Re: Geometry Manager on mobile?

2016-06-26 Thread Monte Goulding
> On 26 Jun 2016, at 8:17 PM, m...@jerrydaniels.com wrote: > > Hey, Monte! 'Will work on mobile' as of 8.1 or 8.0.2? 8.1 I believe. You can read about it in Ali’s blog: https://livecode.com/cross-platform-app-deployment-with-livecode-is-now-even-easier/ ___

Re: Geometry Manager on mobile?

2016-06-26 Thread me
Hey, Monte! 'Will work on mobile' as of 8.1 or 8.0.2? Best, Jerry On Jun 25, 2016, 10:00 PM -0500, Monte Goulding, wrote: > I haven't tested it myself but Ali has done a considerable amount of work > lately to make mobile and desktop standalone building more aligned so I think > things like the

Re: Geometry Manager on mobile?

2016-06-25 Thread Monte Goulding
I haven't tested it myself but Ali has done a considerable amount of work lately to make mobile and desktop standalone building more aligned so I think things like the geometry manager and table library will work on mobile now. Cheers Monte Sent from my iPhone > On 26 Jun 2016, at 1:55 AM, Ri

Re: Geometry Manager - Anyone?

2015-09-18 Thread William Prothero
At the nativesoft site, there is a “new” version 3, but no date or idea how old it is. Also, since it is not a free product, I was looking around to see how much it would cost me. Can’t find it. There is a link to the livecode marketplace, but it just gets me to the main livecode site. So, in s

Re: Geometry Manager - Anyone?

2015-09-18 Thread Richard Gaskin
Mike Kerner wrote: > I would like the GM to get some attention, because "writing your > own" is worse than tedious. Related, Rick Harrison wrote: > Thank you for your well put together answer on the subject. > > It does however bring up the point that all of us are probably > reinventing everyone

Re: Geometry Manager - Anyone?

2015-09-18 Thread Devin Asay
> On Sep 17, 2015, at 4:06 PM, Rick Harrison wrote: > > Any advice? > >> On Sep 17, 2015, at 9:15 AM, Rick Harrison wrote: >> >> Hi there, >> >> I was wondering what the status of the Geometry Manager is currently. >> Does it work as expected, or is it broken? >> >> Do any of you use it? I

Re: Geometry Manager - Anyone?

2015-09-18 Thread Roger Eller
Google is my friend. :) http://www.nativesoft.net/products/nativegeometry/ On Fri, Sep 18, 2015 at 10:46 AM, Roger Eller wrote: > Sorry, but it may be a dead product... I don't see it at > https://livecode.com/products/thirdparty either. > > > > On Fri, Sep 18, 2015 at 10:38 AM, Earthednet

Re: Geometry Manager - Anyone?

2015-09-18 Thread Roger Eller
Sorry, but it may be a dead product... I don't see it at https://livecode.com/products/thirdparty either. On Fri, Sep 18, 2015 at 10:38 AM, Earthednet-wp wrote: > Roger, > This looks really useful. I can't see how to purchase it, or what it's > cost is, tho. The links to the markeplace take

Re: Geometry Manager - Anyone?

2015-09-18 Thread Earthednet-wp
Roger, This looks really useful. I can't see how to purchase it, or what it's cost is, tho. The links to the markeplace take me Not to marketplace. Bill William Prothero http://es.earthednet.org > On Sep 18, 2015, at 7:15 AM, Roger Eller wrote: > > A few useful links: NOTE - These

Re: Geometry Manager - Anyone?

2015-09-18 Thread Roger Eller
A few useful links: NOTE - These are somewhat dated. Source: LiveCode SuperSite *The Official Geometry Manager:* http://lessons.runrev.com/s/lessons/m/4071/l/19026-geometry-manager *NativeSoft Geometry Manager (part 1):* http://lessons.runrev.c

Re: Geometry Manager - Anyone?

2015-09-18 Thread Rick Harrison
Hi Richard, Thank you for your well put together answer on the subject. It does however bring up the point that all of us are probably reinventing everyone’s wheel over and over. It might make sense to put together a routine that could be shared with everyone that is of a generic nature to help

Re: Geometry Manager - Anyone?

2015-09-18 Thread Mike Kerner
I would like the GM to get some attention, because "writing your own" is worse than tedious. On Fri, Sep 18, 2015 at 3:06 AM, Richard Gaskin wrote: > Ditto. The GM seems like a good idea when you first start poking around > with it, and as long as you're doing simple things with it it all seems

Re: Geometry Manager - Anyone?

2015-09-18 Thread Richard Gaskin
Ditto. The GM seems like a good idea when you first start poking around with it, and as long as you're doing simple things with it it all seems dandy. But sooner or later you'll come across something you need to do, some object that has to be positioned relative to something else, that's just

Re: Geometry Manager - Anyone?

2015-09-17 Thread Rick Harrison
Thank you Roger! Rick > On Sep 17, 2015, at 7:50 PM, Roger Eller wrote: > > My advice is don't use it on any complex layout. Also, it only works for > desktop. Mobile has a couple of other options for resolution independent > scaling. The general consensus is to code your own unless the layou

Re: Geometry Manager - Anyone?

2015-09-17 Thread Roger Eller
My advice is don't use it on any complex layout. Also, it only works for desktop. Mobile has a couple of other options for resolution independent scaling. The general consensus is to code your own unless the layout is super simple. On Sep 17, 2015 6:06 PM, "Rick Harrison" wrote: > Any advice? >

Re: Geometry Manager - Anyone?

2015-09-17 Thread Rick Harrison
Any advice? > On Sep 17, 2015, at 9:15 AM, Rick Harrison wrote: > > Hi there, > > I was wondering what the status of the Geometry Manager is currently. > Does it work as expected, or is it broken? > > Do any of you use it? Is it worth trying to make it work, or should I > just write my own ro

Re: Geometry Manager For Mobile

2015-05-17 Thread Monte Goulding
Binary stackfiles are available at mergext.com . Source in lcVCS format is at https://github.com/montegoulding/mApp Cheers Monte > On 18 May 2015, at 2:07 am, William Prothero wrote: > > Monte: > I don’t seem to be able to find a l

Re: Geometry Manager For Mobile

2015-05-17 Thread William Prothero
Monte: I don’t seem to be able to find a link to mApp. Could you post it? Best, Bill > On May 16, 2015, at 6:54 PM, Monte wrote: > > Yeah, actually it works fine on desktop too but the framework was originally > designed for mobile back when we had to script resolution independence. It's > pur

RE: Re: Geometry Manager For Mobile

2015-05-17 Thread Pyyhtiä Christer
@gaskin ; also have decided to use my own routines for scaling. Haven't been able to verify on all >7K devices running Android nor all of 6+3 iOS devices, though. Although the LC automatic scaling probably works for a good part of the shows one tends to do layout design outing the capabilities o

Re: Geometry Manager For Mobile

2015-05-16 Thread Terry Judd
I¹ll vouch for mApp. I¹ve delivered a couple of cross platform phone apps that use it support all iPhone and Android screen sizes and aspect ratios and require an absolute minimum of hand coding of geometry management. Pretty easy to use. Terry... On 17/05/2015 9:10 am, "Monte" wrote: >Have you

Re: Geometry Manager For Mobile

2015-05-16 Thread Roger Eller
Fantastic! On May 16, 2015 9:54 PM, "Monte" wrote: > Yeah, actually it works fine on desktop too but the framework was > originally designed for mobile back when we had to script resolution > independence. It's pure LiveCode. > > -- > M E R Goulding > Software development services > > mergExt -

Re: Geometry Manager For Mobile

2015-05-16 Thread Mike Kerner
Monte did a presentation on it a RunRevLive 13. I've played with it, but I haven't done anything with it in a while. On Sat, May 16, 2015 at 9:54 PM, Monte wrote: > Yeah, actually it works fine on desktop too but the framework was > originally designed for mobile back when we had to script reso

Re: Geometry Manager For Mobile

2015-05-16 Thread Monte
Yeah, actually it works fine on desktop too but the framework was originally designed for mobile back when we had to script resolution independence. It's pure LiveCode. -- M E R Goulding Software development services mergExt - There's an external for that! > On 17 May 2015, at 11:20 am, Roger

Re: Geometry Manager For Mobile

2015-05-16 Thread Roger Eller
When you say mobile, do you mean all LiveCode supported mobile platforms? On May 16, 2015 7:17 PM, "Monte" wrote: > Have you seen mApp? It's my open source mobile app framework that includes > a geometry manager designed for mobile. It uses a unique concept in > geometry management of layout rul

Re: Geometry Manager For Mobile

2015-05-16 Thread Monte
Have you seen mApp? It's my open source mobile app framework that includes a geometry manager designed for mobile. It uses a unique concept in geometry management of layout rules that are executed in order so the author has full control. You still occasionally write a resizeStack handler but not

RE: Geometry Manager For Mobile

2015-05-16 Thread Ralph DiMola
Richard Gaskin wrote: > Am I the only person who enjoys hand-crafting resizeStack handlers? I spent the first 6 months of using LC writing a generic resizing library with aspect ratio independence. I just make a few calls to it in my resizestack handlers and I'm done. On mobile there always a few

Re: Geometry Manager For Mobile

2015-05-16 Thread Mark Wieder
On 05/16/2015 09:45 AM, Richard Gaskin wrote: Am I the only person who enjoys hand-crafting resizeStack handlers? "Enjoys"? Probably. I do it, but it's not something I look forward to. -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing

Re: Geometry Manager For Mobile

2015-05-16 Thread J. Landman Gay
On May 16, 2015 11:45:02 AM CDT, Richard Gaskin wrote: > >Am I the only person who enjoys hand-crafting resizeStack handlers? I wouldn't exactly say I enjoy it but I always write my own for the same reasons you mention. And now that we have auto scaling on mobile, my code is far shorter than i

Re: Geometry Manager For Mobile

2015-05-16 Thread Richard Gaskin
Mike Kerner wrote: > Interesting - I just started messing with Xojo, again, since I see > they're (finally) getting into the ios game (I didn't see anything > about Android). Their version of the Geometry Manager is implemented > on ios. I wonder if we're going to see it again in LC 8... Am I

Re: Geometry Manager

2015-01-07 Thread Peter Haworth
Ah yes, should have thought of that. Was looking for an on/off checkbox in the GM. Thanks Pete lcSQL Software Home of lcStackBrowser and SQLiteAdmin On Wed, Jan 7, 2015 at 5:50 PM, Paul Hibb

Re: Geometry Manager

2015-01-07 Thread Paul Hibbert
Pete, You can turn off messages, or temporarily add an empty resizeStack handler to the top of the stack script. on resizeStack -- do nothing! end resizeStack Paul > On Jan 7, 2015, at 5:39 PM, Peter Haworth wrote: > > I'm working on someone else's stack that uses GM. Is there some way to

Re: Geometry Manager

2012-09-04 Thread Bob Sneidar
Someone had mentioned before that it will be important to record the baseline sizes of your controls and original stack size in a prop somewhere so you can use that in your calculations as opposed to the old size every time. Otherwise you will run into rounding errors, depending on your applicat

Re: Geometry Manager

2012-08-31 Thread Peter Haworth
This is actually turning out to be a lot simpler than I thought. I hadn't realised the resizeStack message passed the old and new height and width of the stack as parameters. With that info, it's trivial to resize or reposition a control releative to the stack coordinates by adding the difference

Re: Geometry Manager

2012-08-31 Thread Peter Haworth
You're right, that would work in this circumstance but I'm hoping I can do this thing in a way that makes it reusable, no doubt like many others before me! Pete lcSQL Software On Fri, Aug 31, 2012 at 2:02 PM, J. Landman Gay wrote: > I'd just look at the height of the stac

Re: Geometry Manager

2012-08-31 Thread J. Landman Gay
On 8/31/12 3:54 PM, Peter Haworth wrote: Yes, a bit unusual. The situation is that I have a toolbar at the top of my stack that doesn't resize in any way, then the rest of my controls below it, most of which resize. There's a button in the toolbar that reuces the stack to a height just enough t

Re: Geometry Manager

2012-08-31 Thread Peter Haworth
Yes, a bit unusual. The situation is that I have a toolbar at the top of my stack that doesn't resize in any way, then the rest of my controls below it, most of which resize. There's a button in the toolbar that reuces the stack to a height just enough to still show the toolbar but none of the ot

Re: Geometry Manager

2012-08-31 Thread Bob Sneidar
Can you lock messages prior to resizing and unlock them afterwards? Bob On Aug 31, 2012, at 12:52 PM, Peter Haworth wrote: > Just came across a little problem with this. Assuming the dictionary is > correct, the resizeStach message is sent when a stack is resized via script > as well as when

Re: Geometry Manager

2012-08-31 Thread J. Landman Gay
On 8/31/12 2:52 PM, Peter Haworth wrote: Just came across a little problem with this. Assuming the dictionary is correct, the resizeStach message is sent when a stack is resized via script as well as when the user resizes it. I have a circumstance where I resoze the stack by scriopt but do not

Re: Geometry Manager

2012-08-31 Thread Peter Haworth
Just came across a little problem with this. Assuming the dictionary is correct, the resizeStach message is sent when a stack is resized via script as well as when the user resizes it. I have a circumstance where I resoze the stack by scriopt but do not want the control resizing to happen. Stran

Re: Geometry Manager

2012-08-31 Thread Peter Haworth
Thanks Jacque. I figure out most of it but hadn't thought about the ratio idea. I feel like I'm pretty much duplicating what the GM does except for the ability to position controls relative to other controls. Pete lcSQL Software On Fri, Aug 31, 2012 at 11:54 AM, J. Land

Re: Geometry Manager

2012-08-31 Thread J. Landman Gay
On 8/31/12 12:41 PM, Peter Haworth wrote: I'll write my own resize stack handler to take care of it. Any pointers as to good techniques to do this? I have 1 control that needs to be scaled horizontally and vertically and a couple of others that need to be re-positioned. With only three contro

Re: Geometry Manager Problem

2012-04-20 Thread william humphrey
I hope Chipp posts that link. I will try a little more debugging to see what message is causing the problem. I hate debugging. On Fri, Apr 20, 2012 at 12:49 PM, J. Landman Gay wrote: > On 4/20/12 10:41 AM, william humphrey wrote: > >> I never use the geometry manager because I set my stacks so th

Re: Geometry Manager Problem

2012-04-20 Thread J. Landman Gay
On 4/20/12 10:41 AM, william humphrey wrote: I never use the geometry manager because I set my stacks so they can't be resized. But I was getting errors in a simple handler like this: two stacks. Stack 1 with button go card 1 of stack 2 then get a function (which is in the background of stack 2)

Re: Geometry Manager Problem

2012-04-20 Thread william humphrey
I never use the geometry manager because I set my stacks so they can't be resized. But I was getting errors in a simple handler like this: two stacks. Stack 1 with button go card 1 of stack 2 then get a function (which is in the background of stack 2). The function only worked when stack 2 is alre

Re: Geometry Manager Problem

2012-03-20 Thread Marty Knapp
So I wrote my own resizeStack handlers. Two of the effected stacks work fine - I was moving 3 buttons and a graphic and sizing a field. The 3rd stack has a dataGrid with about 250 rows in it. I move a couple of buttons, a graphic and then size the dataGrid height. Resizing on this stack is *ver

Re: Geometry Manager

2012-01-25 Thread Pete
Yes, want to remove them/add them back entirely, and I have that working now. Thanks, Pete On Wed, Jan 25, 2012 at 11:18 AM, J. Landman Gay wrote: > The scrollbars should automatically go blank if the group fully encloses > its contents, and draw the thumb if it doesn't. If you mean you want to >

Re: Geometry Manager

2012-01-25 Thread J. Landman Gay
On 1/25/12 12:17 AM, Pete wrote: Hi Jacque, Setting lockloc to true fixed it, thanks! For some reason or other, I have a hangup about that property - always seems like it's the wrong way round, with "locked" meaning it will change dimensions and "not locked" meaning it won't. Think of it as "l

Re: Geometry Manager

2012-01-24 Thread Pete
Hi Jacque, Setting lockloc to true fixed it, thanks! For some reason or other, I have a hangup about that property - always seems like it's the wrong way round, with "locked" meaning it will change dimensions and "not locked" meaning it won't. My one remaining piece of the puzzle is to only have

Re: Geometry Manager

2012-01-24 Thread J. Landman Gay
On 1/24/12 7:25 PM, Pete wrote: I've tried linking the group to different combinations of the edges of the card, other controls, absolute and relative links and no matter how I resize the card, the group never resizes. Is the group's lockLoc set to true? After the geometry manager finishes, t

Re: Geometry Manager

2012-01-24 Thread Pete
Thanks Colin. I read the lesson but still can't get the effect I want. Maybe I'm trying to use the geometry manager for something it's not designed to do? I have a group on a card that has a number of controls in it. If the user resizes the card, I want the group to resize in proportion to the

Re: Geometry Manager

2012-01-24 Thread Bob Sneidar
Someone made a better geometry manager called NativeGeometry. Check it out. It's supposed to be much superior to the Livecode one. Bob On Jan 24, 2012, at 3:07 PM, Pete wrote: > Are there any lessons/examples/hints anywhere re using up the Geometry > settings for an object? No being a very g

Re: Geometry Manager

2012-01-24 Thread Colin Holgate
It is somewhat abstract. Try this lesson: http://lessons.runrev.com/s/lessons/m/4067/l/19026-Geometry-Manager On Jan 24, 2012, at 11:07 PM, Pete wrote: > Are there any lessons/examples/hints anywhere re using up the Geometry > settings for an object? No being a very graphically inclined person

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-22 Thread Peter Haworth
That's along the lines of what I have in mind. I've started to play around with some code to do this but I'm already finding lots of gotchas that I hadn't thought about, plus I still haven't figured out how to deal with font sizes. I'm definitely not a GUI expert but I'm thinking of provid

