> I'm in an slightly weird situation with a client where they want me to
> use
> Xamarin instead of LiveCode for a project (for internal 'political'
> reasons
> as much as anything as far as I can see) - have any of you tried Xamarin
> and
> if so what did you think of it?
I think the important th
sing your design if you'd released
open source code that implemented it. There is a similar debate about
patents... and much discussion on that in the open source community.
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I've hesitated to wade in on this but I think LiveCode's "official"
interpretation of the GPL is wrong and also a mistake. I thought that
there was a policy of encouraging those that produce libraries for other
developers to also dual-license them - I didn't realise that was only
supposed to be all
> In a former, not so old, enormous thread dealing with the FOSS license
> and
> trying to understand what it meant in practice, one of the conclusion was
> that *only Livecode can dual license*. Nobody else can do that. And Kevin
> Miller really pushed hard on that point.
Only Livecode can dual l
> So If student A writes down some code on text wrangle and gives it to
> student B who (thanks folks) have an indy license, that belongs to student B
> and he can dispose of it as he wishes, open sourced or closed source.
> In that case it seems to me that it is just a case of confidence between
ore EULA and so whoever has the LiveCode
license needs to own the copyright to the rest of the code to be able to
distribute on the App Store GPL-free.
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e never going to pay anyway. Give people good
reasons to do the right thing and pay, rather than try to scare them
into doing so with GPL-related FUD.
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On Fri, Jul 22, 2016, at 03:38 AM, Richard Gaskin wrote:
> Mark Wilcox wrote:
>
> > My concern around LiveCode over-reaching with their derivative
> > work claims (which are significantly stronger than those made
> > by WordPress and Drupal)
>
> In what way(s)?
he GPL version can create plugins for others
and sell them commercially, the user of those plugins would need to get
their own commercial license to make use of them in a closed source app.
The Qt company folks view this as very positive activity in their
ecosystem.
--
Mar
On Fri, Jul 22, 2016, at 04:53 PM, Rick Harrison wrote:
> Like I said, LC should consider creating their own license then.
>
> After this little debate, I will never touch any GPL license ever
> in the future. In fact, I now consider the community version
> of LC to be worthless. I’ve always had
Hi Kevin & Richard,
Thanks for engaging so positively with this discussion. Let me start by
saying that I'm very much on the side of LiveCode succeeding and want to
help not just complain from the sidelines.
Open source licensing FUD tends to make my blood boil a little, although
leaving that asi
still
playing audio. It may be the case that the way LiveCode works with audio
APIs, or the way you're using them, means you stop playing between
tracks for too long, so the system assumes the audio is finished. Might
be worth further investigation.
--
If you don't have the appropriate launch screen / launch images for the iPhone
6/6+ then your app gets run at iPhone 5 size and scaled up.
Sent from my iPhone
> On 10 Nov 2014, at 22:16, John Dixon wrote:
>
>
>
>
> Now I am a little confused ...
>
> xCode 6.0, OSX 10.9.5, LC 7.0, iOS 8 sim
st software I wouldn't be
bothered though.
Mark
--
Mark Wilcox m...@sorcery-ltd.co.uk
On Wed, Jan 7, 2015, at 04:04 AM, Graham Samuel wrote:
> Hi all - this may be naive, but I don’t recall a recent discussion on
> this list and I don’t know where to turn.
>
> The recent disc
less you're not building for the App Store it's a bit of lost cause
trying to support older versions than the latest official SDK allows -
Apple always come up with some new submission requirement that means you
need to use the new SDK sooner or later.
--
Mark Wilcox
m...@sorcery-ltd.c
e as part of your binary.
There's a neat little command line tool called lipo which lets you see
which architectures are included in your binary if you want to double
check.
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u
> I¹m using an enterprise license so I¹m not going through the
> app store and what I really want to do is to roll back to an earlier
> version of Xcode so that I can build my app using some pre iOS 8
> compatible externals.
What problem are you running into with the build using incompatible
exter
system they offer file
storage. For Apple platforms at least it would make sense to mimic the
interface as far as possible though, assuming you don't just want to
wrap what they've already done.
