You’re very welcome. :-)

> On Jun 29, 2015, at 12:55 PM, Randy Hengst <[email protected]> wrote:
> 
> Thank you Chris! 
> 
> be well,
> randy
> 
> Randy Hengst
> www.classroomFocusedSoftware.com
> 
> 
>> On Jun 29, 2015, at 1:44 PM, Randy Hengst <[email protected]> wrote:
>> 
>> I’d forgotten that… I’ll check that now.
>> 
>> be well,
>> randy
>> 
>> Randy Hengst
>> www.classroomFocusedSoftware.com
>> 
>> 
>>> On Jun 29, 2015, at 1:18 PM, Chris Sheffield <[email protected]> wrote:
>>> 
>>> When I have sounds that play in the simulator but not on the device, I’ve 
>>> found it’s almost always because I’ve not taken into account the case 
>>> sensitivity of iOS. OS X as I’m sure you know, by default, is not case 
>>> sensitive, so if your file is “Blue.wav”, you can still have “blue.wav” in 
>>> your code and it’ll play just fine. But that’s not so with iOS.
>>> 
>>> So double check all your file and folder names first, and make sure 
>>> everything matches up in your code. :-)
>>> 
>>> Chris
>>> 
>>> 
>>> --
>>> Chris Sheffield
>>> Read Naturally, Inc.
>>> www.readnaturally.com <http://www.readnaturally.com/>
>>>> On Jun 29, 2015, at 11:51 AM, Randy Hengst <[email protected]> wrote:
>>>> 
>>>> Hi All,
>>>> 
>>>> I’ve been messing with a sound problem for several hours this morning… 
>>>> can’t for the life of me see what I’m doing wrong.
>>>> 
>>>> I have an app in which I’m using this format for loading the sounds:
>>>>   put specialFolderPath("engine") &"/"& "Blue.wav" into gBlueSound
>>>>   mobileSetSoundChannelVolume "Ch5","0"
>>>>   mobilePlaySoundOnChannel gBlueSound, "Ch5",”now"
>>>> 
>>>> 
>>>> I’m using newly recorded sounds and sounds from from previous projects. 
>>>> The sounds from previous projects work just fine with this pattern… when 
>>>> it’s time to play I call:
>>>>   mobileSetSoundChannelVolume "Ch5”,"100"
>>>>   mobilePlaySoundOnChannel gBlueSound, "Ch5",”now"
>>>> 
>>>> I’ve also tried playing the sound with this format:        play 
>>>> specialFolderPath("engine") &"/"& "Blue.wav” 
>>>> 
>>>> But, the 10 new sounds I’ve recoded play on the simulator, but not on a 
>>>> device… while the “old” sounds I’ve used before work on both.
>>>> 
>>>> As best I can tell the sounds are all the same …. 16 bits with a sample 
>>>> rate of 44,100. I’m using .wav files but also tried .aif format.   
>>>> 
>>>> LC 6.7.5 • Mac OS 10.2 • Xcode 6.2
>>>> 
>>>> Any thoughts about how I might have messed up the new sounds.
>>>> 
>>>> Thanks for your help.
>>>> 
>>>> 
>>>> be well,
>>>> randy
>>>> 
>>>> Randy Hengst
>>>> www.classroomFocusedSoftware.com
>>>> 
>>>> 
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