On 1/5/18 9:03 AM, Mark Waddingham via use-livecode wrote:
Take a look in the dictionary under drawingSvgCompile().
I just read this and, not being very familiar with SVG formats, I'm
confused. Is there a way to use this to provide a larger hit region
around an SVG?
--
Jacqueline Landman Ga
Brilliant thanks Mark! :)
Kind regards
Dave
-
"The first 90% of the task takes 90% of the time, and the last 10% takes the
other 90% of the time."
Peter M. Brigham
--
Sent from:
http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html
Thank you, Mark.
This is bug report 20832. I included your response in the description.
> On Jan 5, 2018, at 11:54 AM, Mark Waddingham via use-livecode
> wrote:
>
> On 2018-01-05 17:21, Bleiler, Timothy via use-livecode wrote:
>> I’ve been testing this a little and I’ve run into some files th
On 2018-01-05 17:21, Bleiler, Timothy via use-livecode wrote:
I’ve been testing this a little and I’ve run into some files that
don’t render correctly.
I’ve attached a simple example I found on the internet that contains
this info about how it was created - Generator: Adobe Illustrator
22.0.1,
Oops, I guess we can’t send attachments to the list.
Here is a link to the file I tested.
https://lovesvg.com/2018/01/cat-5169/
Tim Bleiler, Ph.D.
Instructional Designer, HSIT
University at Buffalo
> On Jan 5, 2018, at 11:21 AM, Bleiler, Timothy via use-livecode
> wrote:
>
> I’ve been
I’ve been testing this a little and I’ve run into some files that don’t render
correctly.
I’ve attached a simple example I found on the internet that contains this info
about how it was created - Generator: Adobe Illustrator 22.0.1, SVG Export
Plug-In . SVG Version: 6.00 Build 0).
When I t
On 2018-01-05 15:58, Dave Kilroy via use-livecode wrote:
Hi - anyone got news on 'VectorIcon' or whatever it's going to be
called? I
was thinking it would arrive with LC (dp11) but it didn't
It did - but not in widget form.
There is a script library which compiles an SVG file into a metafile
he he - that should be "svg compiler"
Dave
-
"The first 90% of the task takes 90% of the time, and the last 10% takes the
other 90% of the time."
Peter M. Brigham
--
Sent from:
http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html
_
Hi - anyone got news on 'VectorIcon' or whatever it's going to be called? I
was thinking it would arrive with LC (dp11) but it didn't
When using Mark's external that he shared on LC Global I can get it working
in the IDE but it's a no-show on an iOS device (amongst other errors I get
"864,7,1 unab
On 2017-11-10 18:50, David Bovill via use-livecode wrote:
I don't think this would help (below). What is nice is to be able to
use
professional illustration tools, and then add hypertext links to one of
the
objects in the svg with built in tools - for instance using Graphic, or
OmniGraphl). Tha
On 2017-11-10 18:25, hh via use-livecode wrote:
PLEASE, let us first have the basic enhanced object, probably "canvas".
This will need at least a full year (my estimate).
Well, let's first have the ability to display SVG :)
My current approach (as I said previously) is to integrate SVG support
On 2017-11-10 19:02, hh via use-livecode wrote:
@David.
You respond to my answer for jbv (relating SVG-animation).
The answer for you is two paragraphs upwards, a LC stack:
http://forums.livecode.com/viewtopic.php?p=129274#p129274
The algorithm there allows you to get the clicked shape.
That's
@David.
You respond to my answer for jbv (relating SVG-animation).
The answer for you is two paragraphs upwards, a LC stack:
http://forums.livecode.com/viewtopic.php?p=129274#p129274
The algorithm there allows you to get the clicked shape.
That's all you need for setting clickregions of an image
I don't think this would help (below). What is nice is to be able to use
professional illustration tools, and then add hypertext links to one of the
objects in the svg with built in tools - for instance using Graphic, or
OmniGraphl). That way you can create complex beautiful (and scaleable)
interfa
PLEASE, let us first have the basic enhanced object, probably "canvas".
This will need at least a full year (my estimate).
