Re: [Unity-design] Ubuntu startup sound for 14.04 LTS

2013-09-15 Thread Paul Sladen
On Thu, 12 Sep 2013, Sam Hulick wrote: > I am looking to safeguard against someone taking these sounds and > selling them to make a profit. I imagine the same is true for > Ubuntu, no? The whole ethos of Ubuntu is to build something that is legal to share, legal to modify, legal to sell, libre (f

Re: [Unity-design] Indicators: Spacing and Kerning

2012-06-14 Thread Paul Sladen
On Thu, 14 Jun 2012, Chris Wilson wrote: > https://bugs.launchpad.net/hundredpapercuts/+bug/527267 saying > application indicators are too wide The width of the indicator block is the sum of the icons themselves, plus the padding between them. The padding had been adjusted wider and narrower seve

Re: [Unity-design] the plan for ludicrously high resolution displays

2012-06-12 Thread Paul Sladen
On Tue, 12 Jun 2012, Gregory Merchan wrote: > #1 is easiest. It's always "exact" from a toolkit point of view. What matters is grid-fitting (crisp integer alignment). Both Palm OS, and Apple iOS have succesfully rolled out pixel-doubling; while keeping the apparent device metrics fixed for older

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread Paul Sladen
On Sat, 5 May 2012, Ryan Gauger wrote: > > A proposal: why don't we join both HUD start actions (Alt(tap) + Alt(press) > > ) in one. > I don't like this idea because it just looks cluttered up. Recently SABDFL posted a suggestion about making the HUD keypress configurable between Alt, Alt-Gr, and

Re: [Unity-design] Change Audio Output Device From Indicator

2012-03-21 Thread Paul Sladen
On Wed, 21 Mar 2012, Gustav Sony wrote: > Am 21.03.2012 11:46, schrieb Mark Shuttleworth: > > please refine the proposal. > http://img51.imageshack.us/img51/5207/auswahlsoundindicatorde.png That is an intriguing proposal (to use the volume slider as a menu-parent for the input/output devices). Ho

Re: [Unity-design] HUD: players in sound menu is not accessible.

2012-03-07 Thread Paul Sladen
On Wed, 7 Mar 2012, Jo-Erlend Schinstad wrote: > Since Rhythmbox is in the sound menu and you can access play controls > from it directly, I expected it to be accessible with HUD as well. Excellent catch. In this first cut of the HUD, it is only showing normal menu items/indicators. The Sound->

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-27 Thread Paul Sladen
On Sun, 26 Feb 2012, nick rundy wrote: > Because, they are clicking Shutdown and walking away This would be worthwhile to analyse and solve for everybody, not just as a workaround it on one individual installation. It could be analysed with the reboot use-cases; but, to do that effectively you ne

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, nick rundy wrote: > confirmation shutdown dialog should be the "unsupported codepath." A typical Ubuntu system is suspended perhaps 10 times for every 1 shutdown. The Suspend action is immediate (it has no '…' ellipse). Now, on a dual-boot system, Shutdown/Reboot will be mor

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Paul Sladen
On Mon, 27 Feb 2012, Nekhelesh wrote: > On 02/26/2012 11:57 PM, Paul Sladen wrote: > > On Sun, 26 Feb 2012, nick rundy wrote: > > If reboot were to be added, which other menu item would you remove? > Why is there a need to remove a menu item to introduce Reboot option? This,

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, nick rundy wrote: > I really miss not having the option of rebooting from the panel If reboot were to be added, which other menu item would you remove? 1. What would be the pros (positives) of this change? 2. What would be the cons (negatives) of this change? Would the f

Re: [Unity-design] Settled: Re: Quit vs Close - Quicklists

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, Gustav Sony wrote: > "Hide to panel" was the thing I wanted to say ... sry! That could > resolve the "Transmission"-thing ... Think about the larger context: "What if there was no panel to hide to?" Then how would your proposed interaction model work? -Paul --

Re: [Unity-design] Settled: Re: Quit vs Close - Quicklists

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, Jo-Erlend Schinstad wrote: > Or will the launcher wait a certain amount and then kill it, Waiting, then killing, is generally how forcible-quit systems work. You send the application a (polite) signal/request, and if it is not effected during some $timeout you forcibly termi