Ok, I didn't write this. I am using linux and using irrlicht (it's a graphics engine). Demo will be rendered not recorded in 360deg or something. It's similar to a game. I've integrated camera with oculus (or oculus with camera :) - in both direction) and now want to add audio.
Dnia 9 marca 2015 14:26 Bo-Erik Sandholm <bo-erik.sandh...@ericsson.com> napisał(a): > Yes > But that probably depends mostly on your computing platform. If you are using > windows I believe it is good enough for a simple and quick solution to > produce a simple demo. > The www.reaper.fm is probably a good platform to use, it can handle ambisonic > sound including headtracked binaural decoding using Matthias plugins and > also video. > https://www.youtube.com/watch?v=xuZX06U51zA > https://www.youtube.com/watch?v=S_ucjxTTHko > > I am not sure how it would work for headtracking 360 degree omni video but I > think it is possible? > on elevr.com you can find short video demos usable for headtracked video but > not headtracked sound. > > Best Regards > Bo-Erik Sandholm > > > > -----Original Message----- > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Tobix > Sent: den 9 mars 2015 13:44 > To: Surround Sound discussion group > Subject: Re: [Sursound] Ambisonics decoder to hrtf with VR support > > Thanks, but I am searching for a lib that I can easily integrate with my > project. Dunno if some vst plugins or sound renderers give me enough > flexibility. > > > Dnia 9 marca 2015 12:52 Bo-Erik Sandholm <bo-erik.sandh...@ericsson.com> > napisał(a): > > > Hi Toby > > > > The link below is probably the quickest way to find something that > > almost works from the beginning :-) You just have to modify the directional > > signals from Oculus to work with the OSC syntax in this package. > > Or modify the OSC receiver to accept the Oculus syntax. > > > > Please let us know of your progress. > > > > > > http://www.matthiaskronlachner.com/ > > Reaper libsndfile wrapper - allows to read more audio formats (eg. > > RF64) Headtracking for Binaural Ambisonic Playback ambiX v0.2.2 - > > Ambisonic plug-in suite mcfx v0.3.1 - multichannel audio plug-in suite > > > > http://iem.kug.ac.at/fileadmin/media/iem/projects/2012/kronlachner.pdf > > > > AmbiX - added explanation from Matthias > > > Just OSC from a headtracker seems to be missing. > > not missing, just not documented. > > the rotator_z does receive osc at udp port 7120 > > message: /rotation [pitch] [yaw] [roll] angles are in degree, but > > rotator_z only reacts to yaw (z) of course. > > > > i more or less forgot to include this into the xyz rotation plugin > > (ambix_rotate), but as Reaper does allow to receive OSC messages and > > control plugin parameters through OSC learn i did not see a need for it. > > this is the way i am using the rotator with headtracking. > > > > ----------------------------------------- > > > > DIY Headtracker (Easy build, No drift, OpenSource) ca 9 Usd + 10 USD > > för Aurdino aliexpress.com > > http://www.rcgroups.com/forums/showthread.php?t=1677559 > > > > https://github.com/ptrbrtz/razor-9dof-ahrs/wiki/Tutorial relevant to > > this sensor mody fy for gy-85 > > http://eegexplore.blogspot.com/2014/05/ahrshead-tracking-test-with-gy- > > 85.html Now you can start to follow the original tutorial . When you > > reach the section: Uploading the firmware> Hardware option, please choose > > this option: > > #define HW__VERSION_CODE 10724 // SparkFun "9DOF Sensor Stick" version > > "SEN-10724" (HMC5883L magnetometer) > > > > BR Bo-Erik Sandholm > > -----Original Message----- > > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of > > Tobix > > Sent: den 9 mars 2015 12:12 > > To: sursound@music.vt.edu > > Subject: [Sursound] Ambisonics decoder to hrtf with VR support > > > > Hello, > > > > I am trying to make simple demo for Oculus (c++). What I have is some > > stationary sound sources that are played by openal hrtf filters and > > response to head rotations (setting listener's position, forward and up > > vectors based on rotation and movement). > > Openal takes mono wav files to produce hrtf output, but in the final demo I > > will be using ambisonics files as input. > > > > Currently I am searching for library, project that is capable of decoding > > .amb to hrtf (headphones), is open-source and written in c/c++. I'm not > > willing to write this myself, because this is my first touch with > > ambisonics at all. > > > > What I need is: > > - create sound sources in 3D plane > > - set sources' input as .amb file > > - have a way to change listener position > > - get hrft output on headphones > > > > I've read that ambisonics is good for listener in center, right? This means > > that if player can move the sound effect will be distorted? > > > > The way that openal handles source positions and listener is good for me, > > but could it be reproduced with ambisonics? > > > > Thanks in advance. > > Toby > > _______________________________________________ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > > edit account or options, view archives and so on. > > _______________________________________________ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > > edit account or options, view archives and so on. > > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. > _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.