Re: [racket] Physics/Genetic Algorithms

2011-05-19 Thread Jay McCarthy
And here's a simple demo: http://planet.racket-lang.org/package-source/jaymccarthy/pyramidstack.plt/1/0/gl-pyramidstack.ss 2011/5/19 Ben Thompson : > Much thanks! I knew someone must have had a similar problem, I just didn't > know where to look for the answer. > Anywho, this should work wonderfu

Re: [racket] Physics/Genetic Algorithms

2011-05-19 Thread Ben Thompson
Much thanks! I knew someone must have had a similar problem, I just didn't know where to look for the answer. Anywho, this should work wonderfully! Thanks, Ben On Thu, May 19, 2011 at 10:00 AM, Jay McCarthy wrote: > It's diverged a bit from where Chipmunk is right now, but it's a > pretty straigh

Re: [racket] Physics/Genetic Algorithms

2011-05-19 Thread Jay McCarthy
It's diverged a bit from where Chipmunk is right now, but it's a pretty straight-forward FFI, so you should be able to update it (and if you do, I'll update the package.) The biggest problem with it is that it doesn't "feel" like Racket when you use it because the interface is so imperative. Nevert

Re: [racket] Physics/Genetic Algorithms

2011-05-19 Thread Noel Welsh
If you haven't seen it yet, check out Jay's bindings to Chipmunk. It's on Planet: http://planet.racket-lang.org/package-source/jaymccarthy/chipmunk.plt/1/0/planet-docs/chipmunk/index.html HTH, N. On Thu, May 19, 2011 at 2:13 PM, Ben Thompson wrote: ... > Obviously, this project requires a ph

[racket] Physics/Genetic Algorithms

2011-05-19 Thread Ben Thompson
Hello all, I recently discovered www.boxcard2d.com, an interesting project in genetic algorithms and car design, and decided I wanted to port it into Racket. However, I seem to have run into problems, and would appreciate any advice you can give. Obviously, this project requires a physics engine,