Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-08 Thread kaputtnik
> There have been many comments on this branch now. Can I merge it? The next > branch will move the functionality of the binary into Widelands itself, so the > code will live no, but the binary will go away soon. Nothing against your proposal, but we have seen that with every merge the last few w

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands

2016-01-08 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354 -- Your team Widelands Developers is su

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands

2016-01-08 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/logic_directory_layout. ___ Mailing list: https://launchpad.n

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-08 Thread SirVer
> I like the idea of adding a special loading screen when Widelands is first > run - e.g. the text could read "Optimizing Widelands images for first usage" > or some such, so the user will know that they won't have to wait for this in > the future. I'll look into that. I think that should be po

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-08 Thread GunChleoc
I like the idea of adding a special loading screen when Widelands is first run - e.g. the text could read "Optimizing Widelands images for first usage" or some such, so the user will know that they won't have to wait for this in the future. We should then build the texture atlas only for the cu

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

2016-01-08 Thread GunChleoc
Added a comment to nit 2. As for testing, create a long Latin savefile name, then grab the long Arabic savefile name from the bug. all file- and mapnames should be properly aligned in the Load Game and New Game screens both when you pick a Latin or an Arabic language. I know that navigating th

[Widelands-dev] [Build #8821260] i386 build of widelands 1:18-ppa0-bzr7695-201601081837~ubuntu15.04.1 in ubuntu vivid RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081837~ubuntu15.04.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 33 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wid

[Widelands-dev] [Build #8821263] amd64 build of widelands 1:18-ppa0-bzr7695-201601081838~ubuntu16.04.1 in ubuntu xenial RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081838~ubuntu16.04.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 28 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wi

[Widelands-dev] [Build #8821266] i386 build of widelands 1:18-ppa0-bzr7695-201601081838~ubuntu15.10.1 in ubuntu wily RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081838~ubuntu15.10.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 23 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wid

[Widelands-dev] [Build #8821244] amd64 build of widelands 1:18-ppa0-bzr7695-201601081837~ubuntu14.04.1 in ubuntu trusty RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081837~ubuntu14.04.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 27 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wi

[Widelands-dev] [Build #8821265] amd64 build of widelands 1:18-ppa0-bzr7695-201601081838~ubuntu15.10.1 in ubuntu wily RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081838~ubuntu15.10.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 21 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wi

[Widelands-dev] [Build #8821264] i386 build of widelands 1:18-ppa0-bzr7695-201601081838~ubuntu16.04.1 in ubuntu xenial RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081838~ubuntu16.04.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 19 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wid

[Widelands-dev] [Build #8821245] i386 build of widelands 1:18-ppa0-bzr7695-201601081837~ubuntu14.04.1 in ubuntu trusty RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081837~ubuntu14.04.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 22 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wid

[Widelands-dev] [Build #8821259] amd64 build of widelands 1:18-ppa0-bzr7695-201601081837~ubuntu15.04.1 in ubuntu vivid RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-08 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7695-201601081837~ubuntu15.04.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 17 minutes * Build Log: https://launchpad.net/~widelands-dev/+archive/ubuntu/wi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

2016-01-08 Thread SirVer
Review: Approve some nits. Not sure how to test this though. Diff comments: > === modified file 'src/graphic/text/bidi.cc' > --- src/graphic/text/bidi.cc 2015-10-12 12:11:58 + > +++ src/graphic/text/bidi.cc 2016-01-06 12:13:29 + > @@ -555,11 +555,12 @@ > namespace i18n { > > > -//

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands

2016-01-08 Thread SirVer
Review: Approve lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/logic_directory_layout. ___ Mailing list: https://lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-08 Thread kaputtnik
Values from another maschine: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz time ./build/src/graphic/wl_make_texture_atlas 8192 Graphics: Try to set Videomode 1x1 Graphics: OpenGL: Version "3.0 Mesa 11.1.0" Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 8192 [...] rea

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-08 Thread SirVer
> Isn't it possible to exclude a folder with images from being included into > the atlas? yes. in fact, big pictures are already not included into the atlas, so there will still be a few standalone textures. > Of course these pics are all very smal... So they do not really matter that much any

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-08 Thread kaputtnik
> > May there could be some kind of slideshow and/or descriptions of the game to > bridge the time for the user while in the background the atlas is made? > > That is hard - since all graphics need to go into the atlas. We could probably > show a still image or some text, maybe also a progress bar

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands

2016-01-08 Thread GunChleoc
Thanks! There seems to be a new text conflict, so I'll resolve that before a merge. -- https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/logic_directory_