I’d forgotten that… I’ll check that now.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com


> On Jun 29, 2015, at 1:18 PM, Chris Sheffield <[email protected]> wrote:
> 
> When I have sounds that play in the simulator but not on the device, I’ve 
> found it’s almost always because I’ve not taken into account the case 
> sensitivity of iOS. OS X as I’m sure you know, by default, is not case 
> sensitive, so if your file is “Blue.wav”, you can still have “blue.wav” in 
> your code and it’ll play just fine. But that’s not so with iOS.
> 
> So double check all your file and folder names first, and make sure 
> everything matches up in your code. :-)
> 
> Chris
> 
> 
> --
> Chris Sheffield
> Read Naturally, Inc.
> www.readnaturally.com <http://www.readnaturally.com/>
>> On Jun 29, 2015, at 11:51 AM, Randy Hengst <[email protected]> wrote:
>> 
>> Hi All,
>> 
>> I’ve been messing with a sound problem for several hours this morning… can’t 
>> for the life of me see what I’m doing wrong.
>> 
>> I have an app in which I’m using this format for loading the sounds:
>>     put specialFolderPath("engine") &"/"& "Blue.wav" into gBlueSound
>>     mobileSetSoundChannelVolume "Ch5","0"
>>     mobilePlaySoundOnChannel gBlueSound, "Ch5",”now"
>> 
>> 
>> I’m using newly recorded sounds and sounds from from previous projects. The 
>> sounds from previous projects work just fine with this pattern… when it’s 
>> time to play I call:
>>     mobileSetSoundChannelVolume "Ch5”,"100"
>>     mobilePlaySoundOnChannel gBlueSound, "Ch5",”now"
>> 
>> I’ve also tried playing the sound with this format:        play 
>> specialFolderPath("engine") &"/"& "Blue.wav” 
>> 
>> But, the 10 new sounds I’ve recoded play on the simulator, but not on a 
>> device… while the “old” sounds I’ve used before work on both.
>> 
>> As best I can tell the sounds are all the same …. 16 bits with a sample rate 
>> of 44,100. I’m using .wav files but also tried .aif format.     
>> 
>> LC 6.7.5 • Mac OS 10.2 • Xcode 6.2
>> 
>> Any thoughts about how I might have messed up the new sounds.
>> 
>> Thanks for your help.
>> 
>> 
>> be well,
>> randy
>> 
>> Randy Hengst
>> www.classroomFocusedSoftware.com
>> 
>> 
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