Re: [Sursound] distance perception in virtual environments

2011-04-28 Thread Robert Greene
Actually, the butterfly flap thing is not really good either. In chaos, things do not cause other things. The system is essentially noncausal. This is a trick point. But if a system depends unstably on its initial state, it makes no real sense to say that it depends on its initial state at all in

Re: [Sursound] distance perception in virtual environments

2011-04-28 Thread Martin Leese
Helmut Oellers wrote: > 2011/4/26 Dave Malham >> On 24/04/2011 19:11, Helmut Oellers wrote: >>>...modern computers are also clever. Today nothing is unaccountable if we >>> know the formula and all variables. >> >> That's a BIG assumption - and given the essentially chaotic (in the >> mat

Re: [Sursound] distance perception in virtual environments

2011-04-28 Thread Sampo Syreeni
On 2011-04-28, Helmut Wittek wrote: it's no easy task to evaluate distance perception under anechoic conditions (which obviously hardly exists). By the way, I think that is one of the reasons anechoic rooms are perceptually so overwhelming and induce the kind of anxiety they do: in the absen

Re: [Sursound] distance perception in virtual environments

2011-04-28 Thread Helmut Wittek
Hello Junfeng, it's no easy task to evaluate distance perception under anechoic conditions (which obviously hardly exists). We did this during my PhD research on WFS. Have a look at our paper: Wittek, H., Kerber, S., Rumsey, F. and Theile, G. Spatial perception in Wave Field Synthesis rendered s

Re: [Sursound] distance perception in virtual environments(OT)

2011-04-28 Thread umashankar mantravadi
m: gre...@math.ucla.edu > To: sursound@music.vt.edu > Subject: Re: [Sursound] distance perception in virtual environments(OT) > > > The deterministic universe idea departed from serious science > almost 100 years ago since qunatum mechanics is by nature > nondeterministic. (More precisel

Re: [Sursound] distance perception in virtual environments(OT)

2011-04-28 Thread Robert Greene
The deterministic universe idea departed from serious science almost 100 years ago since qunatum mechanics is by nature nondeterministic. (More precisely, 80 some years ago if you want to wait for people to have realized exactly how intrinsic the nondeterminacy was--Heisenberg formulated his

Re: [Sursound] distance perception in virtual environments

2011-04-28 Thread Helmut Oellers
2011/4/26 Dave Malham > > On 24/04/2011 19:11, Helmut Oellers wrote: ...modern computers are also clever. Today nothing is unaccountable if we know the formula and all variables. That's a BIG assumption - and given the essentially chaotic (in the mathematical sense) nature of the Universe,

Re: [Sursound] distance perception in virtual environments

2011-04-26 Thread Dave Malham
Hi On 24/04/2011 19:11, Helmut Oellers wrote: ...modern computers are also clever. Today nothing is unaccountable if we know the formula and all variables. That's a BIG assumption - and given the essentially chaotic (in the mathematical sense) nature of the Universe, wrong. We are now pre

Re: [Sursound] distance perception in virtual environments

2011-04-24 Thread Helmut Oellers
...modern computers are also clever. Today nothing is unaccountable if we know the formula and all variables. Audio is no mysterious. The complete sonic field would be calculatable. The only problem is the huge amount of variables. In principle, yet, we are able to calculate any wave front of th

Re: [Sursound] distance perception in virtual environments

2011-04-20 Thread dw
On 20/04/2011 22:04, Helmut Oellers wrote: Hi David, you are not alone in your insigthes. Some single discrete reflections are the most important fact for estimation of source distance. There exist research from Helmut Wittek, who was proven, play the reverberation from four different directions

Re: [Sursound] distance perception in virtual environments

2011-04-20 Thread Helmut Oellers
Hi David, you are not alone in your insigthes. Some single discrete reflections are the most important fact for estimation of source distance. There exist research from Helmut Wittek, who was proven, play the reverberation from four different directions is absolutely sufficient. We cannot use the

Re: [Sursound] distance perception in virtual environments

2011-04-19 Thread dw
On 17/04/2011 02:28, Junfeng Li wrote: Dear list, I am now wondering how to subjectively evaluate distance perception in virtual environments which might be synthesized using WFS or HOA (high-order ambisonics). In my experiments, the sounds were synthesized at different distances and presented t

Re: [Sursound] distance perception in virtual environments

2011-04-18 Thread Martin Leese
Richard Lee wrote: > You must simulate at least 2 things. ... > You have to simulate early reflections and a reverb pattern appropriate to > source distance. MAG has a paper on this under "Distance Panners" from an > idea by Peter Craven. MAG's paper is: M.A. Gerzon, "The Design of Distance Pan

Re: [Sursound] distance perception in virtual environments

2011-04-18 Thread Helmut Oellers
Hello Junfeng We cannot perceive the distance regarding the sound source directly. The both receptors for sound, differently the eyes, are dedicated for perceiving the direction regarding the source, not the distance. Thus, we must rely upon natural Stimul, stored by listening experience in our mi

Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread Ralph Glasgal
For relatively nearby distance detection such as the buzzing bee or whispering or conversation (versus more distant sources such as in a concert hall), one needs to deliver interaural level differences on the order of 10 ot 20 dB with the corresponding ITD of up to 700 microseconds.  (If the sou

Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread Fons Adriaensen
On Sun, Apr 17, 2011 at 09:28:28AM +0800, Junfeng Li wrote: > I am now wondering how to subjectively evaluate distance perception in > virtual environments which might be synthesized using WFS or HOA (high-order > ambisonics). In my experiments, the sounds were synthesized at different > distances

Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread jim moses
That's an interesting question. The environment you're working in for synthesis could matter quite a bit. That is, if your working in, or simulating, an environment with little reverberation it is harder to judge distance since direct-to-reflected energy ratio is an important cue. The other importa

Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread Markus Noisternig
Hi, Gavin Kearney et al have presented their work on "Depth perception in interactive virtual acoustic environments using higher order ambisonic soundfields" at the Ambisonics'11 symposium in Paris; the article is available online at http://ambisonics10.ircam.fr/drupal/?q=proceedings/o6 Best,

Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread Dave Hunt
Hi, Date: Sun, 17 Apr 2011 09:28:28 +0800 From: Junfeng Li Subject: [Sursound] distance perception in virtual environments Dear list, I am now wondering how to subjectively evaluate distance perception in virtual environments which might be synthesized using WFS or HOA (high-order ambisonic