I do know quite a bit about OpenGL and don't think there would be any
problem, maps can be splitted in tiles if necessary, etc...
I think though, that before thinking of a NEW render engine, an
intermadiate step would be necessary : modularisation. I actually
disagree with Yanning it can't be d
Under Mac OS X, the SDL bug make it unplayable
The screen is flickering
Like a trouble with double Zbuffer or something like this.
But i the only issue is to not go fullscreen (fullscreen mode for osx have
been disabled by kurosu on svn revision)
2008/7/2 Matthieu Fertré <[EMAIL PROTECTED
You can send it by mail to [EMAIL PROTECTED]
To this mailing list with megaupload or an other file upload website
Just said if you're ok to give us data sources (svg, xcf,...) and if you
agree to share your map under gpl licence.
yeKcim
David Bernal a écrit :
> Hi all,
> i have just done a new
Hi all,
i have just done a new wormux map and I want to share it with the community.
What steps should I take to do so?
Thanks
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w00p|dazza a écrit :
>>> Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under
>>> mac os X (and we have also reports under linux :p))
>>>
>> Under Linux, the bug comes from Compiz, not from SDL...
>>
>>
>>
>
> I seem to remember fullscreen wormux being unstable on v0