> • What can we/or can't we do with the Open Source version > • Where does the commercial version step in > > So far, the Q/A on live code site that give examples only deals with the > CODE and not the content.
The GPL requires that if you distribute your work, you distribute with it everything needed to make it work under a license compatible with the GPL. You also have to be able to modify the code and still have a working version. It is possible to ship a GPL program with proprietary assets, as long as they are not essential to its function. Something some games have done is ship a GPL version with a single working level and assets for other levels remain proprietary. This is usually where someone has cloned a game using the original assets - they say if you own the original you can use theirs with the official assets. This is clearly not in the spirit of the GPL but that kind of workaround does happen. Designs can be registered but they are not subject to copyright law in the same way as text/code is almost globally, so the GPL cannot really say anything definitive about those. IANAL but I suggest you'd have a hard time prosecuting someone for using your design if you'd released open source code that implemented it. There is a similar debate about patents... and much discussion on that in the open source community. -- Mark Wilcox m...@sorcery-ltd.co.uk _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode