Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-22 Thread Randy Hengst
Hi Scott and Jacque, Thanks for the help… I've been exploring colorOverlay… looks like I can make it work. be well, randy - On Jul 22, 2012, at 12:14 AM, Scott Rossi wrote: > The first question to Randy would be, why do you want to change the image to > black? What's the end effect you'r

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread Scott Rossi
The first question to Randy would be, why do you want to change the image to black? What's the end effect you're going for? Would something like the coloroverlay graphic effect be a workable option? Regards, Scott Rossi Creative Director Tactile Media, UX Design On Jul 21, 2012, at 10:06 PM

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread Scott Rossi
Those are them. Regards, Scott Rossi Creative Director Tactile Media, UX Design On Jul 21, 2012, at 10:01 PM, "J. Landman Gay" wrote: > On 7/21/12 11:34 PM, Scott Rossi wrote: >> >> I don't have LiveCode in front of me but I'm pretty sure the docs >> list several of the ink limitations of acc

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread J. Landman Gay
On 7/21/12 11:06 PM, Randy Hengst wrote: The Imaging Blends do work with accelerated rendering set to true… But, none of them will turn the image black… or dark gray… these blends are influenced by the background color. Is it to be expected that acceleratedRendering will disable the Structural

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread J. Landman Gay
On 7/21/12 11:34 PM, Scott Rossi wrote: I don't have LiveCode in front of me but I'm pretty sure the docs list several of the ink limitations of acceleratedRendering there. I just found it in the 5.02 release notes: Accelerated rendering comes with some restrictions: • Bitmap effects which us

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread Scott Rossi
Randy: I don't have LiveCode in front of me but I'm pretty sure the docs list several of the ink limitations of acceleratedRendering there. Regards, Scott Rossi Creative Director Tactile Media, UX Design On Jul 21, 2012, at 9:06 PM, Randy Hengst wrote: > Hi Jacque, > > Thanks for the scoo

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread Randy Hengst
Hi Jacque, Thanks for the scoop. That's good to know… To be honest, since they are still listed under the blend options, I didn't think about them being discontinued. As I mentioned, "clear" still turns the image black (like I want) in my original app … I didn't notice the problem until I added

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread J. Landman Gay
On 7/21/12 5:37 PM, Randy Hengst wrote: I've set the INK on the draggable images to "clear" when the image is first shown to the user… with accelerated rendering set to false, the image is black…. with accelerated rendering set to true, the image seems to be stuck in its original color... In ot

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-07-21 Thread Randy Hengst
Hi Klaus and All, I'm just now trying to get my head around accelerated rendering. I don't have access to Windows, so can't comment specifically on what Klaus discovered. However, I can confirm a problem with INK and accelerated rendering on LC5.5.1 when running the app on iOS simulator or dev

Re: acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-05-03 Thread Klaus on-rev
Hi all, Am 03.05.2012 um 20:23 schrieb Klaus on-rev: > Hi freinds > > I just found an evil bug on the Mac :-/ > LiveCode 5.02 > > When you "set the acceleratedrendering of this stack to true" > all objects with their INK set to NOOP will become visible again. > > This does not happen on Window

acceleratedrendering = true and ink = NOOP don't cooperate :-/

2012-05-03 Thread Klaus on-rev
Hi freinds I just found an evil bug on the Mac :-/ LiveCode 5.02 When you "set the acceleratedrendering of this stack to true" all objects with their INK set to NOOP will become visible again. This does not happen on Windows. Can someone please confirm this, before I bug report? Does this also