Re: [Unity-design] Unity needs a "presentation mode" (inbuilt way to inhibit screensaver)

2013-02-20 Thread Brandon Watkins
n Wed, Feb 20, 2013 at 11:51 AM, Jeremy Bicha wrote: > On 18 February 2013 12:19, Brandon Watkins wrote: > > Unity really needs an easy inbuilt "presention mode" where you could > either > > hit a key combination or use an inbuilt indicator to completely indicate > &

Re: [Unity-design] Unity needs a "presentation mode" (inbuilt way to inhibit screensaver)

2013-02-18 Thread Brandon Watkins
On 19/02/2013 01:19, Brandon Watkins wrote: > > Unity really needs an easy inbuilt "presention mode" where you could > either hit > > a key combination or use an inbuilt indicator to completely indicate > > screensaver/screen blanking/suspend. There are many use cases

Re: [Unity-design] Unity needs a "presentation mode" (inbuilt way to inhibit screensaver)

2013-02-18 Thread Brandon Watkins
Oops bit of a typo there near the beginning, meant to "completely inhibit". -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://launchpad.net/~unity-design More help : https://help.launchpad.net/ListHelp

[Unity-design] Unity needs a "presentation mode" (inbuilt way to inhibit screensaver)

2013-02-18 Thread Brandon Watkins
Unity really needs an easy inbuilt "presention mode" where you could either hit a key combination or use an inbuilt indicator to completely indicate screensaver/screen blanking/suspend. There are many use cases for this, such as watching videos. Of course some applications are smart enough to do t

Re: [Unity-design] What can we learn from Elementary OS?

2012-12-10 Thread Brandon Watkins
Mother of god, I completely misread your post Jeremy. I need to stop posting when I'm tired. -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://launchpad.net/~unity-design More help : https://help.launchpad.net/ListHelp

Re: [Unity-design] What can we learn from Elementary OS?

2012-12-10 Thread Brandon Watkins
*Built on top of libmutter On Mon, Dec 10, 2012 at 9:38 PM, Brandon Watkins wrote: > Gala didn't fork mutter afiak, its a new window manager built on top of > window mutter What you describe sounds more like cinnamon, they forked both > mutter and gnome-shell into muffin/cinnamo

Re: [Unity-design] What can we learn from Elementary OS?

2012-12-10 Thread Brandon Watkins
Gala didn't fork mutter afiak, its a new window manager built on top of window mutter What you describe sounds more like cinnamon, they forked both mutter and gnome-shell into muffin/cinnamon. afiak thats not what elementary does. On Mon, Dec 10, 2012 at 4:26 PM, Jeremy Bicha wrote: > On 9 Dece

Re: [Unity-design] What can we learn from Elementary OS?

2012-12-09 Thread Brandon Watkins
apologies, gmail screwed up my formatting on that pretty good. On Sun, Dec 9, 2012 at 11:45 PM, Brandon Watkins wrote: > I like how modular pantheon is compared to gnome/unity. Its all very slick > and well integrated, but at the same time pantheon lets me easily change > the def

Re: [Unity-design] What can we learn from Elementary OS?

2012-12-09 Thread Brandon Watkins
I like how modular pantheon is compared to gnome/unity. Its all very slick and well integrated, but at the same time pantheon lets me easily change the default file manager for example, something that is a PIA to do in gnome. I also the way its all designed, for speed and simplicity under the hood

Re: [Unity-design] Rendering of appmenus in Unity

2012-11-29 Thread Brandon Watkins
Yeah, gnome apps are quickly becoming more and more inconsistent with unity. I'd really like to see an official Unity HIG and official ubuntu apps that properly follow it. Elementary OS luna is a good example of doing this, all their apps feel very consistent with each other. On Thu, Nov 29, 2012

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
ember 2012 21:50, Ian Santopietro wrote: >> >>> Is it really the blur that's causing slowdowns though? From conversations >>> I've had with Unity engineers, the blur is not a particularly intensive >>> effect, Atty least not in the way that Unity implements it

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
facts when dragging icons, in addition it only blurs the first image the dash is opened over for the whole session, it never updates to what was under the dash before it was opened). On Mon, Nov 12, 2012 at 6:31 PM, Brandon Watkins wrote: > If I turn the blur off in ccsm it performs far b

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
t; because Window's blur is slow, doesn't mean Unity's will be as well. > On Nov 12, 2012 2:44 PM, "Brandon Watkins" wrote: > >> On 11/12/2012 02:40 PM, balint...@gmail.com wrote: >> >> I have made a really quick mockup about what i think w

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
On 11/12/2012 02:40 PM, balint...@gmail.com wrote: I have made a really quick mockup about what i think would solve 2 things i dont like about the current implementation of unity. * The blurred dash slows down the overall unity experience. Especially on non-intel devices and while runnung

Re: [Unity-design] suggestion – add a local search lens to the default Ubuntu install

2012-11-11 Thread Brandon Watkins
It would be cool if there was a switch like that per-lens. So you could only have approved lenses going online. On Sun, Nov 11, 2012 at 7:48 PM, Brandon Watkins wrote: > Super quick mockup: > > > On Sun, Nov 11, 2012 at 7:39 PM, Brandon Watkins wrote: > >> How about add

Re: [Unity-design] suggestion – add a local search lens to the default Ubuntu install

2012-11-11 Thread Brandon Watkins
How about adding an online/offline switch to the home lens? One click you could take the dash on/offline. On Sun, Nov 11, 2012 at 7:02 PM, Thibaut Brandscheid wrote: > Now that the home lens searches the net too it would be nice to have a > lens that searches only locally. This way people could

Re: [Unity-design] possibility to use QT

2012-11-06 Thread Brandon Watkins
On 11/06/2012 03:02 AM, Alberto Mardegan wrote: On 11/06/2012 04:39 AM, Chow Loong Jin wrote: With that we're going to have to change over all the default apps in order to maintain the user experience. Or we're going to require vast improvements in the integration of Gtk+ apps in KDE. Either way

[Unity-design] 'Search Keywords" in the dash

2012-11-05 Thread Brandon Watkins
I think a really cool idea for the unity dash would be implementing search keywords, similar to google chrome's omnibar. With these keywords you could get results from any lens via the home screen. For example typing "Amazon Productname" from the home would search the amazon lens, or typing "Music

Re: [Unity-design] Readability, less colour, and more shadows

2012-10-20 Thread Brandon Watkins
I agree, sometimes the effect is way to pronounced. I have a few very nice wallpapers that I can't use, because it makes unity use some atrocious brown color. I wish I could just manually set it to use a blackish color all the time (like previous versions of unity did by default), because that goes

Re: [Unity-design] improved launcher behavior (looking for contributors!)

2012-08-14 Thread Brandon Watkins
On Tue, Aug 14, 2012 at 2:45 PM, Omar B. wrote: > There is now green light for anyone who wants to help the following > concept get implemented: > > https://bugs.launchpad.net/unity/+bug/985675 > > *quote:* > *"If someone is interested in submitting a patch implementing this > functionality, we

Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Brandon Watkins
Marlin is still rough around the edges, but it has a very beautiful and usable interface, and some good features. IMO it should be considered for inclusion in future ubuntu releases (I doubt it would be ready enough for 12.10). IMO we should probably stick to a patched nautilus for now, and canonic

Re: [Unity-design] indicators belong to app/window not os/distro

2012-08-01 Thread Brandon Watkins
One of the main features of unity is preserving screen space, so we have global menus, and maximized windows integrating with the top panel. Moving the indicators to the bottom would make no sense in unity. Currently the indicators don't 'belong to the window' anyway, they belong to the top pane, i

Re: [Unity-design] Unity panel can use some improvements

2012-07-27 Thread Brandon Watkins
I'd much rather have consistent looking menus than an always transparent panel. The menus looking totally different than the panel would *really* bother me. On Fri, Jul 27, 2012 at 1:30 PM, Georgi Karavasilev wrote: > The unity panel has several issues that have been existing since 11.04: > - T

Re: [Unity-design] [Ayatana] Compiz close-buttons on expose

2012-07-24 Thread Brandon Watkins
U2KlHGjg49p9UacF4MCL0U5uA/edit?pli=1 > > I believe it includes close buttons and titles. > > > On Tue, Jul 24, 2012 at 9:46 AM, Brandon Watkins wrote: > >> I definitely agree, I recall posting something similar on this list >> during precise development. We need a c

Re: [Unity-design] [Ayatana] Compiz close-buttons on expose

2012-07-24 Thread Brandon Watkins
I definitely agree, I recall posting something similar on this list during precise development. We need a close button, and text showing the name of the window (similar to gnome-shell's overlay) On Tue, Jul 24, 2012 at 8:25 AM, frederik.nn...@gmail.com < frederik.nn...@gmail.com> wrote: > an old

