And here's a simple demo:
http://planet.racket-lang.org/package-source/jaymccarthy/pyramidstack.plt/1/0/gl-pyramidstack.ss
2011/5/19 Ben Thompson :
> Much thanks! I knew someone must have had a similar problem, I just didn't
> know where to look for the answer.
> Anywho, this should work wonderfu
Much thanks! I knew someone must have had a similar problem, I just didn't
know where to look for the answer.
Anywho, this should work wonderfully!
Thanks,
Ben
On Thu, May 19, 2011 at 10:00 AM, Jay McCarthy wrote:
> It's diverged a bit from where Chipmunk is right now, but it's a
> pretty straigh
It's diverged a bit from where Chipmunk is right now, but it's a
pretty straight-forward FFI, so you should be able to update it (and
if you do, I'll update the package.) The biggest problem with it is
that it doesn't "feel" like Racket when you use it because the
interface is so imperative. Nevert
If you haven't seen it yet, check out Jay's bindings to Chipmunk. It's
on Planet:
http://planet.racket-lang.org/package-source/jaymccarthy/chipmunk.plt/1/0/planet-docs/chipmunk/index.html
HTH,
N.
On Thu, May 19, 2011 at 2:13 PM, Ben Thompson wrote:
...
> Obviously, this project requires a ph
Hello all,
I recently discovered www.boxcard2d.com, an interesting project in genetic
algorithms and car design,
and decided I wanted to port it into Racket. However, I seem to have run
into problems, and would appreciate
any advice you can give.
Obviously, this project requires a physics engine,
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