Then add other things (you can already now have via LC Script or via
JavaScript in a browser widget):
> David wrote:
> It is realy hard with any technology other than SVG / C
On Fri, November 10, 2017 2:31 pm, David Bovill via use-livecode wrote:
> Mark one of the most important applications of SVG / canvas object
> implementation is the ability to create rich interactive graphics - not
> simply imagery.
Tools for animation of the svg graphics would be great too.
SMIL
Mark one of the most important applications of SVG / canvas object
implementation is the ability to create rich interactive graphics - not
simply imagery. It is realy hard with any technology other than SVG /
Canvas to attach events or hypertext links to a complex area of an image.
Using SVG's you
@ Mark.
Once again thanks for such a deep information. You are also a gifted teacher.
I also know from writing kind of a canvas cheat sheet (WIP) that LCB canvas
is already a larger set than HTML5 canvas but there are still a few important
properties missing (some of them we can have from HTML5 ca
+1 vote for Viewer
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On 2017-11-09 15:13, hh via use-livecode wrote:
@Mark.
You wrote several times
"... the LCB canvas abilities ..., which are a superset of the HTML5
Canvas abilities"
It is just now more "planned to be a superset"?
The HTML5 canvas has for example the ability to set and get dataURLs.
And LCB d
@Mark.
You wrote several times
"... the LCB canvas abilities ..., which are a superset of the HTML5
Canvas abilities"
It is just now more "planned to be a superset"?
The HTML5 canvas has for example the ability to set and get dataURLs.
And LCB doesn't even have a base64 encoder/decoder.
_
On 2017-11-08 18:47, Alejandro Tejada via use-livecode wrote:
By the way, this new control is a LC9 only widget. Right?
Yes - SVG abilities will initially appear (in some form) in 9.
Warmest Regards,
Mark.
--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone c
On 2017-11-08 23:02, Mike Kerner via use-livecode wrote:
I was just reading an article, this morning, about the trainwreck of
new
gestures to accommodate the X's lack of a home button, and I guess what
the
author was saying is pretty much what I'm trying to say: If it isn't
obvious and easy, t
My $0.02 on the three leading candidates:
"picture" -- gets my vote for this proposed object because we have
decades of precedent well established with Apple's picture ('PICT')
format, distinguished by the same thing that defines this new object: a
type of image that can be comprised of vector
Viewer +1
Jim Lambert
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I was just reading an article, this morning, about the trainwreck of new
gestures to accommodate the X's lack of a home button, and I guess what the
author was saying is pretty much what I'm trying to say: If it isn't
obvious and easy, then it's wrong. Keep the language on the level of what
a gra
Having followed this discussion from digest purgatory while on a conference
trip, my vote is for “Viewer” as well.
Viewer has these advantages:
- not already a token in either LCS or LCB (that I know of)
- is descriptive of what it does
- is a nice parallel to player, a container for variou
Martin Koob wrote:
> what about calling it a *viewer* object which would then
> allow us to view SVGs, images, graphics or any other
> drawing or illustration format.
Actually, I like the name "viewer" too, but if we could use
the word "viewer" then "viewport" is more descriptive:
https://en.wiki
I was thinking that to view movies or videos we user a *player* object not a
movie or video object. So what about calling it a *viewer* object which
would then allow us to view SVGs, images, graphics or any other drawing or
illustration format. This way the name is not tied to the data type bei
Hi all, long time not around, but clarity in language is a key point so my 2
cents :
1) I would much favor DRAWING versus image. The core differentation of a
vector image is that it has been drawn versus "shot" by a camera for an
image. That can be physically understood by all. The idea of a vecto
On 11/7/17 2:01 PM, Alex Tweedly via use-livecode wrote:
On 07/11/2017 19:02, J. Landman Gay via use-livecode wrote:
I believe the objection to using "vector" is because the object isn't
going to contain only vector graphics. Eventually it will be a
representation of many different image format
On 07/11/2017 19:02, J. Landman Gay via use-livecode wrote:
I believe the objection to using "vector" is because the object isn't
going to contain only vector graphics. Eventually it will be a
representation of many different image formats, a sort of catch-all
that will replace all the existing
I believe the objection to using "vector" is because the object isn't
going to contain only vector graphics. Eventually it will be a
representation of many different image formats, a sort of catch-all that
will replace all the existing bitmap and vector controls in the future.