Re: [Unity-design] Files

2012-07-24 Thread Brandon Watkins
being vague leads to confusion. On Tue, Jul 24, 2012 at 8:35 AM, frederik.nn...@gmail.com < frederik.nn...@gmail.com> wrote: > I disagree. > > On Fri, Jul 20, 2012 at 6:11 PM, Brandon Watkins wrote: > >> Yeah, naming it something like "File Manager" is far cl

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-24 Thread Brandon Watkins
Yet another feature removed in nautilus recently: templates. You can no longer right click > create new file. I definitely think we should at least be patching basically functionality like that back... On Tue, Jul 3, 2012 at 11:09 AM, Brandon Watkins wrote: > Gnome has started teari

Re: [Unity-design] Files

2012-07-20 Thread Brandon Watkins
Yeah, naming it something like "File Manager" is far clearer. Its a simple name that explains what it does, and its easy for a user to understand. On Fri, Jul 20, 2012 at 10:38 AM, Matthew Paul Thomas wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > cmaglothin wrote on 20/07/12 05:51:

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-19 Thread Brandon Watkins
Of course applications should be smart about this, and your average user shouldn't need to delve into the file manager too much, but many of us don't want to rely on applications automatically managing our files and still use the file manager plenty :) On Fri, Jul 20, 2012 at 12:51 AM, cmaglothin

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-18 Thread Brandon Watkins
Ah, that makes sense. so hopefully light-themes support for that is in the works. I did some more research on symbolic icons and it does look like they should solve a lot of issues with the way icons currently work (for example monochrome themes often end up with white icons on white backgrounds in

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-17 Thread Brandon Watkins
Nautilus patches in the interim would probably be a good idea; you are right marlin is not yet mature enough to be considered at this time. By the looks of it nautilus patches might be *necessary*. The next version of nautilus seems to be using hardcoded toolbar icons that only fit in with the adwa

Re: [Unity-design] A better Ubuntu Unity Launcher - Part I (mockup)

2012-07-16 Thread Brandon Watkins
; > >> wrote: > >>> > >>> Good as a mock up, bad in practice. Coloring creates contrast issues. > >>> Not > >>> having the "shields" may leave an app disconnected from a badge if it's > >>> not > >>> square. T

[Unity-design] A better Ubuntu Unity Launcher - Part I (mockup)

2012-07-15 Thread Brandon Watkins
I saw this mockup by rylexr on deviantart today, and think it has some nice ideas to improve the unity launcher. It looks cleaner and more readable, and the idea of combining multiple apps into one launcher looks pretty interesting. At the very least I think the ver

[Unity-design] Lightdm usability problems

2012-07-04 Thread Brandon Watkins
I've noticed some poor usability when it comes to ubuntu's lightdm and multiple users. Mainly: If any of the users are logged in you can't reboot. Example: Lets say you have 3 users logged in. You are logged into the admin account. You try and reboot from your session, it just kicks you right to t

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-04 Thread Brandon Watkins
Removing useful views and options, tons of wasted and empty space, pointlessly huge interface elements... On Wed, Jul 4, 2012 at 11:50 AM, Jeremy Nickurak wrote: > On Wed, Jul 4, 2012 at 9:00 AM, Brandon Watkins wrote: > >> Looks like this won't just be a problem with nautilus

[Unity-design] Apport needs to be disabled by default, or to be "silent"

2012-07-04 Thread Brandon Watkins
I've noticed with ubuntu 12.04 apport is enabled by default. Now I see the value in having a larger base of users reporting crash data, but this can really make ubuntu seem unstable and buggy to a new user, definitely not a good impression if ubuntu wants more mainstream usage. I get these damn pop

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-04 Thread Brandon Watkins
n Tue, Jul 3, 2012 at 12:59 PM, Gregory Merchan wrote: > On Tue, Jul 3, 2012 at 10:09 AM, Brandon Watkins wrote: > > Gnome has started tearing out nautilus features left and right during > gnome > > 3.6 development: > > > http://www.r

[Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-03 Thread Brandon Watkins
Gnome has started tearing out nautilus features left and right during gnome 3.6 development: http://www.reddit.com/r/linux/comments/vyyw9/heads_up_on_changes_in_nautilus_for_36/, and making some very questionable design decisions, such as this incredibly ugly and pointless name shortening that make

Re: [Unity-design] Sound Indicator is cluttered with multiple media players

2012-03-25 Thread Brandon Watkins
On 03/25/2012 08:35 PM, Michael Hall wrote: On 03/25/2012 07:33 PM, Chris wrote: +1 I totally agree with you. What is the use if those controls if it isn't opened? Using the controls in the menu will automatically start the program. This again goes towards Unity's goal of not making the user ca

Re: [Unity-design] what does set up broadcast account mean?

