Hello, I am trying to make simple demo for Oculus (c++). What I have is some stationary sound sources that are played by openal hrtf filters and response to head rotations (setting listener's position, forward and up vectors based on rotation and movement). Openal takes mono wav files to produce hrtf output, but in the final demo I will be using ambisonics files as input.
Currently I am searching for library, project that is capable of decoding .amb to hrtf (headphones), is open-source and written in c/c++. I'm not willing to write this myself, because this is my first touch with ambisonics at all. What I need is: - create sound sources in 3D plane - set sources' input as .amb file - have a way to change listener position - get hrft output on headphones I've read that ambisonics is good for listener in center, right? This means that if player can move the sound effect will be distorted? The way that openal handles source positions and listener is good for me, but could it be reproduced with ambisonics? Thanks in advance. Toby _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.