On 11/7/17 12:23
Well, the word vector is not to be found anywhere in the dictionary.
*vectorImage* (we already have newImage and deleteImage messages, and
several properties begin with *image*
*imageVector* (we already have imageSource imageData and imagePixmapID
*vectorRender*
somehow function and command
I have a feeling the name should be one word, probably in camel format,
so that has to be
vectorSomethingOrOther
shartened, presumably, to vSOO
Richmond.
On 7/11/17 5:31 pm, Bob Sneidar via use-livecode wrote:
+1 for vector something or other.
Bob S
On Nov 6, 2017, at 15:35 , Stephen Barn
+1 for vector something or other.
Bob S
> On Nov 6, 2017, at 15:35 , Stephen Barncard via use-livecode
> wrote:
>
> How about just plain vector?
>
> Or is that a parameter?
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How about just plain vector?
Or is that a parameter?
On Mon, Nov 6, 2017 at 13:04 sphere via use-livecode <
use-livecode@lists.runrev.com> wrote:
> I agree with Rick and Jacque.
> Something combined with SVG or vector-image is better.
> Anyone working with images knows (or learns very fast) what
I agree with Rick and Jacque.
Something combined with SVG or vector-image is better.
Anyone working with images knows (or learns very fast) what svg's are.
Picture is to much linked to Photo (for me it is the same), if you take a
picture the result is a photo.
I would not think for picture at all
On 06/11/2017 16:52, Mark Waddingham via use-livecode wrote:
In any case, introducing a new control (which is far more than an image) in
the first instance doesn't stop it at some point 'feeling' like an image from
the point of view of script in the future so it seems like a getting the
control
On 2017-11-06 15:34, Ben Rubinstein via use-livecode wrote:
This might be a stupid question, but might it be possible for this new
control to completely replace the existing image control?
It isn't a stupid question...
There aren't very many special properties relating especially to
images. I
I hope not, because I was thinking the same thing. One of those properties
could be "type" or "class", and that could be "svg", for instance.
On Mon, Nov 6, 2017 at 9:34 AM, Ben Rubinstein via use-livecode <
use-livecode@lists.runrev.com> wrote:
> This might be a stupid question, but might it be
This might be a stupid question, but might it be possible for this new control
to completely replace the existing image control?
There aren't very many special properties relating especially to images. If
the new object implemented those at least to a first approximation, then
perhaps it could
@Mark
Thank you very much for that fine explanation.
Hopefully the team and you will find enough time to implement
the enhanced 'canvas' (whatever the name).
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On 2017-11-05 15:15, hh via use-livecode wrote:
Until now I saw it like that:
, and are HTML5 tags.
And and are different concepts. Roughly
is more an XML-based vector graphics format,
Yes - SVG is a way of encoding a sequence of vector graphics commands
using XML.
is more an API for
Maybe ‘raster’ as an anternative for ‘canvas’?
Cheers,
Erik
On 05/11/17 22:06, "use-livecode on behalf of Richmond Mathewson via
use-livecode" wrote:
I'm not sure how the word "canvas" conjures up ideas of interactivity.
Interactive words:
Playground
Kitchen
On 2017-11-05 21:49, Monte Goulding via use-livecode wrote:
On 6 Nov 2017, at 6:24 am, J. Landman Gay via use-livecode
wrote:
will stop Jacque killing Mark when there is no
abbreviation
If we go with "canvas" I expect "cv" or similar. :) It did occur to me
that if I kill Mark my career wil
From Wikipedia:
The word "canvas" is derived from the 13th century Anglo-French
canevaz and the Old French canevas. Both may be derivatives of
the Vulgar Latin cannapaceus for "made of hemp," originating
from the Greek κάνναβις (cannabis).
So give it the synonyms hemp and cannabis -- if not joint
FRAME would be good except it is already defined in the Livecode Dictionary as:
'One of the images in the sequence of images that makes up an animation or
video.’
And there’s also framecount and framerate relating to animated GIFs.
Presumably some video widgets would also refer to movie frames,
https://www.w3schools.com/html/html5_canvas.asp
"Canvas" could be confused with the html5 element of the same name. What
with livecode deploying to html5 now...