--
Mark Wilcox m...@sorcery-ltd.co.uk
_
that they're only allowed for internal use within an
Enterprise. This removes all the issues with collecting UDIDs and keeping
provisioning profiles updated.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Wed, Mar 18, 2015, at 06:36 AM, j...@souslelogo.com wrote:
> Hi list
&g
shows no signs of
caring about enforcing that.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Wed, Mar 18, 2015, at 12:06 PM, Mike Kerner wrote:
> I take this the other way: I want more control, not less. I take it
> personally when something I build isn't freaking awesome. I consider
&g
u
> have the ability to explicitly cut them off from updates. Sure, you can
> hope that the corporate IT department locks them out, as well, but this way
> you have an incentive to communicate with them at least once per year about
> who has access.
>
> On Wed, Mar 18, 2015 at 11:
The framework is free of dependencies and probably quite easy to wrap as a
component for LiveCode 8. However, on it's own it doesn't do anything. There
are lots of modules that make it incredibly powerful but they do have
dependencies, some of them huge, like Qt. The video rendering is via SDL,
> Any pointers on reading / how to gain this level of knowledge would be
> greatly appreciated.
>> On Sun, 22 Mar 2015 at 06:40, Mark Wilcox wrote:
>>
>> The framework is free of dependencies and probably quite easy to wrap as a
>> component for LiveCode 8. However, on i
> Is it possible to have an app in both the Apple store and the Android store
> which functions in this way.
Yes. Apple and Google are not trying to make money out of your B2B sales. An
ideal solution might be to have a free app with some minimal functionality that
lets you unlock the main conte
Android can delay notifications for power saving reasons. As I understand it
the more there are from one app and the less the user interacts with them, the
more likely they are to be delayed.
I think to do what you want more reliably you'd need to use background
processing (wake up every 30 sec
lise enough now that it'll make sense to think about them again
soon.
Mark
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Wed, Apr 8, 2015, at 02:47 PM, Andrew Kluthe wrote:
> To clarify just a little bit further. The code and objects weren't
> holding
> onto memory, the variables
Apple added another exception to the code downloading rule, using
JavaScriptCore you can download JavaScript and run it. So it probably is just a
WebView but it doesn't have to be.
Sent from my iPhone
> On 14 Apr 2015, at 17:24, Geoff Canyon wrote:
>
> No idea. Their basic projects don't have
the Node
server, or even just communicate via the file system.
>> On Tuesday, April 14, 2015, Jim Lambert wrote:
>>
>>
>>> Mark Wilcox wrote:
>>>
>>> This is an interesting thread.
>>
>>
>> Indeed it is. Thanks for your informat
e, providing the
> code doesn't substantially alter the features of the app.
That's certainly against the letter of the rules as they stand. Of
course Apple can't really know what every app with every possible 3rd
party runtime is doing, so you may well get away with it. Who wants to
> On 21 Apr 2015, at 15:09, Richard Gaskin wrote:
>
> Mark Wilcox wrote:
>
> > Yes, you can download bundles of content with no code. The file format
> > doesn't matter. Unity has asset bundles that can contain code on other
> > platforms but are content onl
On Thu, Apr 23, 2015, at 03:45 AM, Richard Gaskin wrote:
> I'd like to have an app be able to accept data from other programs, like
> when you click the Share button in an image gallery and a list of
> programs pops up that can accept images - I'd like mine to be among them.
>
> I can see from t
> On 23 Apr 2015, at 18:43, Richard Gaskin wrote:
>
> 1. Before I dive in, does anyone here know why this wouldn't work?
Custom URLs and Intents are two different systems. The former requires the app
you receive data from to know about your custom URL scheme. The same exists on
both iOS and An
ion for this. It is entirely feasible though.
Depending on your timescales and willingness to dig into Apple, Dropbox
and/or Google documentation, you could just start with LiveCode 8 and
try building some extensions. Otherwise I think for most of this you
orms) as far as I know.
You certainly could implement WebRTC for LiveCode but it probably makes
more sense to do this as a web app.
