> There have been many comments on this branch now. Can I merge it? The next
> branch will move the functionality of the binary into Widelands itself, so the
> code will live no, but the binary will go away soon.
Nothing against your proposal, but we have seen that with every merge the last
few w
The proposal to merge lp:~widelands-dev/widelands/logic_directory_layout into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354
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@bunnybot merge
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> I like the idea of adding a special loading screen when Widelands is first
> run - e.g. the text could read "Optimizing Widelands images for first usage"
> or some such, so the user will know that they won't have to wait for this in
> the future.
I'll look into that. I think that should be po
I like the idea of adding a special loading screen when Widelands is first run
- e.g. the text could read "Optimizing Widelands images for first usage" or
some such, so the user will know that they won't have to wait for this in the
future.
We should then build the texture atlas only for the cu
Added a comment to nit 2.
As for testing, create a long Latin savefile name, then grab the long Arabic
savefile name from the bug. all file- and mapnames should be properly aligned
in the Load Game and New Game screens both when you pick a Latin or an Arabic
language.
I know that navigating th
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081837~ubuntu15.04.1
* Architecture: i386
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 33 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wid
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081838~ubuntu16.04.1
* Architecture: amd64
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 28 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wi
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081838~ubuntu15.10.1
* Architecture: i386
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 23 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wid
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081837~ubuntu14.04.1
* Architecture: amd64
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 27 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wi
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081838~ubuntu15.10.1
* Architecture: amd64
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 21 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wi
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081838~ubuntu16.04.1
* Architecture: i386
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 19 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wid
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081837~ubuntu14.04.1
* Architecture: i386
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 22 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wid
* Source Package: widelands
* Version: 1:18-ppa0-bzr7695-201601081837~ubuntu15.04.1
* Architecture: amd64
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 17 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wi
Review: Approve
some nits. Not sure how to test this though.
Diff comments:
> === modified file 'src/graphic/text/bidi.cc'
> --- src/graphic/text/bidi.cc 2015-10-12 12:11:58 +
> +++ src/graphic/text/bidi.cc 2016-01-06 12:13:29 +
> @@ -555,11 +555,12 @@
> namespace i18n {
>
>
> -//
Review: Approve
lgtm.
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Values from another maschine:
Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
time ./build/src/graphic/wl_make_texture_atlas 8192
Graphics: Try to set Videomode 1x1
Graphics: OpenGL: Version "3.0 Mesa 11.1.0"
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 8192
[...]
rea
> Isn't it possible to exclude a folder with images from being included into
> the atlas?
yes. in fact, big pictures are already not included into the atlas, so there
will still be a few standalone textures.
> Of course these pics are all very smal...
So they do not really matter that much any
> > May there could be some kind of slideshow and/or descriptions of the game to
> bridge the time for the user while in the background the atlas is made?
>
> That is hard - since all graphics need to go into the atlas. We could probably
> show a still image or some text, maybe also a progress bar
Thanks! There seems to be a new text conflict, so I'll resolve that before a
merge.
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https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354
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