On 5 Nov 2017 8:49 pm, "Monte Goulding via use-livecode" <
use-livecode@lists.runrev.com> wrote:
>
> > On 6 Nov 2017, at 6:24 am, J. La
I'm not sure how the word "canvas" conjures up ideas of interactivity.
Interactive words:
Playground
Kitchen
Chalkboard
Tray
Not, frankly, that any of the above would do.
I'm still pushing svgImage
although vImage (as in Vector + Image) might not be bad.
Richmond.
On 11/5/17 10:49 pm, Mo
> On 6 Nov 2017, at 6:24 am, J. Landman Gay via use-livecode
> wrote:
>
>> will stop Jacque killing Mark when there is no
>> abbreviation
>
> If we go with "canvas" I expect "cv" or similar. :) It did occur to me that
> if I kill Mark my career will be cut short. I have to think about that.
Please consider it very carefully! Do not proceed until you have found a proper
replacement.
Tore
> 5. nov. 2017 kl. 20:24 skrev J. Landman Gay via use-livecode
> :
>
> It did occur to me that if I kill Mark my career will be cut short. I have to
> think about that.
___
On 11/5/17 3:17 AM, Lagi Pittas via use-livecode wrote:
will stop Jacque killing Mark when there is no
abbreviation
If we go with "canvas" I expect "cv" or similar. :) It did occur to me
that if I kill Mark my career will be cut short. I have to think about that.
--
Jacqueline Landman Gay
On 11/5/17 6:19 AM, Mark Waddingham via use-livecode wrote:
Hmmm - actually, why not 'canvas'?
I like this.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
___
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If not picture (or canvas) then another couple of names that might work and
don’t have baggage associated with them are figure and drawing.
I perhaps like the look/sound of drawing better but it doesn’t really capture
the ability of the object to contain an image particularly well. If you think
svgImage shortened to svgImg
Richmond.
On 11/5/17 5:46 pm, Dave Kilroy via use-livecode wrote:
Hmm tricky this naming business isn’t it!
My take on this is that it would be better to have a modifier for an existing
control name rather than baptise a new control name to join what we already
h
Hmm tricky this naming business isn’t it!
My take on this is that it would be better to have a modifier for an existing
control name rather than baptise a new control name to join what we already
have (especially as it sounds like what Mark has done to to create a
‘superImage’ / ‘superGraphic’
@mark when possible, I think it's better to keep the vocabulary simpler or
more obvious in LC. It's one of the benefits of the environment and the
tool - less mental effort around the tool and the language. When possible,
I think it's better to make it obvious to non-nerds, which will also mean
Until now I saw it like that:
, and are HTML5 tags.
And and are different concepts. Roughly
is more an XML-based vector graphics format,
is more an API for drawing on a bitmap surface.
And is a container for an image at different sizes.
[And, as James says, is also a (different) HTML cont
Between Bernd’s post and Richard’s I too thought of frame but then discounted
(reluctantly) as it has a specific meaning in html which could also be
confusing.
James
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On 2017-11-05 00:59, Niggemann, Bernd via use-livecode wrote:
I like "Canvas" from LCB but unfortunately that is already taken. It
would have been my favorite.
Hmmm - actually, why not 'canvas'?
Certainly there is a Canvas type in LiveCode Builder, but the 'canvas'
idea hasn't been used in Li
Frame
Richmond.
On 11/5/17 1:59 am, Niggemann, Bernd via use-livecode wrote:
for me "Picture" is a bit confusing.
We have "Image" for bitmaps, "Graphic" for vector graphics of a certain type and now we
might have "Picture" for all kinds of elements.
However "Picture" is easily confused with
I was going for PICTURE but now I think Richmond’s FRAME is better. It
takes into account the newbies, encompasses the same thought process as
Bernd’s BLACKBOARD and will stop Jacque killing Mark when there is no
abbreviation, because BLACK is taken.
Lagi
On Sun, 5 Nov 2017 at 08:53, Richmond Ma
for me "Picture" is a bit confusing.
We have "Image" for bitmaps, "Graphic" for vector graphics of a certain type
and now we might have "Picture" for all kinds of elements.
