Much thanks! I knew someone must have had a similar problem, I just didn't know where to look for the answer. Anywho, this should work wonderfully! Thanks, Ben
On Thu, May 19, 2011 at 10:00 AM, Jay McCarthy <jay.mccar...@gmail.com>wrote: > It's diverged a bit from where Chipmunk is right now, but it's a > pretty straight-forward FFI, so you should be able to update it (and > if you do, I'll update the package.) The biggest problem with it is > that it doesn't "feel" like Racket when you use it because the > interface is so imperative. Nevertheless, I chose Chipmunk because I > found it the best tradeoff between simplicity and power. > > Jay > > 2011/5/19 Noel Welsh <noelwe...@gmail.com>: > > If you haven't seen it yet, check out Jay's bindings to Chipmunk. It's > > on Planet: > > > > > http://planet.racket-lang.org/package-source/jaymccarthy/chipmunk.plt/1/0/planet-docs/chipmunk/index.html > > > > HTH, > > N. > > > > On Thu, May 19, 2011 at 2:13 PM, Ben Thompson <ben.n.thomp...@gmail.com> > wrote: > > ... > >> Obviously, this project requires a physics engine, and I was delighted > to > >> learn that Jay McCarthy > >> made one and uploaded it to PLaneT. Unfortunately, his engine is fairly > >> bare-bones, and doesn't handle > >> much beyond movement of bodies through open space. ... > > _________________________________________________ > > For list-related administrative tasks: > > http://lists.racket-lang.org/listinfo/users > > > > > > -- > Jay McCarthy <j...@cs.byu.edu> > Assistant Professor / Brigham Young University > http://faculty.cs.byu.edu/~jay > > "The glory of God is Intelligence" - D&C 93 >
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