Those are them. Regards,
Scott Rossi Creative Director Tactile Media, UX Design On Jul 21, 2012, at 10:01 PM, "J. Landman Gay" <jac...@hyperactivesw.com> wrote: > On 7/21/12 11:34 PM, Scott Rossi wrote: >> >> I don't have LiveCode in front of me but I'm pretty sure the docs >> list several of the ink limitations of acceleratedRendering there. > > I just found it in the 5.02 release notes: > > Accelerated rendering comes with some restrictions: > • Bitmap effects which use the multiply and color dodge blend modes will not > work correctly on top-level objects. > • Only 'blendSrcOver' and the image processing blend inks will work on > top-level objects. > • 'opengl' mode does not support any inks apart from blendSrcOver on > top-level objects. > • Using an ink other than 'blendSrcOver' on a top-level object will > implicitly make it use 'dynamic' layerMode > > -- > Jacqueline Landman Gay | jac...@hyperactivesw.com > HyperActive Software | http://www.hyperactivesw.com > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode