I think LC would have to become a much more popular development environment 
first. Animation projects are typically pretty advanced, and to make that kind 
of investment in time and development effort, well how to say this… you will 
want assurances that the dev environment will be viable 5 even 10 years from 
now. Also, it would take a new slew of RunRev dev to produce it and maintain it.

Hope that didn’t ruffle any feathers, but that is the cold hard truth about any 
dev application. It’s why there are very few businesses (if any) who have hired 
full time (or even contracted) LC developers, even though any company might be 
well advised to take that chance, since developing and updating customized 
applications tailored to their own workflows is so much easier.

Until we can get over that critical mass hump, I do not think you will see that 
kind of innovation.

My 2¢
Bob S

On Feb 9, 2015, at 22:36 , William Prothero 
<proth...@earthednet.org<mailto:proth...@earthednet.org>> wrote:

A physics engine would help a lot, in this regard. Many of the “angry bird” 
type 2D games are made in Corona, which has physics from the get-go. I think 
that may be in the far future for LC.

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