On Tue, 12 Jun 2012, Gregory Merchan wrote: > #1 is easiest. It's always "exact" from a toolkit point of view.
What matters is grid-fitting (crisp integer alignment). Both Palm OS, and Apple iOS have succesfully rolled out pixel-doubling; while keeping the apparent device metrics fixed for older applications: * Palm Pilot 160x160->320x320 * iPhone 320x480->640x960 However, it's only high-frequency (sharp) information such as text or thin box edges that has this requirement for grid-fitting; for all the low-frequency content out htere(skateboarding dogs, baby pictures), these scale just fine using interpolation regardless of resolution. > I don't know that there's a tool to make good on-screen design easy. QML + QML Creator? -Paul -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://launchpad.net/~unity-design More help : https://help.launchpad.net/ListHelp