Hi Klaus and All,

I'm just now trying to get my head around accelerated rendering.

I don't have access to Windows, so can't comment specifically on what Klaus 
discovered.

However, I can confirm a problem with INK and accelerated rendering on LC5.5.1 
when running the app on iOS simulator or device.

I noticed this when updating an app where images are dragged around…that's why 
I was using accelerated render….

I've set the INK on the draggable images to "clear" when the image is first 
shown to the user… with accelerated rendering set to false, the image is 
black…. with accelerated rendering set to true, the image seems to be stuck in 
its original color...

In other words, if I change the INK state to clear while accelerated rendering 
is true, nothing happens… but, the image changes when I set accelerated 
rendering to false… 

I can tell by using the Inspector that the INK of the image has been set to 
clear….

It's easy to duplicate this problem, but I'd be happy to send out a small stack.

Interestingly, in my main project… setting INK to clear still works on my Mac… 
but, the small demo stack doesn't work.

Anyone have a work-around for this INK bump?

be well,
randy
-----
On May 3, 2012, at 2:17 PM, Klaus on-rev wrote:

> Hi all,
> 
> Am 03.05.2012 um 20:23 schrieb Klaus on-rev:
> 
>> Hi freinds
>> 
>> I just found an evil bug on the Mac :-/
>> LiveCode 5.02
>> 
>> When you "set the acceleratedrendering of this stack to true"
>> all objects with their INK set to NOOP will become visible again.
>> 
>> This does not happen on Windows.
>> 
>> Can someone please confirm this, before I bug report?
>> Does this also happen in LC 5.5x?
> 
> Bug #10202:
> <http://quality.runrev.com/show_bug.cgi?id=10202>
> 
> 
> Best
> 
> Klaus
> 
> --
> Klaus Major
> http://www.major-k.de
> kl...@major.on-rev.com
> 
> 
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