Re: [Wormux-dev] SDL / OpenGL

2008-07-02 Par sujet M Gagnon
I do know quite a bit about OpenGL and don't think there would be any problem, maps can be splitted in tiles if necessary, etc... I think though, that before thinking of a NEW render engine, an intermadiate step would be necessary : modularisation. I actually disagree with Yanning it can't be d

Re: [Wormux-dev] SDL / OpenGL

2008-07-02 Par sujet Katchourine Yoann
Under Mac OS X, the SDL bug make it unplayable The screen is flickering Like a trouble with double Zbuffer or something like this. But i the only issue is to not go fullscreen (fullscreen mode for osx have been disabled by kurosu on svn revision) 2008/7/2 Matthieu Fertré <[EMAIL PROTECTED

Re: [Wormux-dev] Want to contribute

2008-07-02 Par sujet yeKcim
You can send it by mail to [EMAIL PROTECTED] To this mailing list with megaupload or an other file upload website Just said if you're ok to give us data sources (svg, xcf,...) and if you agree to share your map under gpl licence. yeKcim David Bernal a écrit : > Hi all, > i have just done a new

[Wormux-dev] Want to contribute

2008-07-02 Par sujet David Bernal
Hi all, i have just done a new wormux map and I want to share it with the community. What steps should I take to do so? Thanks ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] SDL / OpenGL

2008-07-02 Par sujet Matthieu Fertré
w00p|dazza a écrit : >>> Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under >>> mac os X (and we have also reports under linux :p)) >>> >> Under Linux, the bug comes from Compiz, not from SDL... >> >> >> > > I seem to remember fullscreen wormux being unstable on v0