Mark
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Please
Hi Richard,
Sorry for a rather late reply to this. I'm not sure what level of answer
you're looking for. You've found the appropriate incantations in
Objective-C. They need to be used in an external, or someone would need to
contribute this feature to the engine. Given the issue noted in your l
I'm not aware of any external that gives you low-level video access on Android.
I think it would be possible to create such an external but - Android externals
are a rather new feature, Monte did a lot of the work to enable them (I'm not
sure if anyone else has built one yet?) and lower level vi
a compiled language like
Objective-C. You can't use Objective-C in the IDE and you won't be able
to use Swift. It will be possible to write extensions (externals) in
Swift but because the engine is C++ they will need a standard C or
Objective-C wrapper to be able to talk to the engine
somewhere that demonstrates features of a newer
iOS
> browser?
No, although there is a new WKWebView class in iOS 8 that allows
significantly more interaction between the app and the web content.
There are of course no official plans to support it in LiveCode yet.
--
Mark Wilcox
m...@so
Hi,
This external is only a couple of lines of code - I very much doubt it
doesn't compile, you probably have a linking problem.
If you post the errors then maybe it'll be easy to solve and it might
also provide valuable learning for other externals.
--
Mark Wilcox
m...@sorcery
can't agree on a mandatory one.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Tue, Jul 1, 2014, at 02:40 AM, David Bovill wrote:
> Thanks Alejandro - I just tested and on OSX with revBrowserOpenCEF (which
> is Chrome 32) - I get a score of 472 rather than 503 for Chrome 32. It
> looks like
latform versions that
LiveCode does.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Tue, Jul 1, 2014, at 09:28 AM, David Bovill wrote:
> Ah yes - I see the Chromium Embedded framework is really desktop only - I
> missed that. I'd like to down what the long term strategy regards browser
> contro
y
killed because Mozilla and Microsoft refused to implement it. IndexedDB
looks like the option that everyone eventually agreed on but it's not
implemented everywhere yet. I suspect it will be fairly widespread by
the time the HTML5 deployment option is complete though...
--
Mar
ption would obviously be much more flexible.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
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preferences:
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http://swift-lang.org/main/
This is the wrong Swift.
Yes, Apple gave their new programming language the same name as an existing one.
Mark
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Please visit this url to subscribe, unsubscribe and m
The matched funding is in addition to the total. I don't know the exact source
but assume it's some government scheme, matched funding seems to be the
preferred method in the UK.
It's the main thing that makes the campaign worthwhile. They pre-sell licences
people would need anyway at a slight
ode, update
it and put it back into single app mode.
Of course the devil is in the details but I recommend looking into all
of the legitimate solutions before going down the jailbreak route.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Mon, Aug 25, 2014, at 06:45 AM, Richard Miller wrote:
> Hop
legitimate
firmware because the firmware itself includes version and signature
checking.
What's so special about this custom hardware that the device needs to be
jailbroken? Why can't it go down the MFi route?
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Mon, Aug 25, 2014, at
Obviously I don't know the details but if you're going to run in a
single app mode, then complete control of the phone while your app is
running is possible without a jailbreak - it's just control whilst in
Springboard and other people's apps you need to jailbreak for.
-
> On 23 Oct 2014, at 14:45, Richard Gaskin wrote:
>
> You may just be ahead of your time.
>
> After all, it seem unlikely Apple will be shipping an iOS device that has
> more than 4 GB RAM, and even if they did, with PAE it would only be logically
> "necessary" if they expected individual app
This thread is too long and full of misunderstandings (even from the expert
lawyer on the technical side) to reply to every post separately. Here's my
take (IANAL but I did work for a open source software foundation and write the
licensing FAQs etc):
1) Anything published without an explicit c
Kevin Miller wrote:
> I think most of the people sharing on revOnline are happy for their ideas
> to be used, otherwise they wouldn't have uploaded the stacks. However I do
> agree that some legal clarification is a good idea. How about we state
> that everything on revOnline is automatically publi
Dr. Hawkins wrote:
> If they don't contain *any* code, I agree. If I designed such a file
> format, it would only
> have descriptions of what the user did, and would be pure ascii.
