Yeah, just sent a stack that contains it to you. Its in the stack script with some extra code to do what you want (dispatching a shiftkeyup or shiftkeydown) to the current card.
On Wed, May 9, 2012 at 9:17 AM, Richmond <richmondmathew...@gmail.com>wrote: > On 05/09/2012 05:53 PM, Mike Bonner wrote: > >> As mentioned, you can grab the game loop code from the forum and it will >> do >> all the loop and setup as written (including dispatching updatescreen) >> > > I'm sorry, that seems to have passed me by; can you let me know where I > can get hold of the game loop? > > >> Hope you get a brain storm and find another method. (or a brain tsunami >> maybe, bigger is better) >> >> The walk, picking and beer sounds like a good idea, think i'll do the same >> and make mine of the root variety. >> >> On Wed, May 9, 2012 at 7:44 AM, Richmond <richmondmathew...@gmail.com>** >> wrote: >> >> On 05/09/2012 04:36 PM, Mike Bonner wrote: >>> >>> Oh, btw, don't know if/when it will come put but there is supposedly an >>>> "updatescreen" message in the works (basically the same thing as the >>>> game >>>> loop but coded at the engine level) so there will be a built in loop >>>> that >>>> can be used for this sort of thing at some indeterminate time in the >>>> future. >>>> >>>> Ha, Ha; the problem, as I am sure you are aware, is NOW. >>> >>> Thank you very much for all your helpful suggestions; I will now go out >>> for a long walk, pick some flowers, >>> have a glass of beer, and hope that "it" comes to me in a flash. >>> >>> >>> On Wed, May 9, 2012 at 7:34 AM, Mike Bonner <bonnm...@gmail.com> wrote: >>>> >>>> Another option might be to write an external that does the polling and >>>> >>>>> dispatches a message when the shift key is pressed, and there might be >>>>> other methods of course. Hopefully someone else has a better solution. >>>>> >>>>> Either way, unless rev adds the feature sounds like you may have to >>>>> bite >>>>> the bullet and figure out a less than great method. As far as "on >>>>> shiftkeydown" if you do go with the loop method you can of course >>>>> dispatch >>>>> your own messages but this still requires polling so its all a matter >>>>> of >>>>> semantics at that point. >>>>> >>>>> ______________________________****_________________ >>>>> >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/****mailman/listinfo/use-livecode<http://lists.runrev.com/**mailman/listinfo/use-livecode> >>>> <**http://lists.runrev.com/**mailman/listinfo/use-livecode<http://lists.runrev.com/mailman/listinfo/use-livecode> >>>> > >>>> >>>> >>> >>> ______________________________****_________________ >>> >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/****mailman/listinfo/use-livecode<http://lists.runrev.com/**mailman/listinfo/use-livecode> >>> <**http://lists.runrev.com/**mailman/listinfo/use-livecode<http://lists.runrev.com/mailman/listinfo/use-livecode> >>> > >>> >>> ______________________________**_________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/**mailman/listinfo/use-livecode<http://lists.runrev.com/mailman/listinfo/use-livecode> >> > > > > ______________________________**_________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/**mailman/listinfo/use-livecode<http://lists.runrev.com/mailman/listinfo/use-livecode> > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode