Re: The Future of Animation in LiveCode

2015-02-19 Thread Bjoernke von Gierke
> On 18 Feb 2015, at 01:52, Alex Tweedly wrote: > > If the problem is that LC is just too slow, and the required calculations > continuously or consistently take more time than is elapsed (i.e. we just > keep getting further and further behind), then the problem is performance, > not how/when

Re: The Future of Animation in LiveCode

2015-02-17 Thread Alex Tweedly
I don't think I fully get that. If the problem is that LC is just too slow, and the required calculations continuously or consistently take more time than is elapsed (i.e. we just keep getting further and further behind), then the problem is performance, not how/when we can trigger redraws.

Re: The Future of Animation in LiveCode

2015-02-17 Thread Bjoernke von Gierke
I agree that additional features like SVG import or access to a phyiscs engine would make things possible that are now not possible. In a similar vein, multimedia problems like the slowness of using gifs for animated images, as well as the general lack of movie format support could be addressed

Re: The Future of Animation in LiveCode

2015-02-11 Thread Curry Kenworthy
People have been making games and some types of animation with LC/RR for over a decade, and progress will continue. No barriers if you choose the right project and build around the features. My nerve disease acts up during winter and makes it harder to type or talk, so releasing updates such

Re: The Future of Animation in LiveCode

2015-02-10 Thread Colin Holgate
I just tried a fairly demanding HTML5 Canvas game I programmed in Flash Pro, inside a revBrowser object. It worked fairly well. I didn’t yet try that on an iPad. BTW Unity 5 also exports to HTML5 WebGL (3D), so even if it takes a while for LiveCode to be a killer HTML5 development tool, there a

Re: The Future of Animation in LiveCode

2015-02-10 Thread Brahmanathaswami
Colin Holgate wrote: Flash Pro can publish to HTML5 Canvas and HTML5 WebGL (2D). It’s an extremely good option when it comes to creating animation rich interactive applications for iOS Safari. How might such be incorporated in an LC app? only via the browser object... right? @ Bob Sneider:

Re: The Future of Animation in LiveCode

2015-02-10 Thread Colin Holgate
Flash Pro can publish to HTML5 Canvas and HTML5 WebGL (2D). It’s an extremely good option when it comes to creating animation rich interactive applications for iOS Safari. > On Feb 10, 2015, at 9:31 PM, William Prothero wrote: > > >As far as I know, Apple still forbids browser plugins on iOS.

Re: The Future of Animation in LiveCode

2015-02-10 Thread William Prothero
at's a temporary measure, but it leaves iOS > apps out in the cold. > > Thanks, > Tom Bodine > > > > -- > View this message in context: > http://runtime-revolution.278305.n4.nabble.com/The-Future-of-Animation-in-LiveCode-tp4688682p4688707.html &

Re: The Future of Animation in LiveCode

2015-02-10 Thread Mike Bonner
Hopefully not too far in the future, since box2d was part of the met stretch goals. I can't wait! Ok, I guess I can due to lack of choice, but i'm truly looking forward to box2d being part of LC. On Tue, Feb 10, 2015 at 2:57 PM, Bob Sneidar wrote: > I think LC would have to become a much more

Re: The Future of Animation in LiveCode

2015-02-10 Thread Bob Sneidar
I think LC would have to become a much more popular development environment first. Animation projects are typically pretty advanced, and to make that kind of investment in time and development effort, well how to say this… you will want assurances that the dev environment will be viable 5 even 1

Re: The Future of Animation in LiveCode

2015-02-10 Thread tbodine
a Mac using revBrowserOpenCef.) Is that working for you with sound and animated graphics? Maybe that's a temporary measure, but it leaves iOS apps out in the cold. Thanks, Tom Bodine -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/The-Future-of-Animation-i

Re: The Future of Animation in LiveCode

2015-02-09 Thread William Prothero
med to follow the vector lines. Best, Bill > On Feb 9, 2015, at 6:49 PM, Brahmanathaswami wrote: > > I'm curious what insights there are into the future of animation in LiveCode. > > The adage that children are exposed to super high production values > (Think Disney, Ente

The Future of Animation in LiveCode

2015-02-09 Thread Brahmanathaswami
I'm curious what insights there are into the future of animation in LiveCode. The adage that children are exposed to super high production values (Think Disney, Entertainment Arts) is true, but at the same time I've seen kids/adults super fascinated with some pretty basic old