> I can't tell; there are certainly non-ascii characters in there, and I
> just don't know what
> they are. I *a
Richmond wrote:
> If copyright is not explicitly stated then, surely, the thing is up for grabs
> . . .
That is very definitely not the case, although ideas can't be copyrighted only
a particular expression of an idea. So if you made a calculator app that
looked and/or worked exactly like min
The only automated check that Apple are likely to do is ensure that you include
the retina "splash screen" images in the bundle. Beyond that, it's down to a
reviewer deciding that your graphics look low-res/poor quality on a retina
display - I haven't heard of any rejections for that reason.
__
Monte Goulding wrote:
>> It's nice when you guys get involved. I totally agree with the logic behind
>>what you said by the way. Unfortunately this stuff isn't as logical as we
>>often assume it is ;-)
I also think the law in this area is bonkers and agree with the more common
sense view of
>> Then I wonder how to deal with the MIT licence if I have to deploy a
>>commercial app.
The MIT license tells you - you have to provide a copy of the copyright notice
and permission statement (essentially a copy of the license file) with all
copies of the software, although I'm sure Monte isn
Are you using any externals that might not have been built for armv7?
From: John Dixon
To: "use-livecode@lists.runrev.com"
Sent: Wednesday, 7 August 2013, 9:48
Subject: linking for armv7 failed...
I am in the middle of trying to upload an ipad app to itunes
> I am trying to establish the User's public IP address. The Scripter's
> Scrapbook has several methods, all of which return the same result and all
> of which seem to return a local IP address (e.g. put the hostnametoaddress
> of the hostname into myIP). I am getting 192.168.2.2 (local) instead
It's distribution not use that counts in the GPL. If you put the download
behind a login then you could possibly argue that the distribution was entirely
internal, however, students are not generally under the control of an
organisation in the same way that employees are - a student could legiti
>> Just for clarify : if i look in the binary of a standalone created by the
>> community edition, i can see all the scripts aka the source code, no ?
Yes, there's no encryption or password protection on community edition stacks
but the GPL does not accept being able to extract the code in some
I wrote an extensive response to your original mail on this thread but sadly
lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW,
JavaScript is not 50 times slower than C++ but with modern JS engines like
Google's v8 more like 5 times + that amazing Citadel demo with the unreal
Box2d is definitely fun to play with but it's really only good for games that
inherently need physics simulation - Angry Birds is a good example. (BTW, box2d
is also the physics engine in Sprite Kit, which is basically Apple's cocos2d
Lite - since the cocos2d developers started focussing on the
> Publishers could set their price, they just couldn't set it any lower than
> was available in Apple's store.
Apple very clearly did collude with publishers to try to set some minimum
pricing for ebooks, which is most certainly against the law. The DoJ is bonkers
because the minimum pricing
Hi Gerry,
I don't know how Andre Garcia's library works but assume it's not using an
external that wraps the Facebook SDK for iOS. From painful personal experience
I'd advise against any attempt to access Facebook other than through the
official SDKs or platform native interfaces (e.g. for shar
To pitch shift audio in real-time here is the basis for a cross-platform
external:
http://www.surina.net/soundtouch/
This could probably be integrated alone quite neatly.
Pulling the audio out of a video to be able to pitch shift it in real-time
could be done with ffmpeg (you need to decode it b
John's right - on iOS 7 apps are full screen by default with a translucent
status bar floating on top. This happens to native apps when you build under
the iOS 7 SDK too.
It's a platform change that apps should adapt to. Since the status bar is
translucent it matters what goes underneath, so th
FWIW, you can also use TestFlight with an Enterprise developer account (I think
it's limited to 1000 users) but an Enterprise distribution certificate frees
you from the hassle of managing device IDs - for an extra $200/year it's almost
certainly worth it for avoiding the pain of the provisionin
Personally I think there may be some value in having the default developer view
of a stack as a set of (mostly) text files. There would then be a tool that
does a lot of what lcVCS does which turns that into a binary stack format for
runtime size and performance - a lot of languages "compile" th
Hi Phil,
I don't deliver web training but I do have some experience with getting videos
to work across a lot of browsers.
