Anyone who is bored/at a loose end/slightly bonkers
can fool around with my "exam" for my kids:
http://forums.livecode.com/viewtopic.php?f=22&t=29498&p=155915#p155915
Would be glad of feedback.
Richmond.
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Oh dear, oh dear, oh dear . . .
There I am fooling around setting up an "exam" for my "kiddiewinks"
when I discovered something quite unsuspected about intersect ;
So I have some code that goes something like this:
if intersect(img"A",img"B",4) then
add 1 to SCORE
set the vis of img "B" t
On 2017-07-14 11:20, Richmond Mathewson via use-livecode wrote:
Oh dear, oh dear, oh dear . . .
There I am fooling around setting up an "exam" for my "kiddiewinks"
when I discovered something quite unsuspected about intersect ;
So I have some code that goes something like this:
if intersect(im
Thanks, Mark, that is a solution that would work very well.
In my solution to the problem I just "parked" the images off-screen once
they had been intersected with.
HOWEVER . . . at the risk of sound a teeny-weeny bit b*tchy . . .
It does seem illogical that while one can set levels of transp
Hi Richmond
I would think there could be use cases where that would be useful (hidden
monsters, unexploded bombs)
I assumed that they left this undocumented feature (bug?) in because the
"fix" is so simple but with the other use cases not so simple - or is it?
Lagi
On 14 July 2017 at 11:01,
I have tried this with 8.1.5 rc2, 8.1.5, and 8.1.6 rc1.
LiveCode unexpectedly quits while making the standalone. Sometimes it gets far
enough for the resulting app to function and sometimes it does not. The
resulting app does not appear to have the icon attached.
What are some things I should b
Those invisible images are a bit like hidden monsters; jumping out
at unwary programmers!
Richmond.
On 7/14/17 1:40 pm, Lagi Pittas via use-livecode wrote:
Hi Richmond
I would think there could be use cases where that would be useful (hidden
monsters, unexploded bombs)
I assumed that they lef
Hi Jonathan,
You could:
1. Type in the message box: "put true into grevdevelopment"
2. And then "edit the script of stack revsaveasstandalone"
3. Add breakpoints to the command "revSaveAsMacStandalone"
4. Save as standalone
5. The debugger should now stop at the first breakpoint
6. Click the "ste
On 2017-07-14 12:01, Richmond Mathewson via use-livecode wrote:
It does seem illogical that while one can set levels of transparency
with interset
an image can continue intersecting with another when it is,
supposedly, invisible . . .
Originally intersect only worked on the rects of the objects
BR,
We got “Pinch-and-zoom” to work by adding a viewport meta-tag into the head of
our html files:
Hope this helps...
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com
On 14/07/2017 04:40, J. Landman Gay via use-livecode wrote:
Being ignorant of almost everything about internet connection details,
I've never called tsNetInit. I just include the internet library in my
standalone and it works. I'm gussing it initializes itself when the
library loads. What h
On 14/07/2017 04:48, Mark Wieder via use-livecode wrote:
Well, you already have a license for PowerDebug, which will enable to
to debug running standalone apps in the same subnet (include the
library when you build, launch the IDE, then launch the app:
breakpoints, errors, etc will be caught)
Indeed, I won't list them but I get at least 5 use cases popping into my head
the moment I saw this, where one would want the intersection between 1 object
and an invisible object 2:
just one: solution to a puzzle could be invisible. as user moves tiles around
the intersect would trigger "got
On 07/14/2017 07:34 AM, Alex Tweedly via use-livecode wrote:
Clicking on the "?" icon just gives me an error message
"There was an error executing a script in stack About Powerdebug. No
more information is available because the stack is password protected."
That's bizarre - it's definitely
I'm not sure why the explanation would be difficult. Existence is different
from appearance. Intersect looks for existence at a particular location,
visibility is how the object looks.
Substitute "blue" for "visible" and it's the same thing.
On July 14, 2017 5:03:09 AM Richmond Mathewson via
The invisible man still had to worry about opening doors and bumping into
things. His shin could intercept painfully with the corner of a coffee
table whether visible or not.
On Fri, Jul 14, 2017 at 10:19 AM, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> I'm not sure
Heres my take.
https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0
On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Anyone who is bored/at a loose end/slightly bonkers
> can fool around with my "exam" for my kids:
>
> ht
If intersect looks for existence rather than appearance why does it tale
transparency levels into consideration?
R.
On 7/14/17 7:19 pm, J. Landman Gay via use-livecode wrote:
I'm not sure why the explanation would be difficult. Existence is
different from appearance. Intersect looks for existe
I hope his shin does; unless, of course, his transparency level is below
a certain threshold.
The problem is NOT the invisible man; it's the kid he fathered on a
visible woman so we
have the 50% visible child, also known as "The situation that H.G.Wells
didn't think about too
carefully."
Thi
Hes the invisible man with a multi-phasing skill. Just being invisible
doesn't remove him from physical constraints. Add the ability to set a
phase state based on transparency level and there ya go.
You're welcome.
On Fri, Jul 14, 2017 at 11:26 AM, Richmond Mathewson via use-livecode <
use-live
Why not post it to the Forum?
R.
On 7/14/17 8:01 pm, Mike Bonner via use-livecode wrote:
Heres my take.
https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0
On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:
Anyone who i
OT: your physical/food body is "intersected" by your pranic, astral, mental and
superconscious bodies, all of which are "invisible." Hopefully they fully
intersect most of the time unless you are sleeping or actively astral
traveling. (Not a good idea for the untrained) but I would change the
You are a lot kinder than me; when my "ant" bashed into a wall
I sent it all the way back to the start and took away its points
and made the food items reappear.
Richmond.
On 7/14/17 8:01 pm, Mike Bonner via use-livecode wrote:
Heres my take.
https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze
Ha! It not that deterministic:
Your blend level is a matter of person evolutionary "work" that you have or
have not done to date.
Oh.. this metaphor has great edu possibilities.
BR
On 7/14/17, 7:26 AM, "use-livecode on behalf of Richmond Mathewson via
use-livecode" wrote:
I hope his
I'm not sure if all the adherents to the Use-List would accept the
existence
of the pranic, astral, mental and superconscious bodies
as they are empirically unverifiable.
LiveCode and object within a LiveCode stack, are, on the other hand 100%
empirically verifiable.
It might be argued that t
As I attempted to explain (clearly not very well!) intersect uses the
transparency of pixels of the object when rendered in isolation to determine
what parts of the object should be used to check for intersection.
For example, you might have an image which incorporates a mostly transparent
drop
You explained it well enough . . . however some of us (well, 2 of us at
least) do love wandering off topic.
Richmond.
On 7/14/17 9:16 pm, Mark Waddingham via use-livecode wrote:
As I attempted to explain (clearly not very well!) intersect uses the
transparency of pixels of the object when ren
Ahh, very helpful to understand that utilization.
On 7/14/17, 8:16 AM, "use-livecode on behalf of Mark Waddingham via
use-livecode" wrote:
For example, you might have an image which incorporates a mostly
transparent drop shadow. By choosing an appropriate threshold, the shape which
act
Richmond Mathewson wrote:
> I'm not sure if all the adherents to the Use-List would accept the
> existence of the pranic, astral, mental and superconscious bodies
> as they are empirically unverifiable.
>
> LiveCode and object within a LiveCode stack, are, on the other hand
> 100% empirically ver
I just downloaded the latest Mac OS beta - High Sierra and attempted to
run 2 different apps that were built with LC 6.6.5. When I tried to
print from each, they both crashed before the system print dialog
appeared. They both function fine running on Sierra. Has anyone done any
testing with the
On 7/14/17 12:22 PM, Richmond Mathewson via use-livecode wrote:
If intersect looks for existence rather than appearance why does it tale
transparency levels into consideration?
That just exchanges the dimensions of the object rectangle for the
position of its "visible" outline. It is still che
I can not start any version of LC in beta 3 of High Sierra. In beta 1 and 2 LC
hung when I tried to access the color palette.
Regards
Tore Nilsen
> 14. jul. 2017 kl. 20:46 skrev Marty Knapp via use-livecode
> :
>
> I just downloaded the latest Mac OS beta - High Sierra and attempted to run 2
7.1.4 is intermittent, sometimes it opens fine. 8.1.4 and 8.1.5 have issues if
they are set to open in 32 bit. 9.0.0 seems fine. Downloading 8.1.6 now to see
how that does.
> On Jul 14, 2017, at 11:46 AM, Marty Knapp via use-livecode
> wrote:
>
> I just downloaded the latest Mac OS beta - H
LOL. OK way OT now.. (Richmond I have a long way to go to catch up to you on
OT…) the so-called "100% empirical" is such a bogus idea in the first place, as
many a modern brain scientist will tell you. And we know some of the top
"empirically trained" guys. What measurements, by whom and under w
I'm not bored or at loose ends.. but looking for game models, this 60+ couldn't
stop. got all 7 raisins, out in 349 secs… you could speed it up a lot!
How would we (how do "they") implement the movement of a player on screen (in
this case, the ant) on mobile?
Silly fun was in fact addictive.
On Fri, Jul 14, 2017 at 10:59 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:
> You are a lot kinder than me; when my "ant" bashed into a wall
> I sent it all the way back to the start and took away its points
> and made the food items reappear.
>
> I've somehow man
A standard on mobile for this sort of thing seems to be a simulated d-pad
type control. Though using the accelerometers isn't difficult and could
make it a real challenge when trying not to touch walls. (perhaps change
things so that wall touches are ok, but there are holes to avoid like a
marble
Please do feel free to use this, I'm glad that it might be slightly more
use than just an end of quickie summer course test.
Best, Richmond.
On 7/14/17 10:35 pm, Sannyasin Brahmanathaswami via use-livecode wrote:
I'm not bored or at loose ends.. but looking for game models, this 60+ couldn't
On 7/14/17 2:59 PM, Mike Bonner via use-livecode wrote:
A standard on mobile for this sort of thing seems to be a simulated d-pad
type control. Though using the accelerometers isn't difficult and could
make it a real challenge when trying not to touch walls.
