You’re very welcome. :-)
> On Jun 29, 2015, at 12:55 PM, Randy Hengst <[email protected]> wrote: > > Thank you Chris! > > be well, > randy > > Randy Hengst > www.classroomFocusedSoftware.com > > >> On Jun 29, 2015, at 1:44 PM, Randy Hengst <[email protected]> wrote: >> >> I’d forgotten that… I’ll check that now. >> >> be well, >> randy >> >> Randy Hengst >> www.classroomFocusedSoftware.com >> >> >>> On Jun 29, 2015, at 1:18 PM, Chris Sheffield <[email protected]> wrote: >>> >>> When I have sounds that play in the simulator but not on the device, I’ve >>> found it’s almost always because I’ve not taken into account the case >>> sensitivity of iOS. OS X as I’m sure you know, by default, is not case >>> sensitive, so if your file is “Blue.wav”, you can still have “blue.wav” in >>> your code and it’ll play just fine. But that’s not so with iOS. >>> >>> So double check all your file and folder names first, and make sure >>> everything matches up in your code. :-) >>> >>> Chris >>> >>> >>> -- >>> Chris Sheffield >>> Read Naturally, Inc. >>> www.readnaturally.com <http://www.readnaturally.com/> >>>> On Jun 29, 2015, at 11:51 AM, Randy Hengst <[email protected]> wrote: >>>> >>>> Hi All, >>>> >>>> I’ve been messing with a sound problem for several hours this morning… >>>> can’t for the life of me see what I’m doing wrong. >>>> >>>> I have an app in which I’m using this format for loading the sounds: >>>> put specialFolderPath("engine") &"/"& "Blue.wav" into gBlueSound >>>> mobileSetSoundChannelVolume "Ch5","0" >>>> mobilePlaySoundOnChannel gBlueSound, "Ch5",”now" >>>> >>>> >>>> I’m using newly recorded sounds and sounds from from previous projects. >>>> The sounds from previous projects work just fine with this pattern… when >>>> it’s time to play I call: >>>> mobileSetSoundChannelVolume "Ch5”,"100" >>>> mobilePlaySoundOnChannel gBlueSound, "Ch5",”now" >>>> >>>> I’ve also tried playing the sound with this format: play >>>> specialFolderPath("engine") &"/"& "Blue.wav” >>>> >>>> But, the 10 new sounds I’ve recoded play on the simulator, but not on a >>>> device… while the “old” sounds I’ve used before work on both. >>>> >>>> As best I can tell the sounds are all the same …. 16 bits with a sample >>>> rate of 44,100. I’m using .wav files but also tried .aif format. >>>> >>>> LC 6.7.5 • Mac OS 10.2 • Xcode 6.2 >>>> >>>> Any thoughts about how I might have messed up the new sounds. >>>> >>>> Thanks for your help. >>>> >>>> >>>> be well, >>>> randy >>>> >>>> Randy Hengst >>>> www.classroomFocusedSoftware.com >>>> >>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> [email protected] >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> _______________________________________________ >>> use-livecode mailing list >>> [email protected] >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> _______________________________________________ >> use-livecode mailing list >> [email protected] >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
