Hopefully not too far in the future, since box2d was part of the met stretch goals. I can't wait! Ok, I guess I can due to lack of choice, but i'm truly looking forward to box2d being part of LC.
On Tue, Feb 10, 2015 at 2:57 PM, Bob Sneidar <bobsnei...@iotecdigital.com> wrote: > I think LC would have to become a much more popular development > environment first. Animation projects are typically pretty advanced, and to > make that kind of investment in time and development effort, well how to > say this… you will want assurances that the dev environment will be viable > 5 even 10 years from now. Also, it would take a new slew of RunRev dev to > produce it and maintain it. > > Hope that didn’t ruffle any feathers, but that is the cold hard truth > about any dev application. It’s why there are very few businesses (if any) > who have hired full time (or even contracted) LC developers, even though > any company might be well advised to take that chance, since developing and > updating customized applications tailored to their own workflows is so much > easier. > > Until we can get over that critical mass hump, I do not think you will see > that kind of innovation. > > My 2¢ > Bob S > > On Feb 9, 2015, at 22:36 , William Prothero <proth...@earthednet.org > <mailto:proth...@earthednet.org>> wrote: > > A physics engine would help a lot, in this regard. Many of the “angry > bird” type 2D games are made in Corona, which has physics from the get-go. > I think that may be in the far future for LC. > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode