On Mon, Oct 3, 2016, at 06:17 PM, William Prothero wrote: > Folks: > My currently finished app needs to run continuously, as it must play a > series of audio files. I found that, in iOS, audio will play when the app > goes to the background, but the app is only completing the current audio > file and the next one isn’t loaded, because the app isn’t really running. > I solved this by setting mobileLockIdleTimer. This keeps the app in the > front and it is what I want. Problem solved.
Just FYI, mobileLockIdleTimer will prevent the device locking and turning off the screen, which is a real battery killer. A mobile device can play audio with the screen off for many, many hours. Of course if you actually need the screen on, no problem. On iOS, assuming you have the audio background mode set (in the info.plist), the device doesn't suspend your app while it's still playing audio. It may be the case that the way LiveCode works with audio APIs, or the way you're using them, means you stop playing between tracks for too long, so the system assumes the audio is finished. Might be worth further investigation. -- Mark Wilcox m...@sorcery-ltd.co.uk _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode