1) We just dress up the screen with some incredible artwork (of which we have
tons)
2) instead of picking up food, you hit on "surprises" which make a sound or say
something and then give you a teaser question like
What is the difference between "empirical" and "metaphysical"
__ 1) none really
__ 2) It's all in your mind one way or the other
__ 3) These silly nit picky points have nothing to do with
unconditional love
when the person choose # 3 they get to move on thru the maze..
i.e. turn it into super fun "edutainment"
just how to move the player along…
Monument Valley just released their latest.
That *entire* app is based on this maze model at least $ ½ million in graphic
arts and CGI programming
Except that you come out dumber than you went in
Because your brain shuts down for the duration…
But the graphics are awesome
BR
On 7/14/17, 10:11 AM, "use-livecode on behalf of Richmond Mathewson via
use-livecode" <[email protected] on behalf of
[email protected]> wrote:
Please do feel free to use this, I'm glad that it might be slightly more
use than just an end of quickie summer course test.
Best, Richmond.
On 7/14/17 10:35 pm, Sannyasin Brahmanathaswami via use-livecode wrote:
>I'm not bored or at loose ends.. but looking for game models, this 60+
couldn't stop. got all 7 raisins, out in 349 secs… you could speed it up a lot!
>
>How would we (how do "they") implement the movement of a player on screen
(in this case, the ant) on mobile?
>
>Silly fun was in fact addictive. I don' t think I could have stopped if I
had wanted to. I can use this!
>
>
>
>On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via
use-livecode" <[email protected] on behalf of
[email protected]> wrote:
>
> Heres my take.
> https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0
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