I just tried a fairly demanding HTML5 Canvas game I programmed in Flash Pro, 
inside a revBrowser object. It worked fairly well. I didn’t yet try that on an 
iPad.

BTW Unity 5 also exports to HTML5 WebGL (3D), so even if it takes a while for 
LiveCode to be a killer HTML5 development tool, there are other tools you can 
use to publish something that can play inside LiveCode stacks.



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