Thanks for responses.
I think I'll try simplest thing first. So I'd like to have single sound source
that will rotate with head (Z axis) - it can be done with rotation matrix. I've
written this myself using streaming in openal and binaural decoder from
HoaLibrary, but then I want to add more s
> On 13 Mar 2015, at 10:19 pm, Jörn Nettingsmeier
> wrote:
>
>> On 03/09/2015 12:12 PM, Tobix wrote:
>>
>> I've read that ambisonics is good for listener in center, right? This
>> means that if player can move the sound effect will be distorted?
>
> If you're using pre-rendered Ambisonics file
On 03/09/2015 12:12 PM, Tobix wrote:
I've read that ambisonics is good for listener in center, right? This
means that if player can move the sound effect will be distorted?
If you're using pre-rendered Ambisonics files, the listener will never
move from the sweet spot, translations are imposs
-boun...@music.vt.edu] On Behalf Of Tobix
> Sent: den 9 mars 2015 13:44
> To: Surround Sound discussion group
> Subject: Re: [Sursound] Ambisonics decoder to hrtf with VR support
>
> Thanks, but I am searching for a lib that I can easily integrate with my
> project. Dunno if so
ardware option, please choose
> this option:
> #define HW__VERSION_CODE 10724 // SparkFun "9DOF Sensor Stick" version
> "SEN-10724" (HMC5883L magnetometer)
>
> BR Bo-Erik Sandholm
> -Original Message-
> From: Sursound [mailto:sursound-boun...@mu
; Hardware option, please choose this option:
> #define HW__VERSION_CODE 10724 // SparkFun "9DOF Sensor Stick" version
> "SEN-10724" (HMC5883L magnetometer)
>
> BR Bo-Erik Sandholm
> -Original Message-
> From: Sursound [mailto:sursound-boun...@music.vt.e
sion
"SEN-10724" (HMC5883L magnetometer)
BR Bo-Erik Sandholm
-Original Message-
From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Tobix
Sent: den 9 mars 2015 12:12
To: sursound@music.vt.edu
Subject: [Sursound] Ambisonics decoder to hrtf with VR support
Hello,
I am
Hello,
I am trying to make simple demo for Oculus (c++). What I have is some
stationary sound sources that are played by openal hrtf filters and response to
head rotations (setting listener's position, forward and up vectors based on
rotation and movement).
Openal takes mono wav files to pr