There's an interesting post on the forums:
http://wormux.org/forum/viewtopic.php?pid=2420#p2420

I'm thinking about reducing the pistol damage to 15 per bullet, and 
reduce the mine delay by 1s to make it more menacing.

Other points I was thinking about:
- force a delay between jumps
- check the conditions where a character is propelled by an explosion

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