However "Picture" is easily confused with "Image" or "Graphic" for a newcomer.
The forum is full of synonyms that take a g
What about:
wad (also honouring the main author of the new "container")
on mouseUp
if there is no wad "w_1" then
create wad "w_1"
put image "img_1" into wad "w_0"
put graphic "grc_1" onto back of wad "w_1"
put svgicon "svg_1" onto front of wad "w_1"
end if
end mouseU
Of the alternatives presented “picture” gets my vote.
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Humph: when I was 32 and using a Mac Performa 475 SuperPaint was a "not
so super"
program for doing things that by today's standards look largely like a
complete and utter waste
of time.
I don't know what the new "SVG" thang should called,
and I am slobbering in excitement at the thought of it
The issue with art is that anything that I do will automatically be
relabeled "areYouKiddingThatIsNotArt", and abbreviated "thatIsSoNotArt",
with a synonym "hahahahahahahahahahahahahahahahahahaha"
On Sat, Nov 4, 2017 at 2:34 AM, Richard Gaskin via use-livecode <
use-livecode@lists.runrev.com> wrot
Alejandro Tejada wrote:
> By the way, this new control type, Could allow easier implementation
> of image libraries, where you store a single instance of a bitmap
> or graphic and then LiveCode engine just rebuild your picture
> from the original data applying all transformation or changes
> appl
Jim Lambert wrote:
> I like Mark's ‘picture' because it is general. A picture can contain
> both vectors and bitmaps.
Richard Gaskin wrote:
> Seconded. When I first read Mark's post I was wary of "picture",
> but on further reflection I remembered Apple's PICT file/data type,
> distinct from PN
On Sat, Nov 4, 2017 at 7:19 AM, hh via use-livecode
wrote:
>
> Probably we could call it "artwork"?
> (If all the promises realise it is indeed a software artwork!)
Beat me to it. But considering LC takes the hard work out of cross
platform programing. And considering Jacques comments about Mark
Actually, any button using an image/icon should have a scale and alternately a
position, like when you set a picture for a web avatar. But that may be asking
too much. A scale percentage would be great! I usually import the image, set
it's scale, lock it's location, and then the buttons that use
Jim Lambert wrote:
> I like Mark's ‘picture' because it is general. A picture can contain
> both vectors and bitmaps.
Seconded. When I first read Mark's post I was wary of "picture", but on
further reflection I remembered Apple's PICT file/data type, distinct
from PNTG as the latter was exclu
I like Mark's ‘picture' because it is general. A picture can contain both
vectors and bitmaps.
Any word with ‘icon’ in it seems overly specific as does ’SVG’-anything; while
‘vectorimage’ implies an image made up of vectors.
set the filename of pct 1 to ‘blah blah.blah’
Jim Lambert
_
Oh you 'nix people. Okay, "vct" then. ;)
Mark doesn't like abbreviations. We're at his mercy.
On 11/3/17 3:16 PM, Mike Kerner via use-livecode wrote:
Please, not "vi"
On Fri, Nov 3, 2017 at 4:14 PM, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
On 11/3/17 1:41 PM,
> At least historically, paintings were bitmapped,
> not vector (think MacPaint vs. MacDraw)
Yes. And LCB "draws" an image and uses "OnPaint" for it's canvas.
Probably we could call it "artwork"?
(If all the promises realise it is indeed a software artwork!)
Please, not "vi"
On Fri, Nov 3, 2017 at 4:14 PM, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> On 11/3/17 1:41 PM, Mark Waddingham via use-livecode wrote:
>
>> As I said one of the goals of this control would eventually be to replace
>> the image object - so at some po
On 11/3/17 1:41 PM, Mark Waddingham via use-livecode wrote:
As I said one of the goals of this control would eventually be to
replace the image object - so at some point (all being well) you will be
able to do:
set the filename of "foo" to "foo.png"
set the filename of "foo" to "foo.gi
Universal Image Object
uni-Image
imagePak
UIO
imageBlob
imagepack
imageContainer
quicktime... (oh, wait..)
how about imageData
... has been used yes but base the 'thing' on that ...add the options
--
Stephen Barncard - Sebastopol Ca. USA -
mixstream.org
On Fri, Nov 3, 2017 at 12:49 PM, Mi
At least historically, paintings were bitmapped, not vector (think MacPaint
vs. MacDraw)
On Fri, Nov 3, 2017 at 3:40 PM, hh via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Look forward to the first release of .
