There's an interesting post on the forums: http://wormux.org/forum/viewtopic.php?pid=2420#p2420
I'm thinking about reducing the pistol damage to 15 per bullet, and reduce the mine delay by 1s to make it more menacing. Other points I was thinking about: - force a delay between jumps - check the conditions where a character is propelled by an explosion _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev