On 21.12.2010 at 10:13 Uhr -0800 Peter Haworth apparently wrote:
Just started trying to figure out the geometry manager. It appears there is already a default for every control to scale it when the user resizes the window. Problem is, it doesn't happen. If I resize my window, all the controls on it that fall completely outside the boundary of the window disappear and any that are partially outside the window are cut off.

I'd also add that I tried looking in the LC preferences to see if there was a setting to enable/disable the geometry manager and, with glx2 installed, the only preferences that I could get to were the glx2 ones, not the LC ones.

Pete Haworth


As others suggested, rolling your own geometry management is recommended for more complex situations. The built-in geometry manager works but to a certain complexity only, and when it breaks, the time and effort invested in setting it up will got to waste. You have indicated that your stack is not simple, so going with the built-in manager is not recommended. Others have already hinted that geometry management is not that difficult to program. Typically, you will have

on preOpenCard
 -- accommodate user-inflicted resizing which occured on another card
 myGeomMgr (the width of this cd),(the height of this cd)
end preOpenCard

on resizeStack pNewWidth,pNewHeight
  -- accommodate user-inflicted resizing on this card
  myGeomMgr pNewWidth,pNewHeight
end resizeStack

on myGeomMgr pNewWidth,pNewHeight
 -- card level geometry manager
 constant cMargin = 25
 # do the magic with bg objects
 myBgGeomMgr pNewWidth,pNewHeight -- optional
 # do the magic with card groups
 myGrpGeomMgr pNewWidth,pNewHeight -- optional
 # do the magic with cd objects
 ...
  -- an example resizing a field
 set the width of fld kListFld to pNewWidth-2*cMargin
 set the left of fld kListFld to cMargin
 ...
end myGeomMgr

Such a setup allows you to call your geometry management also from scripts, and allows you to pass parameters between scripts, if needed. Normally, one positions/resizes objects relative to card edges and other objects, dealing with width and height of each object. The order of positioning/resizing is often critical.

Robert

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