If I turn the blur off in ccsm it performs far better, but is unusable due to the text being unreadable. I actually have no problem with the blur in windows aero on the ironlake card, the active blur in kwin/plasma is also fine, its only the unity dash's blur that performs so poorly.
On Mon, Nov 12, 2012 at 4:50 PM, Ian Santopietro <isan...@gmail.com> wrote: > Is it really the blur that's causing slowdowns though? From conversations > I've had with Unity engineers, the blur is not a particularly intensive > effect, Atty least not in the way that Unity implements it. Remember, just > because Window's blur is slow, doesn't mean Unity's will be as well. > On Nov 12, 2012 2:44 PM, "Brandon Watkins" <bwa...@gmail.com> wrote: > >> On 11/12/2012 02:40 PM, balint...@gmail.com wrote: >> >> I have made a really quick mockup about what i think would solve 2 things >> i dont like about the current implementation of unity. >> >> - The blurred dash slows down the overall unity experience. >> Especially on non-intel devices and while runnung dynamically rendered >> content (video or games). >> - The close button is in the corner in place of the ubuntu logo right >> now. >> >> What do you think? >> >> -- >> Csonka Bálint >> >> >> >> I'd take any alternative over the blur, in my experience its unusable >> slow on any chips pre-sandybridge. For example my older laptop has intel >> ironlake and the dash blur makes unity totally unusable. >> >> -- >> Mailing list: https://launchpad.net/~unity-design >> Post to : unity-design@lists.launchpad.net >> Unsubscribe : https://launchpad.net/~unity-design >> More help : https://help.launchpad.net/ListHelp >> >>
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