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Robert Brenstein
On 21.12.2010 at 15:34 Uhr -0800 Peter Haworth apparently wrote: I am now thinking that I may be able to make use of my own custom properties along with some common code to implement all this. Without that, it sounds like thousands of lines of code. Alternatively, I'm naively hoping that I migh

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Martin Blackman
and will give it a try. >>> >>> Pete Haworth >>> >>> On Dec 21, 2010, at 10:47 AM, Damien Girard wrote: >>> >>>> >>>> You can also take a look at NativeGeometry that will handle for >>>> you all the >>>

Re: Geometry Manager

2010-12-21 Thread Peter Haworth
Yes, I read the description in the User Guide. Here's what I did. I selected a control that is over on the right of the card and set it to Scale, then clicked the grey bar in the link area to create an absolute link to the right edge of the window. Then I resized the width of the window.

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Peter Haworth
rev.com [mailto:use-livecode-boun...@lists.runrev.com] De la part de Robert Brenstein Envoyé : mardi 21 décembre 2010 19:36 À : How to use LiveCode Objet : Re: Geometry Manager On 21.12.2010 at 10:13 Uhr -0800 Peter Haworth apparently wrote: Just started trying to figure out the geometry manage

Re: Geometry Manager

2010-12-21 Thread Robert Brenstein
On 21.12.2010 at 11:03 Uhr -0800 Peter Haworth apparently wrote: Thanks Robert. It does sound like I will need to do the resizing by script as you say. But I'm confused about the geometry manager. It doesn't appear to do anything right now even though all the objects I've looked at are set t

Re: Geometry Manager

2010-12-21 Thread J. Landman Gay
On 12/21/10 1:03 PM, Peter Haworth wrote: But I'm confused about the geometry manager. It doesn't appear to do anything right now even though all the objects I've looked at are set to scale when the window resizes (the default). What you're seeing are just the default settings, but they haven'

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Björnke von Gierke
anagement ;) >> >> http://www.nativesoft.fr/nativegeometry >> >> Kind Regards, >> >> Damien Girard >> NativeSoft, France. >> >> -Message d'origine- >> De : use-livecode-boun...@lists.runrev.com >> [mailto:use-livecode-b

Re: Geometry Manager

2010-12-21 Thread Peter Haworth
amien Girard NativeSoft, France. -Message d'origine- De : use-livecode-boun...@lists.runrev.com [mailto:use-livecode-boun...@lists.runrev.com] De la part de Robert Brenstein Envoyé : mardi 21 décembre 2010 19:36 À : How to use LiveCode Objet : Re: Geometry Manager On 21.12.2010 at 10:13

Re: Geometry Manager

2010-12-21 Thread Peter Haworth
Thanks Robert. It does sound like I will need to do the resizing by script as you say. But I'm confused about the geometry manager. It doesn't appear to do anything right now even though all the objects I've looked at are set to scale when the window resizes (the default). If I write my

RE: Geometry Manager

2010-12-21 Thread Damien Girard
-boun...@lists.runrev.com] De la part de Robert Brenstein Envoyé : mardi 21 décembre 2010 19:36 À : How to use LiveCode Objet : Re: Geometry Manager On 21.12.2010 at 10:13 Uhr -0800 Peter Haworth apparently wrote: >Just started trying to figure out the geometry manager. It appears >there is alread

Re: Geometry Manager

2010-12-21 Thread Robert Brenstein
On 21.12.2010 at 10:13 Uhr -0800 Peter Haworth apparently wrote: Just started trying to figure out the geometry manager. It appears there is already a default for every control to scale it when the user resizes the window. Problem is, it doesn't happen. If I resize my window, all the control

RE: Geometry Manager tutorial?

2010-12-02 Thread Damien Girard
jörnke von Gierke Envoyé : jeudi 2 décembre 2010 17:59 À : How to use LiveCode Objet : Re: Geometry Manager tutorial? I suggest to use both the preopenstack and resizestack messages. I also suggest not to use the geometry manager. sooner or later it goes bonkers, and moves a control into a millio

Re: Geometry Manager tutorial?

2010-12-02 Thread Björnke von Gierke
I suggest to use both the preopenstack and resizestack messages. I also suggest not to use the geometry manager. sooner or later it goes bonkers, and moves a control into a million negative pixel position, or some such. Setting these properties, makes you able to resize anything however you like

Re: Geometry Manager tutorial?

2010-12-02 Thread stephen barncard
There used to be a video that was included with each installation but it required adding an special codec to play (ensharpen). I see this page on the Runrev site: http://www.runrev.com/developers/lessons-and-tutorials/tutorials/basic-the-geometry-manager/ On 2 December 2010 07:51, Mark Swindel