So I wrote my own resizeStack handlers. Two of the effected stacks work fine - I was moving 3 buttons and a graphic and sizing a field. The 3rd stack has a dataGrid with about 250 rows in it. I move a couple of buttons, a graphic and then size the dataGrid height. Resizing on this stack is *very* sluggish. When I go back to using the geometry manager, sizing is much smoother and faster. As I mentioned, it works fine in the IDE, but in the standalone some objects don't move/scale while others do. I am using live resizing in both cases.

I'm stumped.

Marty K


All of a sudden I'm having trouble with the Geometry Manager. All works find in the IDE, but in my standalones, some object move/scale like they're supposed to and others don't. I'm using LC 5.0.2 and am not doing anything complicated - just moving a couple of buttons and scaling a field. It was fine the last time I checked. Anyone have a clue what's going on?

Thanks,
Marty Knapp


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