On 05/09/2012 04:36 PM, Mike Bonner wrote:
Oh, btw, don't know if/when it will come put but there is supposedly an
"updatescreen" message in the works (basically the same thing as the game
loop but coded at the engine level) so there will be a built in loop that
can be used for this sort of thing at some indeterminate time in the
future.

Ha, Ha; the problem, as I am sure you are aware, is NOW.

Thank you very much for all your helpful suggestions; I will now go out for a long walk, pick some flowers,
have a glass of beer, and hope that "it" comes to me in a flash.


On Wed, May 9, 2012 at 7:34 AM, Mike Bonner <bonnm...@gmail.com> wrote:

Another option might be to write an external that does the polling and
dispatches a message when the shift key is pressed, and there might be
other methods of course. Hopefully someone else has a better solution.

Either way, unless rev adds the feature sounds like you may have to bite
the bullet and figure out a less than great method. As far as "on
shiftkeydown" if you do go with the loop method you can of course dispatch
your own messages but this still requires polling so its all a matter of
semantics at that point.

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