You’re very welcome. :-)
> On Jun 29, 2015, at 12:55 PM, Randy Hengst wrote:
>
> Thank you Chris!
>
> be well,
> randy
>
> Randy Hengst
> www.classroomFocusedSoftware.com
>
>
>> On Jun 29, 2015, at 1:44 PM, Randy Hengst wrote:
>>
>> I’d forgotten that… I’ll check that now.
>>
>> be well
Thank you Chris!
be well,
randy
Randy Hengst
www.classroomFocusedSoftware.com
> On Jun 29, 2015, at 1:44 PM, Randy Hengst wrote:
>
> I’d forgotten that… I’ll check that now.
>
> be well,
> randy
>
> Randy Hengst
> www.classroomFocusedSoftware.com
>
>
>> On Jun 29, 2015, at 1:18 PM, Chris
I’d forgotten that… I’ll check that now.
be well,
randy
Randy Hengst
www.classroomFocusedSoftware.com
> On Jun 29, 2015, at 1:18 PM, Chris Sheffield wrote:
>
> When I have sounds that play in the simulator but not on the device, I’ve
> found it’s almost always because I’ve not taken into acc
When I have sounds that play in the simulator but not on the device, I’ve found
it’s almost always because I’ve not taken into account the case sensitivity of
iOS. OS X as I’m sure you know, by default, is not case sensitive, so if your
file is “Blue.wav”, you can still have “blue.wav” in your c
Actually, my issue was with "beep." On second look, it does not appear to
be the same issue. Just for reference, here was the bug reported for that:
http://quality.runrev.com/show_bug.cgi?id=15355
SKIP KIMPEL
On Mon, Jun 29, 2015 at 2:10 PM, Magicgate Software - Skip Kimpel <
s...@magicgate.com
I personally have had problems getting sounds to work on an iPhone. From
everything I can tell it has something to do with the iOS version I am
using. What device and what version is the device you are testing on?
SKIP KIMPEL
On Mon, Jun 29, 2015 at 1:51 PM, Randy Hengst wrote:
> Hi All,
>
>
Hi All,
I’ve been messing with a sound problem for several hours this morning… can’t
for the life of me see what I’m doing wrong.
I have an app in which I’m using this format for loading the sounds:
put specialFolderPath("engine") &"/"& "Blue.wav" into gBlueSound
mobileSetSoundChanne