Hi, 

Gavin Kearney et al have presented their work on "Depth perception in 
interactive virtual acoustic environments using higher order ambisonic 
soundfields" at the Ambisonics'11 symposium in Paris; the article is available 
online at http://ambisonics10.ircam.fr/drupal/?q=proceedings/o6

Best, 
Markus

On 17 avr. 2011, at 19:38, Dave Hunt wrote:

> Hi,
> 
>> Date: Sun, 17 Apr 2011 09:28:28 +0800
>> From: Junfeng Li <junfeng.li.1...@gmail.com>
>> Subject: [Sursound] distance perception in virtual environments
>> 
>> Dear list,
>> 
>> I am now wondering how to subjectively evaluate distance perception in
>> virtual environments which might be synthesized using WFS or HOA (high-order
>> ambisonics). In my experiments, the sounds were synthesized at different
>> distances and presented to listeners for distance discrimination. However,
>> the listener cannot easily perceive the difference in distance between these
>> sounds.
>> 
>> Anyone can share some ideas or experiences in distance perception
>> experiments? or share some references on this issue?
>> 
>> Thank you so much.
>> 
>> Best regards,
>> Junfeng
> 
> Change in amplitude with distance should be perceptible fairly easily, but on 
> its own would just sound the same but quieter, or louder. High frequency 
> absorption by the air is only really perceptible when the distance is fairly 
> large, though this effect could be exaggerated for artistic purposes. The 
> lateness of arrival of sound from distant objects is not directly perceptible 
> unless there is something visible (e.g. lightning and thunder).
> 
> Reverberation definitely gives perceptible distance effects. More distant 
> sources are more reverberant. The amplitude of the direct signal should 
> decrease with distance (inverse square law, or some similar law), while the 
> amplitude of the reflected and reverberant signal would remain fairly 
> constant or decrease less rapidly with distance than that of the direct 
> signal. It is the ratio of direct to reverberant sound that is important.
> 
> John Chowning's 1971 paper "The Simulation of Moving Sound Sources" is a good 
> early consideration of how to synthesise distance.
> 
> Of course the reported result will depend on the listener, who may not be 
> used to analysing sound for these effects.
> 
> Ciao,
> 
> Dave
> 
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound
> 

_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound

Reply via email to