> On 18 Feb 2015, at 01:52, Alex Tweedly wrote:
>
> If the problem is that LC is just too slow, and the required calculations
> continuously or consistently take more time than is elapsed (i.e. we just
> keep getting further and further behind), then the problem is performance,
> not how/when
I don't think I fully get that.
If the problem is that LC is just too slow, and the required
calculations continuously or consistently take more time than is elapsed
(i.e. we just keep getting further and further behind), then the problem
is performance, not how/when we can trigger redraws.
I agree that additional features like SVG import or access to a phyiscs engine
would make things possible that are now not possible. In a similar vein,
multimedia problems like the slowness of using gifs for animated images, as
well as the general lack of movie format support could be addressed
People have been making games and some types of animation with LC/RR for
over a decade, and progress will continue. No barriers if you choose the
right project and build around the features.
My nerve disease acts up during winter and makes it harder to type or
talk, so releasing updates such
I just tried a fairly demanding HTML5 Canvas game I programmed in Flash Pro,
inside a revBrowser object. It worked fairly well. I didn’t yet try that on an
iPad.
BTW Unity 5 also exports to HTML5 WebGL (3D), so even if it takes a while for
LiveCode to be a killer HTML5 development tool, there a
Colin Holgate wrote:
Flash Pro can publish to HTML5 Canvas and HTML5 WebGL (2D). It’s an extremely
good option when it comes to creating animation rich interactive applications
for iOS Safari.
How might such be incorporated in an LC app? only via the browser
object... right?
@ Bob Sneider:
Flash Pro can publish to HTML5 Canvas and HTML5 WebGL (2D). It’s an extremely
good option when it comes to creating animation rich interactive applications
for iOS Safari.
> On Feb 10, 2015, at 9:31 PM, William Prothero wrote:
>
> >As far as I know, Apple still forbids browser plugins on iOS.
at's a temporary measure, but it leaves iOS
> apps out in the cold.
>
> Thanks,
> Tom Bodine
>
>
>
> --
> View this message in context:
> http://runtime-revolution.278305.n4.nabble.com/The-Future-of-Animation-in-LiveCode-tp4688682p4688707.html
&
Hopefully not too far in the future, since box2d was part of the met
stretch goals. I can't wait! Ok, I guess I can due to lack of choice, but
i'm truly looking forward to box2d being part of LC.
On Tue, Feb 10, 2015 at 2:57 PM, Bob Sneidar
wrote:
> I think LC would have to become a much more
I think LC would have to become a much more popular development environment
first. Animation projects are typically pretty advanced, and to make that kind
of investment in time and development effort, well how to say this… you will
want assurances that the dev environment will be viable 5 even 1
a Mac using revBrowserOpenCef.) Is that working for you with sound
and animated graphics? Maybe that's a temporary measure, but it leaves iOS
apps out in the cold.
Thanks,
Tom Bodine
--
View this message in context:
http://runtime-revolution.278305.n4.nabble.com/The-Future-of-Animation-i
med to follow the vector
lines.
Best,
Bill
> On Feb 9, 2015, at 6:49 PM, Brahmanathaswami wrote:
>
> I'm curious what insights there are into the future of animation in LiveCode.
>
> The adage that children are exposed to super high production values
> (Think Disney, Ente
I'm curious what insights there are into the future of animation in
LiveCode.
The adage that children are exposed to super high production values
(Think Disney, Entertainment Arts) is true, but at the same time I've
seen kids/adults super fascinated with some pretty basic old
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