I've also seen mobile games where j
On 7/14/17 9:31 AM, Alex Tweedly via use-livecode wrote:
I guess the *real* question is not about tsNet - it is what info
*should* I get when some failure happens.
The result contains any LC errors, and apparently there were none. The
"it" variable contains whatever is returned by the server.
And of course, this dovetails nicely into Jacque's disappearing socks
theory.
Lol on this wonderful thread.
I love you guys.
On Fri, Jul 14, 2017 at 12:08 Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:
> LOL. OK way OT now.. (Richmond I have a long way to
9.0 db 8 and 8.14 and 8.15 opens fine in 64 bit mode, trying to set any color
via the color palette crashes any of these versions of LC.
Tore
> 14. jul. 2017 kl. 20:56 skrev Colin Holgate via use-livecode
> :
>
> 7.1.4 is intermittent, sometimes it opens fine. 8.1.4 and 8.1.5 have issues
> if
Sometime ago, I wrote my own getTableNames() because
revDatabaseTableNames() would consistently fail to find them all.
Now, it to is filing.
It is, in essence,
*put* "SELECT table_name FROM information_schema.tables ;" \
& cr into dcmd
*put* revDataFromQuery(,cr,db,dcmd) into tabList
*return
With the release of High Sierra scheduled for this Fall (Sept/Oct?), it
would be nice to hear from the mother ship what is happening with this.
If no version of LC will produce an app that will run reliably on it, I
would think there would be more concern?
Marty
9.0 db 8 and 8.14 and 8.15 ope
I'm sure they are on it.
Bob S
> On Jul 14, 2017, at 15:49 , Marty Knapp via use-livecode
> wrote:
>
> With the release of High Sierra scheduled for this Fall (Sept/Oct?), it would
> be nice to hear from the mother ship what is happening with this. If no
> version of LC will produce an app
At this stage in the development of High Sierra I guess it is hard to tell
whether or not difficulties in using LC or apps created with LC is caused by
bugs in the OS or incompatibilities in LC. I think their policy is to address
any incompatibilities in LC once the OS is out of beta.
Tore
> 1
Apparently the big thing they are doing is they are updating the file system.
Bob S
> On Jul 14, 2017, at 15:54 , Tore Nilsen via use-livecode
> wrote:
>
> At this stage in the development of High Sierra I guess it is hard to tell
> whether or not difficulties in using LC or apps created wi
On 07/14/2017 03:48 PM, Dr. Hawkins via use-livecode wrote:
Sometime ago, I wrote my own getTableNames() because
revDatabaseTableNames() would consistently fail to find them all.
Now, it to is filing.
It is, in essence,
*put* "SELECT table_name FROM information_schema.tables ;" \
& cr into d
I’m seeing the current issues without having gone to APFS. I did do that for
the first beta, but it had some very bad things about it, and after I had to
wipe my drive and recover files I decided to not go back to it yet.
It shouldn’t really affect whether apps work correctly.
> On Jul 14, 2017
I guess I asked that question rather badly.
I didn't mean "what info should I get from tsNetInit ?"
I meant "what info should I get when a standalone app crashes" ?
All I'm getting now is this empty dialog box that says "execution error"
and has no further info.
Well, it turns out I finally
Can someone tell me the correct format for an image src tag to use with the
browser widget?
I have a folder of HTML and an associated folder of images yet I am unable to
get the images to show.
They are .png.
I have tried
Src = "full path to image"
Src = "relative path to image"
Src ="file://ful
1) We just dress up the screen with some incredible artwork (of which we have
tons)
2) instead of picking up food, you hit on "surprises" which make a sound or say
something and then give you a teaser question like
What is the difference between "empirical" and "metaphysical"
__ 1) none
confirmed, I just re-downloaded again Monument Valley 1, that's exactly how
they make "little alice" (or whatever her name is) move around the castle
walkways. tap and she goes there (if she can)
So I guess the algorithm would be
1) when you tap on a place on the maze that in fact the little gi
On 07/14/2017 06:53 PM, Sannyasin Brahmanathaswami via use-livecode wrote:
Monument Valley just released their latest.
But not for Android yet.
...damn you, Apple...
--
Mark Wieder
ahsoftw...@gmail.com
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Mark, Monument Valley isn’t Apple, it's Ustwo Games. Blame them :-)
If MV2 isn’t in the Play Store yet, have you gotten ahold of the add-ons for
MV1?
Forgotten Shores and Ida’s (RED) Dream? Definitely worth purchasing, IMO.
Generally, people seem to be complaining that the challenge in the new
On 7/14/17 4:28 PM, Stephen Barncard via use-livecode wrote:
And of course, this dovetails nicely into Jacque's disappearing socks
theory.
I lost a sock about six years ago and it still hasn't shown up. I've
kept the single remaining one of the pair in hopes that the missing one
would hone
Got you beat, 319 seconds.
Richmond, you need to set the navigationArrows to false (and hopefully
back to the user setting after the game.) I had other stacks open and
the up arrow key kept popping them to the front. That caused script
errors about how it couldn't find object "ant".
Even so,
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