The only way of delivering videos to old browsers and maintaining your sanity
is Flash. Even then, Adobe dropped support for IE6 last year, so the user has
to have an old v
>> There's not enough time to test every pre-existing feature.
>> There needs to be an automated monkey machine to run each new
>> version through.
>
> There is, they've been writing one for a while now.
The only quibble I have here is that I foresaw and asked about this potential
quality issue
>> Funny how it is the Roadmap from last year.
As someone who bought a lifetime license in the Kickstarter based on the
promised new functionality, I really wasn't expecting them to deliver in the
originally stated timeframe - I have too much experience with complex software
projects for that.
Tiemo said early 2007, so it's actually a 2006 (i.e. original intel model)
MacBook right? The 2007 model was introduced mid-2007. Even so there are still
plenty of folks online who say they have Snow Leopard running just fine on
their 2006 MacBook - it seems the only reason you might not be able
Profile Manager includes Mobile Device Management for iOS devices. It's
definitely the right way to be doing this.
No idea why it's not recognising the file but I thought I'd add that an app
signed for enterprise distribution can be installed directly on ANY iOS device,
not just through MDM. So
2. I’m also wondering if there is something special that needs to be done to
the iOS app after LiveCode creates the iOS app. The iOS appears to have a app
extension and not an ipa extension. Also, I’m guessing the iOS app hast to be
compressed before changing the file extension to ipa otherwise
OK, second post in a row - really sorry for forgetting to delete the whole
digest from the end of the last one before I hit send. Promise not to do it
again. :)
Apple don't have an explicit policy against the GPL or any other open source
license as far as I'm aware. I am not an IP lawyer bu
Having an online login for an open source product doesn't happen for a good
reason. When the source is available, someone will remove the login requirement.
RunRev should be allowed some faltering first steps into open source, it's not
an easy transition and they're doing an awful lot of it very
Kevin,
Crossed your mail by being interrupted whilst typing replying on my phone.
Wouldn't it make more sense to make login optional than actively invite a fork?
Respectfully,
Mark
Kevin Miller wrote:
>Our position on this is that the vast majority of users are happy to log
>in, and we would
Yes, Apple do reserve the right to reject your app for any reason at all but
they have some fairly clear rules about licensing and logins.
Here's my simplest explanation.
If you want to use Apple's app store as your primary discovery mechanism (hint,
you really don't want to rely on this anyway
Hi all,
Third attempt at my original first post to the list after writing far too much
- I'll do shorter versions and split it in two.
I'm new to LiveCode but went for the lifetime commercial license in the
Kickstarter campaign so I'm planning to get a lot more active after I finish my
current
Someone has posted the same linker error on StackOverflow (except for armv7).
The error says you've built for the simulator (i386) but are trying to link a
device binary (armv6).
Don't know if this is a setting you have wrong or a LC CE 6.0 bug? Your build
choices don't mention simulator or dev
>> Third attempt at my original first post to the list after writing far too
>>much - I'll do shorter versions and split it in two.
And here's part 2 - to go back to the original (title) question for this thread.
To communicate / sync data between 2 iOS apps and store it on a server
somewher
There's something worth adding to this. It is not necessary for, say, a tools
plugin in the IDE to go dual licensed. Because stack protection is only in the
commercial version you'd have to have no protection on stacks for community
edition users (and thus it's probably not worth having any on y
The fancy techniques which watermark videos and images by hiding something in
the image data itself exist because they are extremely hard to detect and thus
remove. If you simply open the image with a hex editor and type in your
copyright details then someone else can open it in their hex editor
Hi Pete,
Here's how it can work for you. If you create your lcStackBrowser with the
commercial version of LiveCode and simply assert your copyright (e.g. include a
copyright notice) and sell it, without password protection to both commercial
and community users then everything is fine. The defa
Minor OSS licensing note (tell me to shut up if they get dull)...
From: Dr. Hawkins
To: How to use LiveCode
Sent: Saturday, 13 April 2013, 1:48
Subject: Re: Is it just me, again?
> There is a lot of room in the OSS world for a license between the free
> BSD/
From: Geoff Canyon
To: How to use LiveCode
Sent: Tuesday, 16 April 2013, 9:14
Subject: Re: What's the best way to store data that one iOS app sends to
another?
> Any thoughts on https://www.firebase.com/
I've heard some good things about Firebase but it's primarily about sending
small ch
Makes sense. If the pricing model is a major factor you might also want to look
at StackMob. I believe they have unlimited free use of their basic feature set.
Geoff Canyon wrote:
>On Tue, Apr 16, 2013 at 5:41 AM, Mark Wilcox wrote:
>
>> Firebase but it's primarily about sen
Monte, not sure if you're aware but Apple's not at all keen on non-game apps
using GameKit. Shame because there's loads of really useful generic stuff in
GameKit. Non games that show up in Game Center get rejected, or occasionally
approved and then removed later.
Monte Goulding wrote:
>Geoff
ion.html
Mark
From: Monte Goulding
To: How to use LiveCode
Sent: Wednesday, 17 April 2013, 8:27
Subject: Re: What's the best way to store data that one iOS app sends to
another?
On 17/04/2013, at 5:22 PM, Mark Wilcox wrote:
> Monte, not sure if y
As I understand it, LC Community not building for iOS is just a bug that'll be
fixed very soon. The "which version do I need" info specifically says you can
build personal or internal use apps (not distributed outside your company) with
Community Edition.
To build iOS apps for devices rather th
Yes, I have them all in my account now. I assume there won't be a public link
since they're still paid tutorials for those that didn't pledge for them on KS.
Shawn Blc wrote:
>Has any of the new KS video tutorials been released yet? If so, will they
>appear in my account or is there a link?
>
I think that asynchronous and concurrent processing is going to be essential
for LiveCode to remain relevant longer term. There is an irreversible trend
towards more cores and greater parallelism in almost all environments.
In that context I think externals is too narrow a scope for adding more
Regarding lack of comments, I think this can be traced back to Apple. They
actively encourage the self-documenting code school of thought, where function
and variable names are supposed to make it obvious what the code is doing.
The argument against extensive comments is that they can get out of
Hi,
I've been digging through the data from VisionMobile's last developer survey
(they're running another one at the moment) which a lot of happy LiveCoder's
participated in. Every week I publish some new nugget of info. This week it's
the results of the developer satisfaction questions on cros
ark
From:
To: use-livecode@lists.runrev.com
Sent: Monday, 22 April 2013, 17:42
Subject: Re: [OT] Cross-platform tools shootout
Mark Wilcox writes:
> LiveCode came out third overall in case anyone is interested in seeing the
numbers:
> http://build.develope
Chipp Walters wrote:
> Interesting as Haxe (the overall winner, and winner in Development Speed)
> doesn't even have an IDE. It would be interesting to have a LC/Haxe
> shootout with a Haxe developer, who evidently must be expert in CSS,
> Javascript, HTML and probably a host of other inside fra
Michael Doub Wrote:
> I looked at the new Standalone settings for Windows and there is something
> new that I have not seen before and it is not documented: UAC Execution
> Level. I get this weird behavior on the Default setting. When I set it
> on Highest Available, this starts to wor
GPLv2 is more or less the same as v3 from a patents perspective if I remember
correctly. As a contributor, you grant anyone using the code a royalty free
patent license to any related patents you hold if they use the code under the
GPL. The changes related to patents were about cross-licensing d
The incompatible bits (ATL and OpenSSL) are equally incompatible with both
versions of the GPL. RunRev have had to add an exception temporarily.
Mark Wieder wrote:
>Well, you'd know this stuff better than I would, but my understanding is
>that there were problems with some of the third-party co
If you're building a native iOS app the splash screen can be localised just
like any other image and the system will pick the right one to display for you
whilst it's loading your app. Sounds like a small feature request for LiveCode.
I'll see how tricky it is to add once the IDE is open to cont
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