>
> For the name, what about "painting"?
>
> __
Look forward to the first release of .
For the name, what about "painting"?
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On 2017-11-03 19:33, Rick Harrison via use-livecode wrote:
I like “vectorImage” too!
“Picture" has been used for images for a long time,
and we don’t want to add more confusion for users.
Where do you think the confusion would come from?
As I said one of the goals of this control would eventu
On 2017-11-03 19:02, Bleiler, Timothy via use-livecode wrote:
This is good news!!
Is there any reason not to call the control “SVG?”
Three main reasons:
- SVG is a somewhat human-unfriendly term
- SVG is technically a vector graphics interchange format (and so an
adjective, not a noun -
I like “vectorImage” too!
“Picture" has been used for images for a long time,
and we don’t want to add more confusion for users.
Just my 2 cents..
Rick
> On Nov 3, 2017, at 2:23 PM, J. Landman Gay via use-livecode
> wrote:
>
> Or maybe "vectorImage".
Mark Waddingham wrote:
> we are now firmly on the road to full SVG support in LiveCode!
These are great good news! Congratulations. :-D
> the name is currently vectoricon
Actually, I like the name "Picture" because
it remembers me about the PICT file format
that could include bitmaps, vectors an
On 11/3/17 1:12 PM, J. Landman Gay via use-livecode wrote:
On 11/3/17 11:05 AM, Mark Waddingham via use-livecode wrote:
the name is currently vectoricon
To be honest, I like this better than "picture". It's more descriptive.
Or maybe "vectorImage".
--
Jacqueline Landman Gay | j
SVG's are not just standalone objects. They are also part of various
widgets.
On Fri, Nov 3, 2017 at 2:02 PM, Bleiler, Timothy via use-livecode <
use-livecode@lists.runrev.com> wrote:
> This is good news!!
>
> Is there any reason not to call the control “SVG?”
> Why create another abstraction in
On 11/3/17 11:05 AM, Mark Waddingham via use-livecode wrote:
the name is currently vectoricon
To be honest, I like this better than "picture". It's more descriptive.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.c
This is good news!!
Is there any reason not to call the control “SVG?”
Why create another abstraction in the name from what the control actually is?
e.g.
Set the fileName of SVG “My Picture” to ….
Tim Bleiler, Ph.D.
Instructional Designer, HSIT
University at Buffalo
> On Nov 3, 2017, at 9:1
Hi Mark
> Am 03.11.2017 um 14:19 schrieb Mark Waddingham via use-livecode
> :
>
> Hi all,
>
> My most recent talk at LCG (in October) was 'Building an SVG Widget' and in
> order to talk about such a thing, I needed to actually build one - so I did :)
>
> So, we are now firmly on the road to f
On 2017-11-03 14:19, Mark Waddingham via use-livecode wrote:
Hi all,
My most recent talk at LCG (in October) was 'Building an SVG Widget'
and in order to talk about such a thing, I needed to actually build
one - so I did :)
So, we are now firmly on the road to full SVG support in LiveCode!
Fo
This is great news!
Bill
William Prothero
http://es.earthednet.org
> On Nov 3, 2017, at 8:18 AM, Mike Kerner via use-livecode
> wrote:
>
> OOOH. Cool. So pretty soon maybe I can render interfaces in Sketch
> after applying themes from my favorite interface design houses...
>
> On Fri, N
OOOH. Cool. So pretty soon maybe I can render interfaces in Sketch
after applying themes from my favorite interface design houses...
On Fri, Nov 3, 2017 at 9:19 AM, Mark Waddingham via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Hi all,
>
> My most recent talk at LCG (in October)
Hi all,
My most recent talk at LCG (in October) was 'Building an SVG Widget' and
in order to talk about such a thing, I needed to actually build one - so
I did :)
So, we are now firmly on the road to full SVG support in LiveCode!
At the moment the implementation only supports geometric shape
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