Re: SHIFTkey horrors

2012-05-09 Thread Richmond
On 05/09/2012 06:28 PM, Mike Bonner wrote: Root beer is an acquired taste I guess! So is Dr Pepper but in the Texas/NM area it seems to be the cats pajamas. (always wanted to slip that into a sentence) Yup "cats pajamas" is rather good; sort of rolls off the tongue in a satisfying sort of way.

Re: SHIFTkey horrors

2012-05-09 Thread Mike Bonner
Root beer is an acquired taste I guess! So is Dr Pepper but in the Texas/NM area it seems to be the cats pajamas. (always wanted to slip that into a sentence) Walking isn't quite the relaxer for me it would be otherwise due to various complications but a nice drive or nap can serve the purpose. T

SHIFTkey horrors #2

2012-05-09 Thread Richmond
One could be fairly bi*chy and say that, as the Mac system can pick up when the SHIFTkey is UP or DOWN there has been a bit of an oversight on the behalf of Metacard - Runtime Revolution (i.e. somewhere down the evolutionary line), which nobody has seen fit to sort out. Of course, to be fair, it

Re: SHIFTkey horrors

2012-05-09 Thread Mike Bonner
Yeah, just sent a stack that contains it to you. Its in the stack script with some extra code to do what you want (dispatching a shiftkeyup or shiftkeydown) to the current card. On Wed, May 9, 2012 at 9:17 AM, Richmond wrote: > On 05/09/2012 05:53 PM, Mike Bonner wrote: > >> As mentioned, you can

Re: SHIFTkey horrors

2012-05-09 Thread Richmond
On 05/09/2012 05:53 PM, Mike Bonner wrote: As mentioned, you can grab the game loop code from the forum and it will do all the loop and setup as written (including dispatching updatescreen) I'm sorry, that seems to have passed me by; can you let me know where I can get hold of the game loop?

Re: SHIFTkey horrors

2012-05-09 Thread Richmond
On 05/09/2012 05:53 PM, Mike Bonner wrote: As mentioned, you can grab the game loop code from the forum and it will do all the loop and setup as written (including dispatching updatescreen) Hope you get a brain storm and find another method. (or a brain tsunami maybe, bigger is better) The walk

Re: SHIFTkey horrors

2012-05-09 Thread Mike Bonner
As mentioned, you can grab the game loop code from the forum and it will do all the loop and setup as written (including dispatching updatescreen) Hope you get a brain storm and find another method. (or a brain tsunami maybe, bigger is better) The walk, picking and beer sounds like a good idea, t

Re: SHIFTkey horrors

2012-05-09 Thread Richmond
On 05/09/2012 04:36 PM, Mike Bonner wrote: Oh, btw, don't know if/when it will come put but there is supposedly an "updatescreen" message in the works (basically the same thing as the game loop but coded at the engine level) so there will be a built in loop that can be used for this sort of thing

Re: SHIFTkey horrors

2012-05-09 Thread Mike Bonner
Oh, btw, don't know if/when it will come put but there is supposedly an "updatescreen" message in the works (basically the same thing as the game loop but coded at the engine level) so there will be a built in loop that can be used for this sort of thing at some indeterminate time in the future. O

Re: SHIFTkey horrors

2012-05-09 Thread Mike Bonner
Another option might be to write an external that does the polling and dispatches a message when the shift key is pressed, and there might be other methods of course. Hopefully someone else has a better solution. Either way, unless rev adds the feature sounds like you may have to bite the bullet a

Re: SHIFTkey horrors

2012-05-09 Thread Richmond
On 05/09/2012 04:13 PM, Mike Bonner wrote: Shouldn't be a big deal, in fact during the game academy a game loop (interesting code by the way) was used that did all kinds of things at approximately 50fps with enough time to animate, accept keypresses and mouse events etc. Think the stack code can

Re: SHIFTkey horrors

2012-05-09 Thread Mike Bonner
Shouldn't be a big deal, in fact during the game academy a game loop (interesting code by the way) was used that did all kinds of things at approximately 50fps with enough time to animate, accept keypresses and mouse events etc. Think the stack code can be found in the forums somewhere if you want

Re: SHIFTkey horrors

2012-05-09 Thread Richmond
On 05/09/2012 03:53 PM, Mike Bonner wrote: Use a send in time loop to monitor shiftkey() and just leave it running? That sounds a good idea. BUT isn't the 'send' going to slow things down with regard to other keystrokes? On Wed, May 9, 2012 at 6:43 AM, Richmond wrote: What follows is an

Re: SHIFTkey horrors

2012-05-09 Thread Mike Bonner
Use a send in time loop to monitor shiftkey() and just leave it running? On Wed, May 9, 2012 at 6:43 AM, Richmond wrote: > What follows is an extract from a message I have just sent to a colleague; > it concerns > a really large problem: > > --**---

SHIFTkey horrors

2012-05-09 Thread Richmond
What follows is an extract from a message I have just sent to a colleague; it concerns a really large problem: - "Then when the shift key is held down, all the vowels appear, type you