2012-03-25 Thread Brandon Watkins
On 03/25/2012 03:16 PM, Nekhelesh wrote: On 03/25/2012 09:13 PM, Evan Huus wrote: On Sun, Mar 25, 2012 at 3:06 PM, Alan Bell > wrote: On 25/03/12 19:06, Omar B. wrote: from an user study some time ago about ubuntu's showstoppers: http://design.canonica

Re: [Unity-design] Change Audio Output Device From Indicator

2012-03-21 Thread Brandon Watkins
On 03/21/2012 05:17 PM, Christian Rupp wrote: Am 21.03.2012 15:29, schrieb Robin Gloster: Am 21.03.2012 14:58, schrieb Christian Rupp: Am 21.03.2012 13:43, schrieb Robin Gloster: Adding to that it would be nice if you could define certain applications to output on certain devices. e.g music o

[Unity-design] Change Audio Output Device From Indicator

2012-03-20 Thread Brandon Watkins
I noticed when I was testing cinnamon a while ago, that their sound applet has a nice little feature. You can quickly change the current audio output device right from the applet. IMO this would be a nice addition. For example I have a USB headset. When I plug these I have to go to Sound Sett

Re: [Unity-design] Ability to remove Spaces-Icon from launcher for my parents :)

2012-03-15 Thread Brandon Watkins
This video is a good example of what you descibe (elderly person getting confused after hitting the workspace switcher) http://www.youtube.com/watch?feature=player_embedded&v=ltE_ekc8kE8 It was interesting that he kept going to the workspace switcher icon for some reason, and didn't find the dash

[Unity-design] Unity Dock Transparency and Maximized windows

2012-03-03 Thread Brandon Watkins
Since the unity dock now defaults to being always visible, even with maximized windows, I think the dock should lose its transparency (And assume the same background color as the top panel) when a window is maximized. Currently with a maximized window, the transition between the top panel, and the

Re: [Unity-design] best movement to show launcher

2012-02-17 Thread Brandon Watkins
If you push the meta key in unity you DO get both the dash and the dock. The dock is greyed out but when you mouse over it you can use it as you normally would. On Fri, Feb 17, 2012 at 12:55 PM, supernova wrote: > I don-t think it is only my fault. I try changing parameter of > launcher in compi

Re: [Unity-design] Smooth Transition from Login

2012-02-16 Thread Brandon Watkins
Agreed. Logout is in a worse state than login though IMO. When I logout, this is what I see: All the windows either flicker white, or to an "unthemed" state for a few seconds (looks like the gnome-settings-daemon is quitting before everything else), it flashes to the console for another second, t

Re: [Unity-design] Unity/Compiz Scale could use improvements

2012-02-13 Thread Brandon Watkins
They don't close when I middle click either, though that would be a very welcome feature for me! Kwin and Gnome-shell don't seem to close windows via middle click in scale either. On Mon, Feb 13, 2012 at 5:01 PM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > On 13. feb. 2012 22:33,

[Unity-design] Unity/Compiz Scale could use improvements

2012-02-13 Thread Brandon Watkins
The compiz scale plugin seems to be lacking some important functionality in ubuntu. I recall in older versions of compiz, in scale when you moused over windows you got some feedback (when you mouse over a window, the window title would overlay over the window, and you would get a close button, this

Re: [Unity-design] No more dodge windows in Unity?

2012-02-13 Thread Brandon Watkins
I'd rather see autohide replaced with dodge windows. I don't see the logic in keeping autohide, but removing dodge windows, which to me has superior functionality. Why would I want my dock hidden when there is no windows covering it? When I can see my dock on a blank desktop it is quicker for me to

Re: [Unity-design] On left-clicking the launcher with multiple instances running

2012-02-13 Thread Brandon Watkins
I agree, current behavior is terribly confusing. I believe I made a similar post to the ayatana list when 11.04 came out. There really needs to be preditctable behavior when clicking on an item that has multiple instances. Personally, I'd favor an approach similar to the windows 7 superbar or avan

Re: [Unity-design] No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-11 Thread Brandon Watkins
accidently responded to one person lol. Anyway, I agree. I've always preferred dodge or intellihide for dock applications. Why would I want my dock hidden when there is nothing covering it? For me dodge flat out makes more sense. I agree changing the default to "never hide" is a good idea, but I t