Hello,

   I am trying to make simple demo for Oculus (c++). What I have is some 
stationary sound sources that are played by openal hrtf filters and response to 
head rotations (setting listener's position, forward and up vectors based on 
rotation and movement). 
Openal takes mono wav files to produce hrtf output, but in the final demo I 
will be using ambisonics files as input.

Currently I am searching for library, project that is capable of decoding .amb 
to hrtf (headphones), is open-source and written in c/c++. I'm not willing to 
write this myself, because this is my first touch with ambisonics at all.

What I need is:
   - create sound sources in 3D plane
   - set sources' input as .amb file
   - have a way to change listener position
   - get hrft output on headphones

I've read that ambisonics is good for listener in center, right? This means 
that if player can move the sound effect will be distorted? 

The way that openal handles source positions and listener is good for me, but 
could it be reproduced with ambisonics?

Thanks in advance.
Toby
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