Thank you Chris! 

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com


> On Jun 29, 2015, at 1:44 PM, Randy Hengst <[email protected]> wrote:
> 
> I’d forgotten that… I’ll check that now.
> 
> be well,
> randy
> 
> Randy Hengst
> www.classroomFocusedSoftware.com
> 
> 
>> On Jun 29, 2015, at 1:18 PM, Chris Sheffield <[email protected]> wrote:
>> 
>> When I have sounds that play in the simulator but not on the device, I’ve 
>> found it’s almost always because I’ve not taken into account the case 
>> sensitivity of iOS. OS X as I’m sure you know, by default, is not case 
>> sensitive, so if your file is “Blue.wav”, you can still have “blue.wav” in 
>> your code and it’ll play just fine. But that’s not so with iOS.
>> 
>> So double check all your file and folder names first, and make sure 
>> everything matches up in your code. :-)
>> 
>> Chris
>> 
>> 
>> --
>> Chris Sheffield
>> Read Naturally, Inc.
>> www.readnaturally.com <http://www.readnaturally.com/>
>>> On Jun 29, 2015, at 11:51 AM, Randy Hengst <[email protected]> wrote:
>>> 
>>> Hi All,
>>> 
>>> I’ve been messing with a sound problem for several hours this morning… 
>>> can’t for the life of me see what I’m doing wrong.
>>> 
>>> I have an app in which I’m using this format for loading the sounds:
>>>    put specialFolderPath("engine") &"/"& "Blue.wav" into gBlueSound
>>>    mobileSetSoundChannelVolume "Ch5","0"
>>>    mobilePlaySoundOnChannel gBlueSound, "Ch5",”now"
>>> 
>>> 
>>> I’m using newly recorded sounds and sounds from from previous projects. The 
>>> sounds from previous projects work just fine with this pattern… when it’s 
>>> time to play I call:
>>>    mobileSetSoundChannelVolume "Ch5”,"100"
>>>    mobilePlaySoundOnChannel gBlueSound, "Ch5",”now"
>>> 
>>> I’ve also tried playing the sound with this format:        play 
>>> specialFolderPath("engine") &"/"& "Blue.wav” 
>>> 
>>> But, the 10 new sounds I’ve recoded play on the simulator, but not on a 
>>> device… while the “old” sounds I’ve used before work on both.
>>> 
>>> As best I can tell the sounds are all the same …. 16 bits with a sample 
>>> rate of 44,100. I’m using .wav files but also tried .aif format.    
>>> 
>>> LC 6.7.5 • Mac OS 10.2 • Xcode 6.2
>>> 
>>> Any thoughts about how I might have messed up the new sounds.
>>> 
>>> Thanks for your help.
>>> 
>>> 
>>> be well,
>>> randy
>>> 
>>> Randy Hengst
>>> www.classroomFocusedSoftware.com
>>> 
>>> 
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