, per shot: - reduce (original thread) - 15 (myself) - 20 (lynxlynxlynx) - 10 (plorf)

[Wormux-dev] Gameplay modifications

2008-02-23 Par sujet Kurosu
There's an interesting post on the forums: http://wormux.org/forum/viewtopic.php?pid=2420#p2420 I'm thinking about reducing the pistol damage to 15 per bullet, and reduce the mine delay by 1s to make it more menacing. Other points I was thinking about: - force a delay between jumps - check the c